2025

What are the top animation schools in the midwest for 2025?

Top 25 Animation Schools and Colleges in the Midwest - 2025 College Rankings
RankingSchoolState
1DePaul UniversityIllinois
2The Ohio State UniversityOhio
3School of the Art Institute of ChicagoIllinois
4Purdue UniversityIndiana
5Minneapolis College of Art and DesignMinnesota
6Columbus College of Art and DesignOhio
7Columbia College ChicagoIllinois
8College for Creative StudiesMichigan
9Cleveland Institute of ArtOhio
10Kansas City Art InstituteMissouri
11Ball State UniversityIndiana
12Bowling Green State UniversityOhio
13Milwaukee Institute of Art and DesignWisconsin
14University of Illinois at ChicagoIllinois
15Ohio UniversityOhio
16University of Wisconsin – StoutWisconsin
17Ferris State UniversityMichigan
18Indiana University IndianapolisIndiana
19Webster UniversityMissouri
20Bradley UniversityIllinois
21Minnesota State University MoorheadMinnesota
22Hollywood Animation AcademyMissouri
23Kent State UniversityOhio
24Kansas State UniversityKansas
25Missouri State UniversityMissouri

Our 2025 rankings -our fourteenth annual- of the top animation programs in the Midwest. For reference, we define the Midwest as Ohio, Michigan, Indiana, Illinois, Wisconsin, Minnesota, Iowa, Missouri, Kansas, Nebraska, South Dakota, and North Dakota. For an explanation of ranking criteria, click here.

1. DePaul University, Chicago, Illinois
DePaul University

The School of Cinematic Arts at DePaul University (DePaul) graduated its first class in 2005. Since then, the school has produced directors of hit television shows such as Grey’s Anatomy and The Blacklist; Emmy Award nominees such as Vera Drew; and animators for Guillermo del Toro's Pinocchio, Epic Games, and Gus Van Sant's Don't Worry, He Won't Get Far on Foot

Housed in Jarvis College of Computing and Digital Media (CDM), the School of Cinematic Arts also provides many programs for students seeking careers in animation. Options include the Animation BA, BFA, MA, MFA, BA/MA, and BFA/MA, and a Computer Science (CS) + Animation (CS+ANI) BS with an Animation Technical Director (TD) concentration. An Animation TD minor is also available. 

The Animation BFA has concentrations in 3D Animation; Game Art; Visual Effects; Storyboarding and Character Design; Motion Graphics; and Cinema. While the Animation BA does not have concentrations, students in this program may create their own focus area through both major and open electives. Examples include Sound Design for Animation; Visual Effects; Stop Motion Animation; 3D Design for Animation; Screenwriting for Majors; Digital Puppet Animation; Illustration Foundations; and Hybrid Animation. 

Open electives may be selected from more than 20 Jarvis College minors. Minor examples include Film Production; Designing for Physical Technology; Experimental Filmmaking; Visual Effects; Television Graphic Design; Production; Information Technology; Comedy Filmmaking; and User Experience Design.

The Animation MA program at DePaul University has five concentrations including Traditional Animation; Storyboarding and Character Design; 3D Animation; Technical Artist; and Motion Graphics.  Course examples for the program include 3D Animation Production; Animation Figure Study; Advanced Topics in Visual Effects; Topics in 3D Animation; and Game Art Pipeline. 

The Animation MFA program at DePaul is designed for animators who have earned an undergraduate degree in visual arts areas such as animation, film, graphic design, or illustration. Because the program follows the project model, students will spend most of their time creating short films and thesis projects under the direction of MFA co-chairs and faculty mentors. 

Course examples for the program include Animation Mechanics; Storyboarding I; Sound Design for Animation; Cinema, Animation and Art; Animation History and Practice; Directing Sound Design and Music; Animation Graduate Seminar; and Graduate Teaching Seminar. 

The multidisciplinary BS in Computer Science and Animation is designed for students seeking technical artistic roles in animation and game development. In addition to a concentration in Animation TD, the program has a concentration in Game Art TD. Course examples for the program include Introduction to Animation Production; Optimized C++; 3D Character Animation; Environment Modeling; Programming Languages; 3D Modeling and Shading; Advanced Motion Capture Studio; Rendering and Graphics Programming; 3D Animation; Motion Graphics Foundations; 3D Design and Modeling; Advanced 3D Rigging; and Game Art Pipeline. 

In addition to access to a variety of in-demand courses, DePaul CS+ANI students benefit from interdisciplinary group projects with students majoring in areas such as 3D animation, storyboarding and character design, game art, game programming, and game design.

Across all School of Cinematic Arts programs, students benefit from courses taught by award-winning filmmakers who are part of one of the nation’s largest full-time animation faculties; access to a state-of-the-art, 32,000 square feet production facility known as DePaul Cinespace Studios; and the new Jarvis Student Center for Innovation and Collaboration. This open, 8,000 square feet space focuses on industry partnerships and multidisciplinary professional learning across emerging technologies. Collaborations and projects between students and faculty emphasize innovation and community needs. 

Cinespace and other CDM/SCA studios and facilities provide access to the latest industry-standard animation software, tools, and technologies. This includes Cintiq labs, stop motion stages, fabrication studios, 3D motion capture, motion control, sound studios, professional animation and effects software, and 3D printing. 

All DePaul Animation students also have the unique opportunity to participate in the Los Angeles Quarter Program. Over 10 weeks, this immersive experience allows students to intern at major Hollywood studios such as The Jim Henson Company, Disney, Warner Bros. Animation, DreamWorks Animation, Nickelodeon, Sony Studios, and Titmouse. 

Additional program benefits include participation in the Premiere Film Festival; the Japan Study Abroad program; Project Bluelight; visiting artists from places such as Disney and Pixar; and access to the Animation Lodge. 

The Premiere Film Festival displays and awards the best student work in animation and film. The event attracts jury members from around the country including filmmakers, industry insiders, and festival programmers.

The Japan Study Abroad program is a biennial trip that takes students to Nagoya, Kyoto, and Tokyo for tours of Japanese animation and game studios, cultural sites, and galleries. 

Project Bluelight provides hands-on experience in motion picture production to all interested students. Students at The Lodge have opportunities to collaborate on group projects, build their portfolios, and network. 

Graduates of the Animation programs at DePaul University are prepared to pursue advanced roles in industries such as film and television, games, and advertising. Program alumni have been hired at major studios and gaming companies such as Lucasfilm, DreamWorks Animation, Electronic Arts (EA), Warner Bros. Animation, Google, Cartoon Network, Disney Animation Studios, Epic Games, Nickelodeon, LAIKA, Blizzard Entertainment, Iron Galaxy Studios, and BioWare. 

DePaul University is the largest Catholic university in the United States. Serving 21,210 students, the school is also the nation’s 12th-largest private, not-for-profit university, and the largest private, not-for-profit college in the Midwest. Founded in 1898, DePaul provides more than 300 undergraduate majors and graduate programs across two campuses, and 10 academic colleges and schools. The Higher Learning Commission (HLC) accredits DePaul University.

2. The Ohio State University, Columbus, Ohio
The Ohio State University

The Ohio State University (OSU) belongs to an elite group of universities that have land-, sea-, and space-grant designations. The largest campus in Columbus, OSU houses more than 200 academic centers and institutes; 350 study abroad programs across 70 countries on six continents; and nearly 20 colleges and schools. This includes the College of Arts and Sciences, which provides more than 250 majors, minors, certificates, and graduate programs to approximately 19,310 students. 

Students seeking a career in animation can choose from several paths including the Moving Image Production BA (MIP BA); BFA and MFA degrees in Art and Technology; and a Digital Animation and Interactive Media MFA. 

Established in 2017, the MIP BA is a collaboration between the Advanced Computing Center for the Arts and Design (ACCAD), and the Departments of Art; Theatre, Film, and Media Arts; and Design. This interdisciplinary program combines live-action and animated filmmaking, with studio practice in narrative, animation, documentary, and experimental filmmaking. 

Students will complete 38 credits in the major and 15 credits in the Film Studies. Course examples for the program include Computer Animation: Form, Light and Motion; Procedural Animation; Motion I-II; Group Studies in Digital Animation and Interactive Media; Animation Techniques and Practices; Motion Capture Production and Experimentation; Designing Immersive Virtual Environments; Concept Development for Time-Based Media; and Motion Studies Through Hand-Drawn Animation.

OSU MIP BA students will also have opportunities to take additional production, screenwriting, and other courses through electives within the program and through the Advanced Computing Center for the Arts and Design (ACCAD) and the Wexner Center for the Arts. 

Other program benefits include participation in OSU’s internship and study abroad programs. MIP BA students have interned with or established careers with CBS, Netflix, YouTube, Sundance, Starz, 3 Arts Entertainment, 4th Row Films, and Bungalow Media, among others. Students have also worked on productions such as Captain America: The Winter Soldier, Fast and Furious 8, Carol, and The Late Show with Stephen Colbert. Possible study abroad locations include Dublin, Rome, London, Copenhagen, Prague, and Germany. 

