2024

What are the best game design schools in the Southwest for 2024?

Top 10 Game Design Schools and Colleges in the Southwest – 2024 College Rankings
RankingSchoolState
1University of UtahUtah
2Southern Methodist UniversityTexas
3University of Texas at AustinTexas
4Texas A&M UniversityTexas
5University of Texas at DallasTexas
6University of DenverColorado
7University of ArizonaArizona
8University of Advancing TechnologyArizona
9University of Colorado, Colorado SpringsColorado
10Rocky Mountain College of Art and DesignColorado

Our 2024 rankings of the Top 10 schools for game design in the Southwest US. We define the Southwest as Texas, Oklahoma, Arizona, New Mexico, Colorado, Utah, and Nevada. For an explanation of ranking criteria, click here.

1. University of Utah, Salt Lake City, Utah
University of Utah

The Entertainment Arts & Engineering (EAE) program at University of Utah (The U) was established more than a decade ago by faculty from the School of Computing and the Division of Film Studies. Today, EAE is a collection of academic programs known as Utah Division of Games. Options include a BS in Games (BSG); BS in Computer Science (CS) with an EAE emphasis; Master of Entertainment Arts and Engineering (MEAE); and a dual MBA/MEAE. A 24-credit hour Game minor is available with courses such as Digital Content Creation; Assets Pipeline; Traditional Game Development; and Programming for All. 

All EAE programs at The U are interdisciplinary and immersive with a focus on art, computational research, and social science. The Games BS is designed for students seeking careers in the games industry, simulation, visualization, or edutainment. Students in this program will complete major requirements such as Ethics in Games and Alternative Game Development; 30 credit hours of EAE electives; and a capstone consisting of two courses worth six credit hours. 

The BS in CS with an EAE emphasis prepares the next generation of video game engineers with the full computer science curriculum and courses that explore video game design and development, computer-generated special effects (CG SFX), and 3D animation. Course examples include Digital Content Creation; Asset Pipeline; Interactive Machinima; and Computer Systems. The BS CS culminates with the Senior Project across two courses worth six credit hours. 

Designed as a cohort model, the MEAE at University of Utah requires students to remain together for the entire two years of the program. Available tracks include Game Design, Game Arts, Game Production, Game Engineering, and Technical Art. In addition to courses in their chosen track, all MEAE students will take game design, pre-production, and rapid prototyping classes, as well as concentrated electives. The MEAE culminates with a final project. 

Students in all EAE programs at University of Utah will work through every level of game creation. Graduates will enter the job market with one or more completed games. Depending on the program, EAE graduates will be prepared to pursue careers such as Game Artist, Game Designer, Video Game Engineer, Game Developer, Game Programmer, Game Simulation Software Engineer, Training Simulation Game Designer, and Visualization Developer. 

Founded in 1850, University of Utah is the state’s public flagship institution. A top-tier research university, The U serves 35,000+ students enrolled in more than 200 programs across 17 colleges and schools. University of Utah is accredited by the Northwest Commission on Colleges and Universities (NWCCU).

2. Southern Methodist University, Dallas, Texas
Southern Methodist University

Southern Methodist University (SMU) is home to SMU Guildhall. Launched in 2033 with just 32 students, this education initiative was the first digital game development program of its kind. Serving hundreds of students today, SMU Guildhall is still the only graduate program in the country to provide specializations in all four areas of video game development: Design, Production, Art, and Programming. 

SMU Guildhall students also benefit from the program’s partnerships with hundreds of studios and companies across the globe. Some 1,000+ SMU Guildhall alumni work (or have worked) at more than 350 studios worldwide. Examples include Blizzard Entertainment, Insomniac Games, Microsoft Game Studios, Gameloft, Samsung, Disney Interactive, Epic Games, Riot Games, Bungie, Unity, and Bethesda.

Other SMU Guildhall highlights include workshops, lectures, and guest speakers; mentorship programs; team game projects; and professional development coursework, portfolio reviews; and career fairs. 