Part of the College of Arts and Sciences' Department of Art, the Art and Technology emphasis for the BFA and MFA programs is an interdisciplinary area that explores animation, 3D modeling, robotics, animatronics, and everything in between. Course examples include Art and Technology Studio Practice; Computer Animation; Internet Art; Graphic Novel – Web Comic Production; New Media Robotics; Moving Image Art; Video Art; Digital Imaging; and Aspects of Art and Technology I-II with special topics such as Art Games and Eco Art. 

Students in the OSU Art and Technology BFA and MFA programs also benefit from project-based learning; opportunities to work with 3D animations, virtual reality, interactive installations, and sound; and access to dedicated labs, state-of-the-art production facilities, and collaborative studio spaces. 

The Digital Animation and Interactive Media MFA is part of the College of Arts and Sciences’ Department of Design, and a collaboration with the college's Advanced Computing Center for the Arts and Design (ACCAD). Students in this program will complete 60 credit hours of study including core design courses, thesis project and writing development, and open electives in history/theory/criticism; studio/lab; and collaborative/interdisciplinary studio.

Course and elective examples for the program include Graduate Studio; Exploration in Graduate Design Studies; Virtual Modeling; Aspects of Art and Technology; and Computer Game Art and Design. 

In the final year of the Digital Animation and Interactive Media MFA program at OSU, students will complete four thesis courses (with a three-person committee), culminating with the Project Exhibition and Oral Defense. 

Across programs, graduates are prepared to pursue roles in animation, film and television, multimedia design, computer graphics (CG), game design, augmented and virtual reality (AR/VR), visual communication, directing, motion graphics, interaction design, mixed reality (MR), human-computer interaction (HCI) design, user interface design (UI), and visualization. 

The Ohio State University was established in 1870 as Ohio Agricultural and Mechanical College. The school serves approximately 66,900 students across campuses in Columbus (main), Lima, Mansfield, Marion, and Newark, Ohio. The school also houses the Agricultural Technical Institute in Wooster, Ohio. More than 200 majors, minors, and specializations are provided across 18 colleges and schools. The Higher Learning Commission (HLC) accredits the Ohio State University. 

3. School of the Art Institute of Chicago, Chicago, Illinois
School of the Art Institute of Chicago

The School of the Art Institute of Chicago (SAIC) provides two paths to study animation—the BFA and MFA in Studio. Housed in the Film, Video, New Media, and Animation Department (FVNMA), the programs feature visiting artists; graduate seminars, screenings, and performances; access to state-of-the-art film, editing, and production equipment; and unlimited admittance to the Art Institute of Chicago Art Museum and on-campus galleries. 

All students have access to SIAC’s Gene Siskel Film Center, which regularly showcases student and other films from around the world. In addition, FVNMA MFA students can participate in Critique Week. During the event, the entire faculty, invited artists, and visiting designers form panels to critique student work. Critique Week takes place every semester. All classes are suspended during the event. 

The Studio BFA at SAIC has an FVNMA pathway. Students in this program will take courses that cover animation (experimental 2D and 3D), cinema, new media art, and video. Course examples include 3D Character Animation; Sonics and Optics; Media Practices: The Moving Image; Advanced 2D Computer Animation; Real-Time 3D; Motion Graphics and Visual Effects; Puppet Animation; Experimental Technology Lab for 3D Animation; Advanced Drawing for Animation; and Writing and Art Direction for Animation. 

The FVNMA Studio Art BFA culminates with the Senior Film/Video Projects Capstone. During this final course, students will complete a professional quality moving image project for public presentation.

The Studio MFA program has an FVNMA pathway. The program, which also supports creative work across 12 different departments, allows students to specialize in one specific area or acquire skills across many different areas of study. MFA students will take many of the same courses as BFA students, along with 3000-level electives, 4000-level art history courses, and a graduate level seminar. 

Specialization areas may include Hand-Drawn and Digital 2D and 3D Animation; Moving-Image Installation; Nonfiction/Documentary and Narrative Film and Video; Media Art Histories; and Interactive Art, VR, AR, and Web-Based Projects.

The MFA program culminates with a final project and the SAIC Graduate Thesis Exhibition at the Gene Siskel Film Center. Projects may also be presented at other end-of-year events at SAIC. Each year, more than 200 graduate students present their works to more than 30,000 people at SAIC events. 

Graduates of SAIC’s FVNMA Department are prepared to pursue positions in animation, film, games, digital media, and more. SAIC alumni have been hired at places such as Disney, the Whitney Museum, NASA, and YouTube. 

Founded in 1866 as the Chicago Academy of Design, the School of the Art Institute of Chicago is one of the nation’s oldest accredited independent schools of art and design. Serving approximately 3,395 students, SAIC provides more than 50 areas of study across 24 academic departments. 

The School of the Art Institute of Chicago has been accredited by the Higher Learning Commission (HLC) since 1936. SAIC is also a member of the National Conference of Artists, the College Art Association of America, and the National Art Education Association. 

4. Purdue University, West Lafayette, Indiana
Purdue University

Purdue University (Purdue) houses 10 academic colleges that provide degrees at all levels across all disciplines. Among the school’s 10 colleges is Purdue Polytechnic Institute. 

Formally organized in 1964 as the School of Technology and known as Purdue Polytechnic, the institute serves more than 7,000 students at 11 locations across Indiana. With six academic departments, the Polytechnic is the college for Purdue’s Division of Military Science and Technology and its three ROTC (Reserve Officers’ Training Corps) programs on campus. 

One of the six departments of Purdue Polytechnic is the Department of Computer Graphics Technology (CGT). Within the department are several paths to study animation. Options include a CGT BS with a major in Animation and Visual Effects (ANFX); the CGT MS; and a Five-Year CGT BS/MS. The CGT MS is part of Purdue’s Computational Interdisciplinary Graduate Program.

Visual Effects at Purdue is a STEM-based discipline, so CGT BS ANFX students will take courses in calculus, physics, and trigonometry. The program also focuses on 3D modeling, computer rendering, digital lighting, video, motion, texturing, character rigging, and audio. Throughout the program, students will have opportunities to create animated films, games, and other productions using industry software such as Autodesk and Maya. Students may also experiment with other types of animation software. 

The CGT BS ANFX program requires 120 credit hours, including 39 major course credits, 15 credits of entertainment “selectives,” and 52 credits in other departmental requirements. The required 14 elective credits allow students to focus in different areas of animation, games, VFX, and more. Core course examples for the program include Visual Effects Introduction; Introduction to Computer Animation; Geometric Modeling for Visualization and Communication; Animation Foundations; Sketching for Visualization and Communication; Production for Computer Animation; and Computer Graphics Professional Practices II. 

Graduates of Purdue Polytechnic’s CGT BS in Animation and Visual Effects are prepared to pursue positions in the animation and games industries, among others. Some graduates have gone on to work for studios such as Disney and DreamWorks, while others go on to teach, launch their own independent studios or freelance businesses, or apply to the CGT MS program. 

The CGT MS at Purdue Polytechnic Institute serves close to 100 students. Primary focus areas include Computer Animation; Information Visualization; Games; and UX Design. This highly flexible, interdisciplinary program provides opportunities to create a customized a plan of study or take coursework across other Purdue graduate programs. Thesis and non-thesis options are available. 

The Computer Animation focus for the CGT MS covers the entire digital animation process. The program also explores visual effects, games, and virtual reality. Course examples include Animation History, Technology and Technique; Visual Intelligence and Perception; Current Topics in 3D Animation; Seminar in Computer Graphics Technology; The Art and Technology of Computer Animation; and The Development of Graphics in Technology. Elective requirements allow students to explore other areas of interest. 

The culminating experience for the non-thesis CGT MS program at Purdue University is the Animation Capstone (Production). The non-thesis CGT MS culminates with the Animation Thesis Research project. Graduates of the Purdue Polytechnic Institute CGT MS program are prepared to pursue leadership roles across industries. Examples include Animation Director, Lead Technical Artist, Game Developer, Art Director, Senior Simulation and Visualization Specialist, Lead Animator, and Technical Director. 

CGT MS program alumni have been hired at companies and studios such as Google, Salesforce, DreamWorks, and Deloitte. Some CGT MS graduates go on to apply for admission to Purdue Polytechnic’s Technology PhD program. 

Also housed in the Department of Computer Graphics Technology, the PhD supports study and research in computer animation, game studies, human-computer interaction (HCI), digital enterprise systems, user experience (UX) design, and data visualization. Graduates of the Technology PhD program at Purdue University go on to pursue teaching, research, management, and other leadership roles in industries such as film, technology, advertising, education, science, medicine, government, aviation, aerospace, engineering, information systems, and artificial intelligence (AI).

Purdue University is Indiana’s only land-grant university. Established in 1869, the school serves approximately 60,240 students, making it the second largest university in the state. Approximately 11% of all students at Purdue are enrolled at Purdue Polytechnic Institute. More than 400 programs are provided across 11 academic colleges and schools—including Purdue Polytechnic. The Higher Learning Commission (HLC) accredits Purdue University. 

5. Minneapolis College of Art and Design, Minneapolis, Minnesota
Minneapolis College of Art and Design

Minneapolis College of Art and Design (MCAD) began as the Minneapolis School of Fine Arts. When it opened, classes commenced in a rented apartment in downtown Minneapolis. Within a few years the school moved on the top floor of the newly built Minneapolis Public Library. Today, MCAD sits on an 11-acre urban campus that houses galleries, media centers, studios, exhibition spaces, a library, fitness center, an art cellar, computer labs, and administrative offices.  

Instead of dorms, MCAD provides shared furnished apartments for students. This includes The Web, The Shallows, and The Lodge. Full-time first-year and sophomore undergraduates are required to live on campus. 

In addition to a vibrant campus life, Minneapolis College of Art and Design provides several pathways to study animation. At the undergraduate level, the school has an Animation BFA and a minor. At the graduate level, students can earn a Visual Studies MFA. 

Students in both degree programs can complete an internship and/or study abroad in places such as the UK, Italy, Germany, and Japan. Across programs, students have completed internships at places such as MTV, Nickelodeon, Walter Art Center, and MASS MoCA.   

The MCAD Animation minor explores traditional animation techniques, storytelling, compositing, and pre-production. Students in this 15 credit-hour program will also learn how to use the latest industry software to create animations. All students will take Introduction to Animation. For the remainder of the credits, student may choose from courses such as Drawing for Animators; Storyboard; 3D Animation; Stop-Motion Animation; Character Animation 1; Visual Effects; 2D Digital Animation; Experimental Animation; 3D Modeling; Introduction to Sound; Character Animation 2; and 3D Rendering.  

The MCAD Animation BFA is a collaborative program with 2D and 3D tracks. Both tracks require 12 credit hours of study. Consisting of 120 total credits, the BFA allows students to customize an additional focus area (or areas) through 26 credits of required studio electives. Course examples for the program include Introduction to Filmmaking; Experimental Animation; Background Layout for Animators; Virtual Environments; Stop-Motion Animation; 3D Modeling; 2D Digital Animation; Professional Practice; and Character Animation.  

The culminating experience for the Animation BFA program at Minneapolis College of Art and Design is the senior project and presentation.  

The interdisciplinary Visual Studies MFA allows students to focus in one or more areas of interest. Examples include animation, interactive/digital media, experimental film and video, sound art, web and multimedia, illustration, comic arts, drawing/painting, graphic design, and photography. Students in this 60 credit-hour program also have the opportunity to work one-on-one with a mentor each semester to help reach their goals.  

Other program benefits include access to state-of-the art facilities, classrooms, and private studios; participation in events at art centers, galleries, and nonprofits in the Twin Cities; the Master’s Trip to NYC, which features visits to art and design venues, creative agencies, and artist studios; and the option to complete the three-credit Teaching Art and Design online certificate.  

Courses for the certificate count towards elective requirements. This allows MFA students to graduate with a terminal degree and a focused certificate. The MCAD MFA program culminates with a thesis and exhibition.  

Graduates of the Animation programs at Minneapolis College of Art and Design are prepared to pursue careers in all areas of film and animation, game design, advertising, visualization, and many others. MCAD graduates (and students) have been hired at (or interned with) companies and studios such as Nickelodeon, MTV, Medtronic Inc., Walker Art Center, and Target. 

Minneapolis College of Art and Design was established in 1886 by the Minneapolis Society of Fine Arts. The school serves approximately 800 students from 45 states and 15 countries. MCAD programs include 14 undergraduate majors leading to a BFA or BS; three MA degrees; one MFA degree; 11 minors; and seven professional development certificates.  

Minneapolis College of Art and Design is accredited by the National Association of Schools of Art and Design (NASAD) and the Higher Learning Commission (HLC). The school is also affiliated with the Association of Independent Colleges of Art and Design (AICAD).

6. Columbus College of Art and Design, Columbus, Ohio
Columbus College of Art and Design

The Animation program at Columbus College of Art and Design (CCAD) was established in 1987. Recognized as a Center of Excellence by Toon Boom, the program focuses on developing advanced skills in the latest animation techniques and tools. Examples include 2D, 3D, Claymation, and stop-motion. The program also explores virtual reality, motion graphics, and digital modeling.  

Other program benefits include CCAD Sketch, where students can sketch live animals, in studio, as they play with their trainers; participation in the Animation Student Collective, which features networking opportunities; unlimited access to CCAD’s Cloyd Family Animation Center, which houses flex spaces, the Animation Student Collective, student lounges and  state-of-the-art labs such as stop-motion, virtual reality drawing, computer, and teaching; participation in the 24-Hours Animation Contest for Students; and real-world projects with nonprofit, corporate, and government partners. 

Examples of CCAD partners include American Greetings, Odam Publishing, Greater Columbus Film Commission, General Motors, Rela Art, Greater Columbus Arts Council, Nutella, 99P Labs, JP Morgan Chase, Procter & Gamble, Old Navy, Keep Ohio Beautiful, Columbus Zoo and Aquarium, Goodwill Industries, E. & J. Gallo Winery, Cardinal Health, White Castle, Ohio History Connection, and Zox. 

Students in the Animation program at CCAD can earn a BFA. An Animation minor is open to Film and Video BFA students. All BFA students will complete the first-year experience, which consists of drawing, technology, design, and business classes. During this time, students will also explore creative processes and performance, conduct research, and collaborate with peers.  

Upon completion of the first-year, Animation BFA students may select a concentration or one of 18 minor options. Concentrations require nine credit hours of coursework, while minors require 15 credit hours. Concentration examples include Animation/Game Design; Illustration/Entertainment; Animation/Experimental; Design/Modeling; Design/Drawing; and Illustration/Illustrative Design. Minors that complement the program include Animation 2D or 3D; Illustration; Comics & Narrative Practice; Fine Art; Film & Video; Creative Writing; Advertising & Graphic Design; and Photography.  

The CCAD Animation BFA requires 120 credit hours. Course examples include 3D Character Animation Simulation; Visual and Narrative Storyboard; 3D Animation Modeling and Surfacing; Historical Art and Design; Animation Lab Pipeline; Café Sketch; Visual Literacy; Animation Lab Production; and Writing and the Arts. 

The Animation BFA program at Columbus College of Art and Design culminates with a final project, portfolio, and presentation. Graduates are prepared to pursue careers in entertainment and other creative industries. Examples of recent employers include Netflix, Sony Pictures Animation, Amazon Studios, Electronic Arts (EA), Cartoon Network, Pixar, Nickelodeon, Titmouse, DreamWorks Animation, Walt Disney Animation Studios, Riot Games, Aardman Animations, Framestore, LAIKA, ZeniMax Media, Illumination Entertainment, Aha Media, PIXEL Park, and AXIS Studios.  

Some Animation BFA alumni also go on to open their own independent studios or to enroll in a graduate program, such as CCAD’s Amelita Mirolo MFA in Visual Arts. This 60-credit hour terminal degree program is one of the most competitive programs at CCAD. Each year, the program accepts just 15 students.  

The CCAD Visual Arts MFA operates within a 13,700 square-feet facility that houses individual private graduate studios, exhibition space, faculty offices, and a lounge. In the facility, students can work on individual projects and thesis production in any area of interest. Examples include animation, game art, film, television, interactive design, and illustration. Students may focus in any of these areas through art and design electives and/or CCAD’s numerous minor and concentration options.  

Other CCAD MFA highlights include access to the Tad Jeffrey FabLab, which houses 3D printers, one of the largest laser cutters in the state, computer labs, studios, digital printing facilities, darkrooms, and a walk-in spray booth; participation in the visiting artist series, which features seminars, mentoring, workshops, and lectures; and internship opportunities with nonprofits and businesses located in places such as New York, Ireland, Chicago, Seattle, Honduras, and Oregon.  

Graduates of the Visual Arts MFA program at Columbus College of Art and Design are prepared to pursue leadership roles in areas such as filmmaking, illustration, advertising, fine art, museums, and education. CCAD Art and Design alumni have been hired at places such as Pixar, Cartoon Network, and American Greetings.

Columbus Art School was established in 1879 by five women who had been prohibited from taking art classes alongside men. When it opened, the school had just six students. Serving more than 1,000 students, Columbus Art School is now known as Columbus College of Art and Design. Students at this private, nonprofit art and design college have access to 11 undergraduate majors, 18 minors, and three graduate programs across more than 10 departments.  

Columbus College of Art and Design is accredited by the Higher Learning Commission (HLC) and the National Association of Schools of Art and Design (NASAD). CCAD is also affiliated with the Association of Independent Colleges of Art and Design (AICAD).