SMU Guildhall at Southern Methodist University has two paths to study game design: the Master of Interactive Technology (MIT) in Digital Game Development (thesis required) and a Professional Certificate in Digital Game Development (no thesis). Guildhall specialization options include Production, Art Creation, Software Development, and Level Design. Guildhall students have the opportunity to develop a minimum of three industry-ready 2D and 3D games. This is a requirement to graduate. 

Southern Methodist University has several additional program options for game designers. Meadows School of Art houses the Division of Art and the Art BFA program. In collaboration with the Guildhall, the Art BFA allows students to add the Art Creation or Level Design specialization through the Guildhall’s Digital Game Development MIT program. 

The Computer Science Department in Lyle School of Engineering has a Computer Science BS (CS BS) that allows students to add a Game Development track. Courses examples include Programming for Commercial Game Engines; Software Development for Games; Math and Physics, and Team Game Production. Core requirements for the CS BS include Programming Languages; Assembly Language Programming and Machine Organization; Digital Computer Design; Graphical User Interface Design and Implementation; and Software Engineering Principles. 

BS CS students may also study games through the program’s required 11 credits of advanced electives. The program culminates with the Game Design Project. 

Graduates of the Game Design programs at Southern Methodist University are prepared to pursue advanced roles in all areas of game design and development. Program alumni have worked on games such as Call of Duty, Fortnite, Guitar Hero, Assassins Creed, Game of Thrones, God of War, Marvel Avengers, Grand Theft Auto, League of Legends, Batman, Disney Infinity, Elite Force, Days Gone, Atlas, Doom, and Diablo. 

In addition to the studios mentioned earlier, SMU graduates have been hired at places such as include Electronic Arts (EA), Google, Microsoft, Sony, Ubisoft, Bioware, Oculus VR, Zenimax Online Studios, Gearbox, Valve, Obsidian Entertainment, Irrational Games, and Crystal Dynamics. 

Founded in 1911, Southern Methodist University serves approximately 11,840 students from all 50 states, DC, and 90 foreign countries. SMU provides 250 programs at all degree levels across seven colleges and schools. Southern Methodist University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC). The school is also an accredited institutional member of the National Association of Schools of Art and Design (NASAD).

3. University of Texas at Austin, Austin, Texas
University of Texas at Austin

University of Texas at Austin (UT Austin) has been providing game design coursework since 2012. In 2020, the school launched a new gaming curriculum entitled the UT Game Development and Design Program. Designed for undergraduates interested in the gaming, creative, and interactive/immersive industries, the program is a partnership between the Department of Computer Science (CS), the Department of Radio-Television-Film (RTF), and the Department of Arts and Entertainment Technologies (AET). 

CS covers visualization and coding for games; RTF provides coursework that explores narrative design, cinematic arts, and emergent media; and AET features courses focused solely on gaming. Students may also focus in games through minor programs and concentrations provided across all three departments. 

Part of the College of Natural Sciences, the CS Department has a 15-credit hour Game Development concentration within the BS CS program. Courses include Game Programming Paradigms; Computer Graphics; Game Technology; 2D Game Development (capstone course); and 3D Game Development (capstone course). 

The AET Department is housed in the College of Fine Arts’ School of Design and Creative Technologies. The AET major curriculum covers design and interactivity; art and content; media and technology; sound and space; and creative coding. AET Students and others may concentrate in Game Design concentration. Featured courses include Game System Design; Game Scripting; Game Development; VR for Games; Physical Game Design; Level Design; Mobile Game Development; Game Prototyping; and Challenges in Game Design.  

The AET major also has concentrations in Experience Design; Music and Sound; Arts and Entertainment; and Visualization. Music and Sound is ideal for students who would like to compose music for video games. Experience Design, Visualization, and Arts and Entertainment provide additional courses related to games. Examples include Game Character Animation; Future of Gaming; Interactive Environments; Realtime Pipeline; Cross Platform Storytelling; Challenges in Game Design; Advanced Creative Coding; Virtual Production; Mixed Reality; Narrative Design; and Digital Experience Design Studio. 