7. Columbia College Chicago, Chicago, Illinois
Columbia College Chicago

The School of Design at Columbia College Chicago houses an Animation and Computer Graphics BA with opportunities to customize a concentration area. Past students have specialized in everything from traditional animation to game art to computer vision for visual effects (CVFX). 

Columbia College also lists an Animation BA, Computer Animation BFA, Traditional Animation BFA, and an Animation minor for the 2024-2025 academic year. The minor, which explores the basics of hand-drawn, object, and stop-motion animation, can be taken alone or with any major.

The Animation BA has several options and areas of study including hand drawn animation, cinema visual effects, stop motion animation, computer animation, alternative forms of animation, or a combination of all areas. The Computer Animation BFA is a professional degree with advanced courses in story, critical studies, and CG Animation. The Traditional Animation BFA is also a professional degree that focuses on advanced animation, story, classic art, and critical studies.

Students in all programs may participate in the Animation Studios in LA Program. Activities for this one-credit program include specialized classes, tours, employment screenings, and portfolio reviews. Past participating studios include Nickelodeon, DreamWorks, Cartoon Network, Disney, and Warner Bros.

Columbia animation students also have access to state-of-the-art classrooms and workshops; Cintiq labs, stop-motion labs, and traditional animation camera labs; instructional spaces for stop-motion and traditional animation projects; and the Animation Equipment Center. Other program benefits include the internship program, which provides opportunities to work at local studios, and the study abroad program, which provides access to faculty-led experiences (and others) in more than 20 countries. 

Across programs students can expect to take courses such as History of Animation; Storyboarding for Animation; Scriptwriting; Animation Layout; Alternative Strategies in Animation; Animation Maquettes; Environmental Design and Modeling; Digital Animation Techniques Current 2D Trends; Acting for Animators; Drawing for Animation I-II; Digital Animation Techniques: Ink, Paint & Composite; and The Business of Animated Content. 

The culminating experience for the programs is the production of an animation portfolio and an animated film to be presented at Manifest—Columbia Colleges annual art festival highlighting graduating students work. 

According to the most recent available figures, 98% of Columbia College Animation graduates are employed or pursuing an advanced degree within a year of graduation. 

Animation alumni have been hired at major networks and studios such as Pixar, Nickelodeon, DreamWorks, Warner Bros. Animation, Cartoon Network, Disney, Microsoft, and Weta Digital. They have worked on films and series such as Frozen, Pocahontas, The Lion King, Coco, Robot Chicken, Brave, The Lego Batman Movie, and UP. 

Program alumni have also gone on to win Oscars and Emmy Awards, while others have launched their own independent studios and freelance businesses.

Columbia College Chicago was established in 1890 as the Columbia School of Oratory. This private, nonprofit college serves nearly 6,700 students from 50 states and more than 60 countries. Programs include more than 60 undergraduate and graduate degrees in all creative disciplines. The school also provides business management and cultural studies programs. The Higher Learning Commission (HLC) accredits Columbia College Chicago. 

8. College for Creative Studies, Detroit, Michigan
College for Creative Studies

College for Creative Studies (CCS) is accredited by the National Association of Schools of Art and Design (NASAD). Founded in 1944, this prestigious organization accredits less than 350 institutions nationwide. In addition to NASAD-accreditation, CCS houses a STEM-designated Entertainment Arts program that has Animation, Game Design, and Concept Design pathways. 

A Toon Boom Center for Excellence, the Entertainment Arts program at CCS also features courses taught by Hollywood insiders and Unreal Authorized Instructors (UAI); access to state-of-the-art facilities and equipment including PC and MAC equipment, gaming labs, editing suites, and full VR capabilities with Vive goggles and sensors; and internship opportunities with local and regional studios. Students may also participate in the study abroad program, which features faculty-led and independent experiences in places such as Paris, London, Italy, Ireland, Spain, Sweden, and India. 

Leading to a BFA, the Entertainment Arts program begins with the First Year Experience (FYE), which consists of courses such as Animation I; 2D Design Principles; Digital Techniques; Process and Making; Drawing I: Rapid Concept; and Drawing II: Style and Skill. 

In the second year of the program, students will begin taking courses in their chosen pathway. Animation course examples include Animation II-III; Experimental Animation; Animation Nuts and Bolts; Introduction to Filmmaking Animation Production; and History of Animation and Digital Media. Animation elective examples include Stop Motion; Sound Design; Computer Character Animation; Playing the Self; and Storyboarding for Film/Animation. 

Upper division course examples include Animation Projects I-II; Professional Futures; and Advanced Story Concepts. In the final year of the program, CCS Animation students will complete several required general education electives; Entertainment Arts electives; and Senior Production Studio I-II. The studio culminates with a finished project and portfolio. 

Graduates of the Entertainment Arts BFA (Animation) program at College for Creative Studies are prepared to pursue careers in the entertainment, games, advertising, and other industries. Program alumni have been hired at major studios, companies, and networks such as Nickelodeon, Lucasfilm, Disney, Pixar, Cartoon Network, Sony Pictures Imageworks, Marvel, DreamWorks Animation, Blizzard Entertainment, Google, Universal, Titmouse, EA Sports, Warner Bros. Animation, Technicolor Group, Bento Box, ABC Television Group, DC Entertainment, and WildBrain Studios. 

College for Creative Studies was established in 1906 as the Detroit Society of Arts and Crafts. Today, this private, nonprofit institution serves more than 1,400 students enrolled in 23 different art and design programs leading to a BFA, MA, or MFA degree. In addition to NASAD accreditation, College for Creative Studies is recognized by the U.S. Department of Education, and the Council for Higher Education Accreditation (CHEA). The Higher Learning Commission (HLC) also accredits CCS. 

9. Cleveland Institute of Art, Cleveland, Ohio
Cleveland Institute of Art

During World War II, Cleveland Institute of Art (CIA) was one of the first schools in the U.S. to provide courses in medical drawing and mapmaking. The schools Joseph McCullough Center for the Visual Arts is a former Ford assembly plant that was built in 1914–1915, and CIA participated in the Works Progress Administration (WPA) Federal Art Project during the Great Depression. 

Today, Cleveland Institute of Art houses one of the top repertory movie theaters in the nation, along with a carefully curated collection of art and design programs accredited by the National Association of Schools of Art and Design (NASAD). Among CIA’s programs is an Animation BFA that combines a First-Year Experience (FYE) and liberal arts studies with immersive studio courses in animation. 

Other program benefits include work experiences with real clients and community partners such as Ford Motor Company, Hearst Foundations (HearstFDN); Ohio Arts Council, and Cuyahoga Arts and Culture; independent and collaborative projects; field trips to museums and the zoo for inspiration; opportunities to collaborate with students in other CIA departments; and internships with local companies, studios, and cultural institutions such as Cleveland Museum of Art and the Museum of Contemporary Art Cleveland (moCa Cleveland).

CIA Animation students also benefit from mentorships with veteran industry professionals with a combined 600+ feature film, digital production, and television credits. CIA faculty have worked with Walt Disney Animation Studios, Illumination, DreamWorks, Warner Bros., Hasbro, and Sony Pictures Animation. 

The Animation BFA program at CIA begins with the FYE. Required courses include 2D Design; Digital I-II; Observational Drawing; Studio Discovery; 3D Design; Life Drawing; and Safety Lab I-II. Liberal arts course examples include Critical Issues in Visual Culture; Themes and Movement in Art Design History; Writing I-III; Contemporary Art, Design and Media; Quantitative Reasoning; and Writing Intensive. 

Animation coursework consists of 42 credit hours in cores and an elective. Core course examples include Introduction to 3D Animation; Screenwriting; Narrative Production I-III; Body Mechanics for Animation; Storyboarding and Sequential Art; Drawing for Animation; and Concept Development. Elective options include 3D Texture Mapping and Digital Lighting; and Motion Graphics. 

The culminating experience for the CIA Animation BFA program is the Animation Portfolio Reel and Shorts course, and the BFA Thesis and Exhibition. 

Graduates of the Animation BFA program at Cleveland Institute of Art are prepared to pursue roles in film and television; game design and development; mobile app animation; medical animation; legal, scientific, or architectural visualization; social media; scientific visualization; and educational animation, among others. 

Program alumni can be found at places such as Walt Disney Animation Studios, DC Comics, Electronic Arts (EA), Bethesda Softworks, PBS, and The Wall Street Journal. 

Cleveland Institute of Art was chartered as the Western Reserve School of Design for Women in 1882. This independent, not-for-profit college serves approximately 600 students enrolled in 13 entertainment arts, design, fine arts, and craft majors. In addition to NASAD accreditation, Cleveland Institute of Art is accredited by the Higher Learning Commission (HLC).