At the graduate level, students may study Game Design through the MS in CS (MS CS) or the Five-Year BS/MS Integrated CS. Both options explore game technology and computer graphics. A project-based capstone is a key part of the programs, as well as opportunities to complete an internship with a local, national, or global company. Many graduate internships lead to job offers. 

The Game Design programs at University of Texas at Austin require independent and collaborative projects to graduate. These hands-on experiences include team projects and working with UT Austin partners. Requirements can be fulfilled through courses such as AET Studio Industry Partnership; Senior Design Project; University Partnership; College Collaboration; Game Dev Capstone; and Independent Study. 

Graduates of the Game Design and Development programs at UT Austin enjoy a 93% employment rate within six months of graduation, regardless of concentration area. Across programs, alumni have been hired at places such as GameStop, IBM, Amazon, Google, HP, Zynga, Electronic Arts (EA), Apple, Scientific Games, Aspyr Media, Inc., Diamond Entertainment, Everi Digital, and Cloud Imperium. 

Founded in 1883, University of Texas at Austin serves approximately 51,915 students, making it one of the largest universities in Texas. UT Austin provides more than 155 undergraduate degree programs with 170+ fields of study; 139 graduate degree programs; and nearly 100 doctoral programs across 19 colleges and schools. University of Texas at Austin is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

4. Texas A&M University, College Station, Texas
Texas A&M University

Texas A&M University (TAMU) has several paths to study Game Design in the School of Performance, Visualization & Fine Arts (PVFA) and the College of Engineering’s Department of Computer Science and Engineering. The PVFA houses the Visualization Department, which has BS, MS, and MFA programs. In partnership with the PVFA, TAMU Engineering has a 16-credit hour Game Design and Development minor that explores the technical aspects of game creation. 

Course examples for the minor include Programming; Game Design; Game Development; Interactive Virtual Environments; Communication and Video Games; and Computer-Human Interaction. Students in this program have the opportunity to collaborate on the design and development of game projects and engage in problem-solving with interdisciplinary team members. 

The Visualization BS at TAMU combines programming, digital technology, three-dimensional design, and fine arts. Students in this 120-credit hour program may select from five emphasis areas. Options include Game Creation; Interactive Design; Visual Computing; Animation and Virtual Production; and Media Art. 

All options take place in a studio environment, where students will work on a variety of exercises and projects using electronic and traditional media. Course examples for the program include Drawing for Visualization; Production Techniques; Visual Computing; Field Studies in Design Innovation; Time and Interaction; Visual Studies Studio; Digital Media; and Research Techniques in Visualization. 

The Visualization BS culminates with a capstone project that integrates scripting and programming; digital communication; concept development; drawing and design; art history; and core methodologies. 

The TAMU Visualization MS has two tracks and eight emphasis areas. Students may focus in Gaming; Interactive Design; Computer Graphics; Virtual Reality; Computer Animation; Augmented Reality; User Experience Design; or Data Visualization. Tracks include: Thesis and Non-Thesis. The Thesis track is 32 credit hours. The Non-Thesis track is 36 credit hours. The Thesis track is an ideal option for students interested in careers in gaming, animation, motion graphics, concept art, and rigging. Students in this track are encouraged to have both local and competitive external exhibitions related to their thesis work. 

The Non-Thesis track allows students to customize the curriculum through a combination of required and elective courses. The culminating experience for this option is the creation and defense of a capstone project. In both tracks, students will develop projects under the direction of a faculty advisor. 

The Visualization MFA at TAMU is one of the few programs of its kind in the state of Texas. With a focus on technological innovations and applications, the interdisciplinary MFA provides the opportunity to select an area of emphasis from eight options. They include Gaming; Computer Animation; Visual Storytelling; Virtual/Augmented Reality; Interactive Art; Visual Effects; User Experience Design; and Data Visualization. 

All students in this 60-credit hour program will take courses such as Form/Installation/Environment; Design Communication; The Digital Image; Contemporary Art Studio/Seminar; and Professional Practice. Free and prescribed electives allow students to enhance the degree. Examples include 3D Modeling and Animation; Rendering and Shading; Advanced Animation; Physical Computing for Art and Design; Digital Compositing; Computer Animation; Computer Aided Sculpting; and Time-Based Media. 

The Visualization MFA at TAMU culminates with a Final Presentation and Written Document. 

Graduates of the Visualization programs and Game Design and Development minor at Texas A&M University are prepared for careers in fields such as Game Design, Game Level Design, Game Asset Development, Production Management, Technical Art, Production Management, UI/UX Development, and Visual Development. 

TAMU alumni are often hired at local (and major) companies and studios such as Blizzard Entertainment, Electronic Arts (EA), Industrial Light and Magic (ILM), Microsoft, DreamWorks Animation, Pixar, LucasFilm Animation, Sony Pictures Imageworks, Reel FX, Aspyr Media, Bouncing Pixel, and Presagis. 

Serving approximately 77,490 students, Texas A&M University the largest university in the state and one the largest in the nation. Established in 1876, TAMU is also the state’s first public institution of higher learning. The school provides around 410 degree programs across 16 colleges and schools; the main campus in College Station, Texas; branch campuses in Galveston, Texas, and Doha, Qatar; and numerous other locations throughout Texas and in Washington, D.C. 

Texas A&M University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

5. University of Texas at Dallas, Dallas, Texas
University of Texas at Dallas

University of Texas at Dallas (UT Dallas) is home to the Harry W. Bass Jr. School of Arts, Humanities, and Technology (AHT). The AHT was established in August 2022 after the consolidation of the School of Arts & Humanities (founded in 1975), and the School of Arts, Technology, and Emerging Communication (ATEC), founded in 2002 as Texas’s first Arts and Technology degree. 

The AHT still houses the ATEC BA, MA, MFA, and PhD programs, all of which provide opportunities to study game design and development. For example, the ATEC BA has an Animation & Games (A&G) concentration, while the MFA has a Game Development concentration. MA students may be admitted to the Emerging Media Studies pathway and/or create their own specialization through electives and other courses. 

PhD students may select up to 15 credit hours from other schools, and they may also choose electives in games and other related areas. And because ATEC is located in the Edith O’Donnell Arts and technology Building, PhD and other students have access to a number of research labs, studios, and teams engaged in areas such as game studies, modeling and simulation, virtual environments, emerging media and communication, and sound design. 

All UT Dallas ATEC students have access to a variety of other state-of-the-art facilities and other resources including the Game Lab; CG Animation Lab; Motion Capture Studio; Games and Media Library; Surround Studio; Animation Lab; Narrative Systems Research Lab; The Studio for Mediating Play; ATEC Lecture Hall; experimenta.l.; Games Research Lab; Render Farm; 3D Studio; and Mixed Media Lab. The ATEC Lecture Hall has hosted speakers from Pixar, Disney, and DreamWorks. 

Graduates of the ATEC programs at University of Texas at Dallas are prepared to pursue roles across industries and at leading studios, companies, and other organizations. Program alumni have been hired at places such as Pixar, Apple, DreamWorks, Google, Disney, Toyota, and Capital One. 

University of Texas at Dallas opened in the 1960s as the Graduate Research Center of the Southwest. Established by the owners of Texas Instruments, UT Dallas is an official member of the University of Texas System, and a Carnegie R1 Doctoral Institution. The school serves more than 30,000 students enrolled in nearly 150 degree programs across seven schools. University of Texas at Dallas is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

6. University of Denver, Denver, Colorado
University of Denver

University of Denver (DU) is home to the Daniel Felix Ritchie School of Engineering and Computer Science. Within the school is a Computer Science Department that provides the opportunity to specialize in just about any area. Other department highlights include small class sizes with courses grounded in modern software engineering; interdisciplinary, experiential, and project-based learning laboratories; participation in student-run clubs such as the DU Game Developers Society, DU Esports, DU Computer Science, and Women in Technology; and faculty members who are active in research. 