10. Kansas City Art Institute, Kansas City, Missouri

The Kansas City Art Institute (KCAI) campus is a garden-like setting located just steps away from Kemper Museum of Contemporary Art and Nelson-Atkins Museum of Art. The school also houses the KCAI gallery—a contemporary art museum which hosts public screenings, exhibitions, readings, and lectures; a state-of-the-art production studio outfitted with the latest tools and equipment; the KCAI media center; 3,000 square feet auxiliary woodworking studio; and several other studios and resources for students and the school’s 75 faculty members.   

Kansas City Art Institute also houses an Animation BFA program; the Animation/Art History BFA; and Animation/Creative Writing BFA. Double majors require 135 credits. The Animation BFA requires 120 credits, and all programs begin with the school’s First Year Foundation (FYF). 

This immersive experience takes place in a 20,000 square feet space featuring, workshops, seminars, classes, faculty meets, presentations by international speakers, and intensive studios. Students may customize workshops to support their interests. At the end of the First Year Foundation, students will have a completed project to display alongside other FYF works. 

In the second year of the KCAI Animation BFA program, students will take courses such as History of Animation: Origins; Sophomore Studio; Principles of Animation; Digital Methods; Contemporary Animation History; Visual Communication; and Sophomore Studio: Animators Toolbox.

In year three, students will take courses such as History of Animation Since 1960; Junior: Ideas in Motion; and Junior Studio: Explorations in Animation. 

The program also requires 39 credit hours of liberal arts requirements and 15 credit hours of electives. Examples include Intro to Toon Boom Harmony; The Art of Stop Motion Puppetry; Motion Graphics: History and Practice; Narrative Storytelling: Documentary; Real-Time Animation; Live Action for Animation; Writing for Animation; Action for Animators; and Animation as Political Protest. 

In the final year of the KCAI Animation BFA program, students will complete the Professional Practice course and Senior Studio: Graduation Animation 1 and 2. The Professional Practice course allows students to interact and network with visiting artists and industry professionals. The two six-credit Senior Studios provide the opportunity to produce an animated work. In the last year of the program, students will also have the chance to complete an internship at a local studio. 

Double major students will complete all required animation courses and the final animated project. Animation/Art History students will also take courses such as Contemporary Art; Global/Comparative Art; Modern Art; Art History Seminar; Renaissance Art; Baroque Art; Medieval Art; Ancient Art; and Art Historical Studies I-II. 

Animation/Creative Writing BFA students will complete additional courses such as Writing Seminar; Critical Studies; Creative Writing Workshop; Literature; Philosophy; and Art Historical Studies I-II. 

Graduates of the Kansas City Art Institute Animation BFA and double major programs are prepared to pursue creative roles in areas such as animation, film, television, game design, advertising, and publishing. Program alumni have been hired at major networks and studios such as Disney, Nickelodeon, Digital Domain, Warner Bros., Netflix, Titmouse, and Hallmark. 

Some KCAI BFA graduates also go on to pursue advanced degrees at major Universities and art schools such as California Institute of the Arts (Cal Arts), University of California Los Angeles (UCLA), School of Visual Art New York (SVA NY), and University of Missouri Kansas City (UMKC). 

Kansas City Art Institute was established in 1885 as a Sketch Club. Today, this private four-year art and design school serves approximately 700 students enrolled in 13 majors leading to a BFA. KCAI is an accredited institutional member of the National Association of Schools of Art and Design (NASAD) and the Association of Independent Colleges of Art and Design (AICAD). The school is also accredited by the Higher Learning Commission (HLC). 

11. Ball State University, Muncie, Indiana
Ball State University

The School of Art at Ball State University (Ball State) is housed in the Art and Journalism Building (AJ), which provides more than 57,000 square feet of state-of-the-art studios and classrooms. Part of the College of Fine Arts, the school is also just one of around 328 institutions accredited by the National Association of Schools of Art and Design (NASAD).

Within the School of Art is a Visual Arts/Animation program with concentrations in Animation Production; Game Art/Design; and Illustration. Although Animation Production is the most popular option for aspiring animators, all options provide the opportunity to study animation. 

Students in this 120 credit-hour BFA program will receive hands-on training in industry tools such as Toon Boom, Photoshop, Maya, and Adobe Illustrator. Major areas explored include traditional 2D animation, 3D animation, and stop motion. Led by professors from Disney and other major studios, courses for the program are collaborative, immersive, and advanced. 

Student in all concentrations will take Studio Art Foundation courses including: Introduction to the College of Fine Arts; Drawing Studio; 2D, 3D and 4D Foundations Studio; Introduction to Art History: Global Traditions; and Introduction to Art History: The Modern and Contemporary World. 

Animation Production students will also take courses such as 3D Animation, Rigging, and Simulation; Character Design; Experimental Techniques; 3D Modeling, Texturing, Lighting, and Rendering; Storyboarding; Animation: Compositing and Motion Graphics; Drawing Studio; Animation: Specialty; and Drawing: The Figure.  

Game Art students will take courses such as Animation: Introduction to 3D; Character Design; Game Engine 01 and 02; 3D Animation, Rigging, and Simulation; Traditional Animation; Game Design Studio; 3D Modeling, Texturing, Lighting, and Rendering; and Introduction to Digital Signal Processing. 

Illustration students will take courses such as Animation: Character Design; Animation: Surface Illustration; Animation: Storyboarding; Comic Art; Editorial Illustration; Narrative; and Drawing: The Figure. Illustration students may also take additional animation courses through the 18 credits of required studio art electives. 

All Visual Arts/Animation students at Ball State University will have opportunities to engage in professional skills development activities; complete an internship; and study abroad. 

The culminating experience for the Visual Arts/Animation BFA at Ball State includes the Senior Project (Animation), which will be presented at a student exhibition. Students will also complete a professional portfolio and demo reel of their best work. 

Graduates of the Visual Arts/Animation BFA at Ball State University are prepared to pursue titles such as 3D Animator (film), Multimedia Artist, 3D Animator or Modeler (video game industry), Storyboard Artist (film or advertising), Animation Web Designer, and 3D Modeler (entertainment, advertising, engineering, and medicine), Art Director, Fine Artist, and Art Historian. 

Some program alumni have also gone on to launch their own independent studios or freelance businesses. Others have gone on to pursue a graduate degree at Ball State or other major universities.

Founded in 1918, Ball State University is a public research institution with a main campus in Muncie, Indiana and campus centers in Indianapolis, Fort Wayne, and Fishers. Serving approximately 20,440 students, the school provides 120 majors and 100 graduate degree programs across seven colleges and dozens of departments. Ball State University is accredited by the Higher Learning Commission (HLC). 

12. Bowling Green State University, Bowling Green, Ohio
Bowling Green State University

Bowling Green State University (BGSU) houses Ohio’s largest public undergraduate school of art. Established more than 75 years ago, the BGSU School of Art has also been accredited by the National Association of Schools of Art and Design (NASAD) since 1984. Students in the school benefit from BGSU’s student life program with over 300 student organizations; specialized workshops and career coaching; access to array of STEM programs; and dozens of state-of-the-art spaces that simulate real-world production studios, labs, offices, and research centers. 

Part of the College of Arts and Sciences, the School of Art houses also five divisions including Digital Arts; Graphic Design; Art History; Studio; and Art Education. Features across divisions include a student-faculty ratio of 15:1; opportunities to gain hands-on experience through internships with Pixar, Disney Animation, and the Museum of Modern Art; the chance to study abroad at BGSU’s partner school in Florence, Italy; opportunities to work in BGSU’s professional large-format printing studio; and access to a variety of curriculum-enhancing minors.

In addition, the newly built 100,000 square feet Wolfe Center for the Arts provides access to three state-of-the-art digital studio classrooms; a 20-seat HP (Windows 7) lab; an editing lab with 20 Mac Pro video editing workstations; and a 20-seat Mac Pro OSX lab. The School of Art also houses The Media Center, which houses high-end digital A/V equipment for student checkout; high-dynamic range wide format printers; high-resolution scanners; and 3D printers.

For individuals seeking an Animation degree, the Digital Arts Division provides BA, BFA, and minor options. A Studio Art MFA is provided in the School of Art. The 21 credit-hour Digital Arts minor has 3D Modeling and Animation; Video Art; Interactive Media; and Imaging specializations. Students may focus in these areas through electives selected with the help of Digital Arts faculty advisors. All minor students will complete Digital Imaging and three First Year Program courses. 

Other courses may be selected from 20 elective options. Examples include Animation Principles and Techniques; Story and Concept Development; Digital Character Animation I-II; Intro to Gaming; 3D Animation; Contemporary Practices in Digital Arts I-II; Artistic Animation Effects; and Digital Video Art. 

Digital Arts BA and BFA students may specialize in Animation, with a 2D or 3D Animation track. An optional interdisciplinary track allows students to incorporate classes from other formal areas such as Drawing, Graphic Design, or Photography. 

The 2D Animation track includes required courses such as Digital Imaging, and Art and Code. Other courses include 2D Digital Animation; Creative Character Design; 3D Modeling; Animation Principles and Techniques; and Animation Production. Students will also have the option to select from electives such as Collaborative Digital Art Development; 3D Animation; Art and Virtual Environments; and Animated Films: An International History. 