In addition to custom specializations, DU’s Computer Science Department provides several specific pathways to study game design. This includes BA degrees in Applied Computing and Game Development; BS degrees in Computer Science and Game Development; and MS and PhD degrees in Computer Science. Course examples across programs include Game Programming; 3D Modeling; Game Design; Multimedia Systems; Programming Languages; Machine Learning; and Operating Systems. 

Undergraduates will complete a Game Capstone. During the course of this culminating experience, students will conceptualize, design, test, and debug an industry-ready game. In addition to learning about the game design process from start to finish, students will develop group collaboration and researching skills. 

Both graduate and undergraduate CS students will have opportunities to participate in DU’s study abroad programs, internships, and cooperative education. Recent internship employers include The Walt Disney Company, Charter Communications, Oracle, NBC Universal, and Ball Aerospace. 

Graduates of the Computer Science and Game Development programs at University of Denver work in all 50 states and across 145 countries. Program alumni are Game Designers, Game Developers, Game Programmers, Multimedia Artists, Software Engineers, Freelance Designers, and Entrepreneurs. 

University of Denver was established in 1864 as the Colorado Seminary. Today, the school provides more than 200 different degree programs to approximately 12,000 students. Programs at DU are organized across 10 colleges and schools. University of Denver is accredited by the Higher Learning Commission (HLC).

7. University of Arizona, Tucson, Arizona
University of Arizona

The School of Information (iSchool) at University of Arizona (UA or UArizona) is a member of the iSchools consortium. This international organization of over 120 universities focuses on research and teaching in areas such as human-computer interaction (HCI), bibliometrics, information access and organization, and information integrity. 

Arizona’s only iSchool, the School of Information at UA also emphasizes cross-disciplinary studies in a collaborative, hands-on learning environment with opportunities to intern at places such as Amazon, Octavia Digital Media, Tesla, Hydrant, Lum.ai, the Enterprise Technology Division of State Farm, Genentech, and Lunewave. All iSchool students also have opportunities to study abroad in more than 60 countries. 

The UA iSchool provides more than a dozen undergraduate majors, minors, and certificates, as well as 10 master’s, doctoral, and graduate certificate programs. For game designers, the school has several undergraduate options including the Game Design and Development BS; Games and Behavior BA; and the Certificate in Games & Simulation. Both the BS and BA programs can be taken as a minor. 

The Game Design and Development BS and minor programs explore games for entertainment, healthcare, simulations, education, and other applications. Across programs, students will take courses such as Game Programming; Introduction to Game Design; Computational Thinking and Doing; Algorithms for Games; Ethics in a Digital World; and Introduction to Game Development in Unity. 

BS students may take five elective courses and minor students can take three. Examples include Virtual Reality; eSports Industries; Digital Storytelling and Culture; Narrative Practices in Digital Games; Advanced Game Development; and Gamification in Society. The BS requires 120 units to graduate, and the minor requires 18. 

Graduates of the Game Design and Development programs at University of Arizona go on to establish careers in game design, game development, UI/UX design, and digital marketing. 

The Games and Behavior BA and minor programs at University of Arizona explore game design, human behavior in games, and gamification in society. In addition to games for entertainment, the programs emphasize games for health and wellness, education, job training, and social support. Course examples across programs include Gamification in Society; Monetizing Independent Gaming; eSports Industries; Ethics in a Digital World; Digital Engagement; and Introduction to Game Design. 

To enhance the degree, BA students may choose four elective courses. Minor students will select all required units (18) from a pre-determined list of courses. BA elective examples include Computing and the Arts; Information, Multimedia Design, and the Moving Image; Narrative Practices in Digital Games; Technology of Sound; Digital Games and Society; Legal Aspects of Game Industries; Disruptive Technologies; Introduction to Human Computer Interaction (HCI); and Digital Commerce. 

The Games and Behavior BA at University of Arizona requires 120 units to graduate. Upon completion of the program, graduates are prepared to pursue careers such as Gamification Design Consultant, Digital Marketing Specialist, and UX/UI Designer. 

In addition to games programs provided through the iSchool, University of Arizona has an option in the College of Humanities, Department of Public and Applied Humanities. Leading to a BA in Applied Humanities with a Game Studies emphasis, the program consists of courses such as Introduction to Game Design; Computing and the Arts; Tabletop Games: Play, Culture, and Design of Board and Role-Playing Games; Game Development; Global Video Game Cultures & Their Origins; Gamification in Society; and The Video Game Industry: An Introduction to the Business of Making Money with Play. 

To graduate, students in this BA program will complete an internship, professional portfolio, and Senior Capstone. Graduates are prepared to pursue positions in the areas such as Global Games, Digital Culture Studies, Finance, Game and Media Journalism, Digital Humanities, Entrepreneurship, Law, and New Media Policy. 

University of Arizona is Arizona’s first university. Established in 1885, this land-grant institution opened with just a few students. Today, UA serves approximately 46,930 students, making it one of the state’s largest post-secondary institutions. UArizona offers more than 300 undergraduate majors and graduate programs in 150+ areas of study. Programs are provided across 21 colleges and nearly two dozen specialized schools. University of Arizona is accredited by the Higher Learning Commission (HLC).

8. University of Advancing Technology, Tempe, Arizona
University of Advancing Technology

University of Advancing Technology (UAT) houses one of the nation’s only fully accredited game design (GD) programs that provides degrees across the discipline. Launched in 1995, UAT GD consists of the Game Design BA (GD BA), Game Programming (GP BS), Game Production and Management MS (GPM MS), and Game Art and Animation (GAA BA). 

Undergraduate programs consist of 120 credit hours, with 36 credits in the major. All programs feature live simulation and mentors; the opportunity to work on technology-based and community projects; the option to work on projects individually, in teams or both; and a mandatory industry internship is also part of every program. 

Coursework for the Game Design BA explores game programming, interactive storytelling, systems design, game balancing, user experience design, play-testing, and design documentation. Students will work through the game creation process with other artists and programmers to complete a number of projects. 

The Game Programming BS, also known as the Game Coder Degree, focuses on C++ programming, C# programming, gameplay interaction, scripting, artificial intelligence, networking, data handling, and the use of application programming interfaces (APIs), industry standard middleware, and game engines. 

The Game Art and Animation BA explores 2D/3D art and animation for mobile, PC, console, virtual reality platforms, and online. In this program, students have the opportunity to work their way through the entire game production pipeline to create an original game. In addition, GAA BA students will complete a professional portfolio and the Student Innovation Project. 

The Game Production and Management (GPM) MS consists of four, nine-credit modules. In addition to the required GD and GPM modules, students may select two additional modules based to support their goals. Examples include Robotics and Kinematics, App Development, Technology Startup, Digital Maker, Data Cloud A.I., and Technology Leadership. The UAT MS may be completed on campus or online in 1-2 years. 

Graduates of the Game Design programs at University of Advancing Technology are prepared to pursue roles in games for entertainment, serious games, architecture, science and medicine, aerospace, defense, simulation training, advertising, television and film, law enforcement, and more. Program alumni have been hired by major agencies, organizations, and studios such as the U.S. Department of Defense, Blizzard Entertainment, Electronic Arts (EA), Intel, Nickelodeon, Microsoft, and Google. 

University of Advancing Technology was established in 1983 at the CAD Institute. The school is a 100% STEM-based, private, family-owned institution that serves more than 700 students enrolled in 20+ technology degree programs. University of Advancing Technology is accredited by the Higher Learning Commission (HLC) and the Council for Higher Education Accreditation (CHEA).

9. University of Colorado Colorado Springs, Colorado Springs, Colorado
University of Colorado Colorado Springs

The College of Engineering and Applied Science at University of Colorado Colorado Springs (UCCS) is home to the Department of Computer Science. Within the department are several paths to study game design. Options include a Computer Science BA (BACS) with a Game Design (GD) track; a Bachelor of Innovation (BI) in Game Design and Development (GDD); and minors in GD and Game Programming + 3D. Both minors require 21 credit hours. Course examples across programs include Fundamental Game Design Concepts; Introduction to Programming for Game Developers; and Computer Graphics. 