3D Animation track students will also complete the required Digital Imaging, and Art and Code, as well most 2D track courses. Elective options are identical as well. Other 3D Animation courses include Artistic Animation Effects and Advanced 3D Animation Techniques.

The 2D Animation and 3D Animation tracks culminate in a semester-long senior capstone completed across three courses including Professional Practices (4090); Senior Studio (4180); and BFA Thesis (4190). Projects will be screened at The Wolfe Center for the Arts during the School of Art's Annual BFA Exhibition and Film Festival. 

The School of Art Studio Art MFA is a two-year, full-time program with a specialization in Digital Arts. This includes Computer Animation, Digital Media, and Interactive Media. The program requires a minimum of 60 credit hours, including 39 credits of required courses; 18 credits of studio electives; and three for the culminating experience. 

Included in the 39 credit hours are 21 credits from Digital Arts; six from Art History; and 12 from research, critique, and pedagogy. These include Studio Critique; Contextualizing Practice and Research; and Pedagogy and Research in Studio Art. Elective examples include Artistic Animation Effects; Interactive Art Studio; Advanced Study in Digital Animation; Workshop in Art; Collaborative Multimedia Development; Digital Animation Studio; Advanced Study in Interactive Art; and Graduate Travel Studio. 

The culminating experience for the MFA program is the Exhibition Research course, which entails supervised independent study activities encompassing all phases of preparation for the BGSU MFA Exhibition. This event is held each spring in the Dorothy Uber Bryan Gallery in BGSU’s Fine Arts Center. 

Graduates of the Digital Arts and Studio MFA programs at Bowling Green State University are prepared to pursue titles such as 2D or 3D Animator, Special Effects Artist, Motion Graphics Artist, Video Game Animator, Multimedia Designer, Web Design Animator, Technical Director, Producer, Advertising Animator, and Animation Professor. 

BGSU alumni have been hired at major companies and studios such as DreamWorks Animation, Apple, Blizzard Entertainment, Epic Games, American Greetings, Root Learning, and Designing Digitally. 

Bowling Green State University was established in 1910 as a teacher-training institution. The school held its first classes in 1941. Today, BGSU provides more than 200 programs across six colleges and BGSU Firelands in Huron, Ohio. Serving approximately 18,795 students, Bowling Green State University is accredited by the Higher Learning Commission (HLC). 

13. Milwaukee Institute of Art and Design, Milwaukee, Wisconsin
Milwaukee Institute of Art and Design

Milwaukee Institute of Art and Design (MIAD) is Wisconsin’s only four-year private nonprofit college of visual art and design. Through internships and the creative development program at the school’s Lubar Innovation Center (LIC), students have opportunities to gain real-world experience with leading organizations, companies, and studios. Examples include Harley-Davidson, Kohler, the Milwaukee Ballet, Carmex, Johnsonville, Milwaukee Business Journal, Gallery at The Ave, 3rd St. Market Hall, Ninewise Publishing, Herzfeld Foundation, Imagine MKE, and The Marcus Corporation.

For students interested in animation, Milwaukee Institute of Art and Design recently launched an Animation track within the Illustration BFA program. Both Illustration and Animation students will take courses that explore 2D, animation, video games, 3D animation, virtual reality, and interactive animation. Animation track students can create an additional focus area through studio elective requirements. 

Course examples for the program include 3D Modeling and Animation; Systems of Drawing; Visual Development and Storytelling; Digital 2D; Visual Language; Interactive and New Media; 2D Motion Fundamentals; Illustration I-III; Advanced Figure Drawing; and Animation Professional Practice. 

The culminating experience for this 120 credit-hour program is the thesis project completed across two courses. Students will work individually or in teams to produce an industry-ready animation project to be presented at the Milwaukee Institute of Art and Design Thesis Exhibition. 

Graduates of the Illustration BFA/Animation program are prepared to pursue careers in entertainment, games, advertising, architecture, medical, education, legal, news media, graphic design, and more. Program alumni have been hired at Amazon Studios, HBO, Variety, Nike, and The New Yorker. Some MIAD alumni have also launched their own studios and freelance businesses. 

Other MIAD graduates have been hired at places such as Harley-Davidson, Milwaukee Tool, and Kohl’s; Milwaukee’s top eight advertising agencies; five of the top seven architectural firms in the state; and galleries and museums worldwide. 

Milwaukee Institute of Art and Design was established in 1974. The school serves approximately 900 degree-seeking students, 600 pre-college students, and 250 outreach/special programs students. Degree-seeking students have access to seven degree programs, five studio minors, and nine liberal studies minors. The school’s affiliation with Marquette University also provides access to additional courses in the humanities and sciences. 

Milwaukee Institute of Art and Design is accredited by the National Association of Schools of Art and Design (NASAD) and the Higher Learning Commission (HLC). The school is also a member of the Association of Independent Colleges of Art and Design (AICAD)—a consortium of 39 leading art schools in the U.S. and Canada. 

14. University of Illinois at Chicago, Chicago, Illinois
University of Illinois at Chicago

University of Illinois at Chicago (UIC) is home to the School of Art and Art History, which has two paths to study animation. Options include BFAs in Art and New Media Arts. The Art BFA program has a Moving Image concentration that features seminars, independent study, and production courses in digital animation, film, and video. Students will complete at least 129 credit hours of study, with 61 credits in the major, and up to a dozen credit hours of electives. 

Course examples for the program include 3D Space: Animation; Interactive 3D: Expanded Cinema and Virtual Performance; Introduction to Filmmaking; Topics in Drawing; Trends in International Contemporary Art Since 1960; Introduction to Creative Coding in New Media Arts; and Advanced Critique. The Moving Image BFA program culminates with the BFA Thesis Project and Exhibition/Final Thesis Show. 

The New Media Arts BFA at UIC is an interdisciplinary program that allows students to engage with peers in engineering, biovisualization, and the sciences on team-based projects and advanced topics-based courses. The program explores 3D animation, physical computing, the history and theory of New Media Arts, mobile application design, and Info-aesthetics. Students also have the option to focus in animation through electives. 

Course examples include 3D Space Animation; Topics in New Media Arts: Intermediate Game Play; Animation Cinematography; Topics in Motion Graphics; Creative Coding; Advanced Topics in New Media Arts; and Information Aesthetics. 

The New Media Arts BFA culminates with the BFA Thesis Project and Exhibition/Final Thesis Show. Graduates of the Art and New Media Arts programs at University of Illinois at Chicago are prepared to pursue creative and technical roles in industries such as entertainment, game design and development, advertising, architecture, science and medicine, law, government, and education. 

Serving approximately 33,500 students, University of Illinois at Chicago is the largest university in the Chicago area. The school formed in 1982 when two U of I campuses (the Medical Center and Circle Campus) merged. Today, UIC provides more than 250 degree programs and 85 minors across 16 colleges and schools. The University of Illinois at Chicago is accredited by the Higher Learning Commission (HLC). 

15. Ohio University, Athens, Ohio
Ohio University

Ohio University (OU) is home to the E.W. Scripps College of Communication. Within the college are five schools that provide a combination of major, minor, graduate, and certificate programs. Schools include Visual Communication (VisCom); Journalism (JOUR); Media Arts and Studies (MDIA); Communication Studies; and the J. Warren McClure School of Emerging Communication Technologies (ECT). 

Serving approximately 600 undergraduates, the Scripps School of Media Arts and Studies (MDIA) provides two paths to study animation including the Animation BS and the Media Arts Production BS. In partnership with the Warren School of ECT and the VisCom School, the School of Media Arts and Studies provides Communication Media Arts MFA.

For the BS programs, students have access to the Advanced Animation Lab and more than a dozen other state-of-the-art facilities, studios, and labs. Other program benefits include participation in student organizations; industry internships and other experiential learning experiences; study abroad opportunities; and capstone projects. 

Examples of industry internships and experiential learning experiences include the 48-Hour Shoot-Out where students have just two days to write, direct, and shoot a polished 5-minute film; Animation and Culture in Tokyo, where students will explore Tokyo’s animation scene and culture; Storytelling in Theme Parks, which includes all access tickets, workshops, speakers, and behind-the-scene tours at Walt Disney World; OHIO-in-LA, where students have the opportunity to live and work in Hollywood; and attendance at (and possibly participation in) South by Southwest. 

The Animation BS program at Ohio University requires 120 credit hours. Students will complete the Animation Core consisting of Animation Foundation and Animation I-II. Electives allow students to focus in an area of interest within Animation or take advanced courses. Electives examples include Animation III; Character and Production Design for Animation; Compositing; Special Topics in Games and Animation; Visual Storytelling; Animated Documentary Production; and Traditional Animation Techniques. 

All Animation students will complete a capstone to graduate. For this culminating experience, students may select the Animation Capstone course or the Storytelling, Technology and Digital Media in Theme Parks course. The Animation Capstone is a semester-long portfolio project consisting of projects that utilize animation through all steps of the creative pipeline. 

The Storytelling, Technology and Digital Media in Theme Parks course explores the technology, media design, and storytelling principles utilized in theme park development. Students will integrate different forms of media into a single immersive environment. This project includes one off-campus field trip.

The Media Arts Production BS at Ohio University is designed for students seeking careers in animation, game design, film and video, music, and social media, among others. For students seeking careers in animation, the program provides related coursework through requirements and electives. Examples include Animation Foundation; Global Animation; Animation I-II; Traditional Animation Techniques; Character and Production Design for Animation; Advanced Video Production; Special Topics in Games and Animation; Visual Storytelling; Sound for Moving Image I-I; The Craft of Editing; and Production in Los Angeles. 

For the culminating experience, Media Arts Production students may select one from the following options: Advanced Screenwriting for Film; Advanced Narrative Production Credit Hours; Nonfiction Storytelling and Documentary Production; Advanced Digital Video Postproduction; and Media and Web Delivery. 

Graduates of the School of Media Arts and Studies at Ohio University are prepared to pursue titles such as Animator, Motion Graphics Designer, 3D Artist, Visual Effects (VFX) Artist, Animation Production Assistant, Cinematic Artist, Video Editor, Multimedia Artist, Technical Artist, Art Director, and Environmental Artist. 

The Communication Media Arts MFA at Ohio University is a multidisciplinary, three-year program that provides the opportunity to study in two or more areas. Examples include Animation; Video Game Design; Virtual and Augmented Reality (VR/AR); Data Visualization and Infographics; Interactive Web Design; and Music Production. 

This 90 credit hour program also emphasizes hands-on training through collaborative and experiential projects. Examples include projects in the Game Research and Immersive Design (GRID) Lab; practicum projects through Scripps College or the College of Fine Arts; grant-funded faculty initiatives; or projects through WOUB Public Media—a broadcasting service licensed to Ohio University. Note that collaborative and experiential projects are a required component of the MFA program.

Other program highlights include opportunities to teach; professional internships and externships; and study abroad experiences. Students in the Communication Media Arts MFA at Ohio University will spend the final year of the program in two immersive Thesis Production courses. Graduates are prepared to pursue leadership roles in areas such as entertainment, game design and development, television and film, web design, advertising, VR/AR, education, and research. 

Ohio University was founded on February 18, 1804, making it the oldest public university in the state. When it opened, the school consisted of a single building, three students, and one professor. Today more than 4,000 employees and approximately 28,000 students occupy 200 buildings, 1,800 acres of land, over eight million gross square feet, five regional campuses, and extension campuses in Cleveland and Dublin, Ohio. 

Students at Ohio University have access to more than 250 program options across 11 colleges, 16 schools, and dozens of departments. Ohio University has been continuously accredited by the Higher Learning Commission (HLC) since 1913.

16. University of Wisconsin – Stout, Menomonie, Wisconsin
University of Wisconsin – Stout

University of Wisconsin – Stout (UW-Stout) is the only career-focused polytechnic university in Wisconsin and Minnesota. Located just 24 miles from Eau Claire, Wisconsin and less than an hour from Minneapolis, UW-Stout boasts a 99% rate of employment (or graduate school) right after graduation. This is thanks, in part, to industry partnerships with major companies and studios such as Sony, Andersen Corporation, Target, 3M, Forbes, Thomson Reuters, and Great Northern Corporation.

The College of Arts and Humanities (CAHS) is one of the two colleges of UW-Stout. Within the college is the School of Art and Design (SOAD), which serves approximately 1,000 students enrolled in 18 degree and minor programs. As part of the SOAD, all programs are accredited by the National Association for Schools of Art and Design (NASAD). 

Students in all programs also benefit from cooperative education and field experiences; hands-on, polytechnic-inspired curriculums supplemented by national and international internships; additional study abroad experiences; and access to dedicated SOAD studios, labs, and galleries. This includes the new motion capture studio (mocap) for animation and game design.

Specific program options for animators include the Animation and Digital Media BFA, and a Design MFA. The Animation and Digital Media BFA is a collaborative, cross-disciplinary program that explores 2D and 3D animation, motion capture, real-time production, animation software, character design, 2D and 3D modeling, design software, visual storytelling, and environment design. 

Course and elective examples for this 120 credit hour program include 3D Modeling and Animation; Digital Sound; Pixel and Vector Art; Design Drawing and Concept Visualization; 3D Character Animation; Video Production; Typography in Motion; Fiction Into Film; Animation Production; Comics; Commercial Motion Graphics; American Cinema; Visual Effects and Compositing; Digital Illustration; Virtual and Augmented Reality Video Applications; 3D Game Art and Engines; and Professional Practices in Design. 

The Animation and Digital Media BFA program at University of Wisconsin - Stout culminates with the two-semester sequence Animation Capstone. Students will develop a professional level project from using the techniques and tools utilized in the animation industry.

The Design MFA at University of Wisconsin – Stout takes place in a cross-disciplinary environment where students will participate in several design studios; complete a number or seminar courses; engage in independent study; and complete 21 Design/Art Studio “selectives” and nine credit hours of supporting electives.

The program has 11 formal focus areas. Examples include Animation and Digital Media; Illustration; Game Design and Development; Cinema, Video and Photography; Graphic Design and Interactive Media; and User Experience (UX) Design. 

While the UW-Stout Design MFA cannot be completed 100% online, students can complete core classes during the evenings with a combination of online and on-campus meetings. Students may also select full-time, on-campus studio courses or customize their own part-time schedule with independent projects and hybrid classes. 

The culminating experience for the flexible Design MFA program at University of Wisconsin – Stout is the Creative Thesis in Design. Students will complete an independent design research project under direction of a primary research advisor and committee. MFA students will present their final projects to the thesis committee, including a public lecture or exhibition. 

Animation and Digital Media BFA, and Design/Animation Digital Media MFA graduates are prepared to pursue roles in animation, film and television, games, advertising, architecture, science, medicine, and technology, among others. MFA graduates may also pursue careers in education. Design MFA alumni have been hired to teach at UW-Stout, UW-River Falls, and Vancouver College of Art and Design (VCAD). 

School of Art and Design (and UW-Stout) alumni have been hired at places such as DreamWorks Animation, Disney, Raven Software (part of Activision), Apple, Cisco, Grainger, Marriott International, 3M, Target, P&G, Boston Scientific, H&M, Ecolab, United Launch Alliance, Kohl’s, PUNY Entertainment, Fantasy Flight Games (FGG), Shutterfly, Larson Design Group, Lifetime Design, and The Nerdery. 

University of Wisconsin – Stout was established in 1891 as The Stout Manual Training School. Today, the school is one of just 125 polytechnic universities in the U.S. Serving approximately 6,915 students, University of Wisconsin-Stout provides more than 145 programs across two colleges and the Graduate School. Many of these programs are unique to UW-Stout, or they are not offered anywhere in the Midwest. 

University of Wisconsin – Stout is accredited the Higher Learning Commission (HLC). The Graphic Design and Interactive Media program is accredited by the National Association for Schools of Art and Design (NASAD).

17. Ferris State University, Big Rapids and Grand Rapids, Michigan
Ferris State University

Ferris State University (Ferris State or FSU) is home to Kendall College of Art and Design (KCAD). The school prepares students for careers in the visual arts, design, and art history. Program examples include Digital Art and Design; Illustration; Collaborative Design; Art History; Graphic Design; and Studio Arts. Across all programs, students will work and learn in classrooms, studios, and labs led by expert faculty. 

Leading to a BFA, the KCAD Digital Art and Design program is the most popular option for students seeking careers in animation. The program allows students to develop portfolios in one or more areas such as 2D Animation; Interaction Design; 3D Game Art; Visual Development; and Motion Design. Concentration options in Entertainment Art and Multimedia Design are also available.

For individuals in other majors, KCAD has a Digital Art and Design minor that includes five studio courses selected by the student. This allows students to customize the program to support their interests. Studio course examples include Animation Process; Introduction to Digital 3D; Professional Studio I-II; Interactive Multimedia Design; Digital Imaging II; and Professional Practices. 

The Digital Art and Design BFA consists of 120 credit hours of study. Students in this program will take required courses such as Introduction to Narrative Studies; Math in Art and Design; Writing; Global Art I: Prehistory – 14th Century; Philosophy; and Perspectives on Science. Students in both concentration areas will take the same major studio courses (42 credit hours) and at least 12 credit hours of electives. 

Studio course examples include Introduction to Digital 3D; Animation Process; Professional Studio I-II; Interactive Multimedia Design; Professional Practices; and Digital Art and Design Thesis I-II. Elective examples include 2D Character Animation; Storyboard Art; Motion Design; 3D Video Game Art I-II; Interaction Design; Concept and Production Art; 3D Character Design; and Video. 