The Computer Science Department also houses one graduate option: the interdisciplinary MS in Computer Science with Games and Media Integration (MSCS-GMI). This program provides a solid foundation in the research, design, and development of games, animation, filmmaking, wearable computing, VR/HCI, and complex systems. 

The UCCS MSCS-GMI also allows students to pursue a specialization through electives and develop an industrial portfolio with an interdisciplinary focus. Elective examples include Virtual Reality and Human Computer Interaction; Animation and Visualization; Multivariate Control I and II; Advanced Computer Graphics/Morphing; Evolutionary Computation; and Multi-Media. 

The culminating experience for the MSCS program is the Thesis or Project. Final works are eligible for submission to events such as the Game Developers Conference (GDC), virtual reality and HCI interaction conferences, the International Symposium on Wearable Computing (ISWC), and/or the SIGGRAPH Computer Animation Festival. 

The BACS program at University of Colorado Colorado Springs focuses on software design and development, and computer applications. The GD track focuses on game design and development, graphics, game testing and distribution, user interfaces, and game theory. Course examples include Python Programming; Design & Analysis of Algorithms; Programming with C; Advanced Software Engineering; and Programming with UNIX. 

BACS students must complete 120 credit hours to graduate, including 42 credits in their chosen track. Students may also use these credits to complete a minor, second major, or even a second degree. 

The Bachelor of Innovation Program at UCCS is accredited by the Computing Accreditation Commission of ABET. The program prepares students for careers in traditional games for entertainment, serious games, and casual games. The curriculum focuses on game design and development, technical design, and programming. BI students will also explore other areas such as art and music. Course examples for the program include Artificial Intelligence (AI) for Games; Game Design for Diverse Populations; Commercial Game Design Practicum; and Team-Based Game Testing and Deployment. 

Graduates of the Computer Science and Games programs at University of Colorado Colorado Springs Are prepared to pursue roles across industries. Program alumni have been hired at major studios across the U.S. Others have launched their own studios and freelance businesses where they have created original and commercial games for leading studios, companies, and organizations. 

Founded in 1965, University of Colorado Colorado Springs serves more than 12,000 students from across the U.S. and more than 80 nations. The school offers more than 50 undergraduate degree options, dozens of master’s degrees, and eight doctoral programs across six colleges and schools. University of Colorado Colorado Springs is accredited by the Higher Learning Commission (HLC).

10. Rocky Mountain College of Art and Design, Denver, Colorado
Rocky Mountain College of Art and Design

Rocky Mountain College of Art and Design (RMCAD) is an Unreal Engine Academic Partner and home to a Game Art BFA program led by industry professionals. Consisting of 123 credit hours, the program includes highlights courses taught by industry professionals; learning that takes place in a collaborative environment allowing students to interact with artists from different RMCAD programs; a Liberal Arts curriculum that helps students develop critical thinking skills; and participation in Game Art Events. 

The Game Art BFA at RMCAD also features small class sizes, access to state-of-the-art facilities and equipment, and courses taught by industry professionals. Students can expect to take courses Lighting; Animation, Character Rigging; Observational Drawing; Texture Mapping; 3D Modeling; Visual Storytelling; and Environment Design. While students can choose to complete the program on-campus or on ground 

All Game Art students have the opportunity to complete the program online or on campus. However, all on campus students are required to take part in online learning. 

The Game Art BFA at Rocky Mountain College of Art and Design culminates with a design project. Graduates are prepared for careers in the game design industry, animation, film, and advertising, among others. Examples of potential career paths include Game Artist, 3D Modeler, Animator, Texture Artist, Environment Designer, and Lighting Artist.

Rocky Mountain College of Art and Design began in 1963 as Rocky Mountain School of Art. Serving more than 1,000 students, RMCAD offers 16 degree and certificate programs offered in campus/hybrid and online formats. Rocky Mountain College of Art and Design is accredited by the Higher Learning Commission (HLC) and it is an accredited institutional member of the National Association of Schools of Art and Design (NASAD).

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