Graduates of the Digital Art and Design BFA program at Ferris State University’s Kendall College of Art and Design are prepared to pursue careers in animated films, television production, game art and design, advertising, and education, among others. 

KCAD alumni have been hired at places such as Disney Television Animation, YouTube, Epic Games, and R/GA New York. KCAD BFA alumni have also been accepted into graduate programs at places such as Academy of Art University, Vancouver Film School, and School of Visual Arts, New York (SVA NY).

Ferris State University was established in 1884. Located in Grand Rapids, Michigan, the school serves approximately 9,950 students enrolled in more than 190 programs across eight colleges. This includes Kendall College of Art and Design. Founded in 1928 and located in downtown Grand Rapids, Michigan, KCAD serves 565 students enrolled in more than a dozen degree and certificate programs.

As part of Ferris State University, KCAD is accredited by the Higher Learning Commission (HLC). The school is also an accredited institutional member of the National Association of Schools of Art and Design (NASAD). 

18. Indiana University Indianapolis, Indianapolis, Indiana

Indiana University Indianapolis (IU Indianapolis) is the only R1 university in Indianapolis. Located in downtown Indianapolis, the school is considered a leader in STEM, healthcare, arts and humanities, artificial intelligence, data science, and business. The university’s Luddy School of Informatics, Computing, and Engineering houses many of these programs. This includes a customizable Media Arts and Sciences BS (MAS BS).  

For students seeking a shorter program, the school has minors in 3D Graphics and Animation; Game Design and Development; and Studio Art and Technology. A Virtual Production certificate is also available. Minors are 15 credit hours and the certificate is 18 credit hours.  

All degree, minor, and certificate programs provide access to access to state-of-the-art classrooms, labs, and other facilities, and courses that explore topics such as animation, special effects, augmented and virtual reality (VR/AR), 3D modeling, and production. Students also benefit from hands-on classroom projects.  

The customizable MAS BS allows students focus on one or more specializations. Options include 3D Graphics and Animation; Video Production and Sound Design; Game Design and Development; Digital Storytelling; and Web Design and Development.  

Across all specializations, students have access to many animation courses. For example, Digital Storytelling students may take courses such as 2D Animation; Directing Visual Narratives; Stop Motion Animation; Interactive Design; and Advanced 2D Animation. The 3D Graphics and Animation focus includes courses such as include 3D Animation; Compositing and Visual Effects; 3D Character Development; Motion Graphics; and Advanced 3D Character Animation. 

Game Design and Development students may take courses such as 2D Animation; Character Design and Animation; Virtual World Design and Development; Storyboarding for Multimedia; and Digital Painting. Students in all specializations may also participate in the study abroad experience in Greece.  

The core for the MAS BS program also requires the Multimedia Project Development, Career Planning, and Portfolio Development courses. To graduate, students will have the option to complete the Capstone Project Internship, Mentorship, or Bridge to Industry course. Final projects culminate with an exhibition.  

Graduates of the MAS BS program at Indiana University Indianapolis are prepared to pursue positions in the film/TV/animation, games, multimedia, and advertising industries, well as emerging areas for animators such as science, medical, augmented and virtual reality (AR/VR), engineering, and legal.  

Sample job titles include 2D and 3D Animator, Game Artist, Film Production Artist, Technical Animator, Creative Director, Forensics Animator, AR/VR Designer, Motion Graphics Artist, Medical Animator, and Game Artist.  

Indiana University Indianapolis alumni have been hired at companies and studios such as Rockstar Games, Pixar, Blizzard Entertainment, Digital Domain, Electronic Arts (EA), Sony Pictures ImageWorks, Gearbox Software, Owlchemy Labs, Half Full Nelson, HTC (Taipei, Taiwan), Vision3 Interactive, and Pipeworks Studios. 

Indiana University Indianapolis launched as an independent campus on July 1, 2024 after Indiana University and Purdue University (formerly IUPUI) separated. The school provides more than 375 degrees and certificates to over 25,000 students from all 20 states, Puerto Rico, and 142 countries. Programs at IU Indianapolis are provided across two colleges and 16 schools. Indiana University Indianapolis is accredited by the Higher Learning Commission (HLC). 

19. Webster University, St. Louis, Missouri
Webster University

The School of Communications (SOC) at Webster University (Webster) is home to the Media Arts Department, which houses a STEM-designated Animation BA program and an Animation Production minor. Students in both programs benefit from small classes; hands-on experience through experiential learning activities; and collaborative projects across SOC disciplines and the university.

Housed in a 66,000 square feet state-of-the-art media production and education facility known as the Sverdrup Complex, the SOC is a designated Toon Boom Centre of Excellence that provides access to state-of-the-art animation, game design, and video post-production labs. The complex also houses the Media Center; audio and video production suites; workshops and teaching spaces; the Kooyumjian Gallery; sound stages; a photography studio; recording suites; Winnifred Moore Auditorium; and The Webster University Film Series. 

Established in 1979, the Film Series hosts more than 100 film screenings, over 20 visiting performers and speakers annually, filmmaking workshops, outside sponsors, and more than 6,800 viewers. 

The 18 credit hour Animation Production minor at Webster University explores the theory, principles, and practice of animation. Courses include Animation I-II and Writing Screenplays for Film. For the remaining credits, students will complete nine hours of animation electives. Examples include Photorealistic 3D Animation; Cartooning; 3D Animated Short Film; Visual Storytelling; Special Topics in Animation; Character Design; Experimental Animation; and Storyboarding. The minor culminates with a final project. 

The Animation BA program at Webster University focuses on storytelling, drawing, production, performance, and digital and traditional animation. The major consists of 57 credit hours, including required courses such as Animation I-II; Voicing Your Creation; History of Animation; Character Design; Advanced Animation; 3D Modeling; Storyboarding; Graphics and Effects; Writing the Short Script; and Professional Development for Media Careers. 

Students can develop skills in additional areas of interest within animation and the creative arts through a pre-selected list of electives. Examples include Game Art; Film and Television Appreciation; Writing Screenplays for Film; Video Game Production; 3D Animated Short Film; Cartooning; Experimental Animation; Visual Effects; 3D Character Sculpting; and Comic Book Creation.

Students in all Webster SOC programs may add the Entrepreneurship certificate to enhance the degree. Housed in the George Herbert Walker School of Business and Technology’s Management Department, the Entrepreneurship certificate is an 18 credit hour program that explores financial management for animation, film, and television; video production; media arts; graphic design; and music. The program also focuses on marketing and small business management.

Careers Week provides additional opportunities to enhance the Animation BA. This department-focused event features information panels led by industry professionals; interactive career videos; and the annual Internship Expo where students meet with a variety of professionals to secure an internship. SOC students have interned at companies and studios such as Titmouse, ESPN, Plymptoons, MTV, Bad Dog Pictures, Genius Games, and Vidzu Media. 

The Animation BA program at Webster University culminates with the capstone project and presentation. Graduates are prepared to pursue positions in areas such as animation, game art and design, filmmaking, visual effects, television production, advertising, multimedia, and graphic design. 

Program alumni have been hired at major studios such as Industrial Light & Magic (ILM), Disney, Sony Pictures Imageworks, DreamWorks, and Digital Domain. Just a few alumni credits include Lord of the Rings, Sky Captain and the World of Tomorrow, and King Kong

Webster University was founded in 1915 by the Sisters of Loretto. When it opened as Loretto College, the school became the first senior Catholic college for women in Missouri, and one of the first Catholic women’s colleges west of the Mississippi River. 

Today, Webster University serves approximately 13,450 students enrolled in more than 160 programs across five colleges and schools. The university also has overseas campuses in Greece, China, Switzerland, The Netherlands, Georgia, Uzbekistan, and Austria. Webster University is accredited by the Higher Learning Commission (HLC).

20. Bradley University, Peoria, Illinois
Bradley University

Slane College of Communications and Fine Arts at Bradley University (Bradley) is home to the Department of Interactive Media (IM), which provides two paths to study animation—the Animation BA or BS. Both programs focus on the 12 principles of animation and how they are utilized in procedural animation, stop-motion, character animation, and previsualization. Students in both programs will master storyboarding, shading, compositing, rigging, texturing, modeling, lighting, and scripting through immersive studios and projects. 

Courses and mentoring for the program are led by professional faculty who have worked on productions such as Thor: Dark World, Monsters vs. Aliens, and Rise of the Guardians. Course examples include Drawing I-II; Principles of Animation; Issues in New Media Theory; Storytelling for Animation; Two-Dimensional Animation I-II; Experimental Animation; Interactive Design; History of Animation; Scripting for Animators; Two-Dimensional Rigging for Animation; and Interactive Media Practicum I-II. 

Other BA/BS program features include the opportunity to begin animating in the first semester of the program; internships at places such as the Boy Scouts of America, Jump Trading Simulation and Education Center, OneFire, and Maui Jim; Study abroad experiences in Ireland or the Netherlands; off-campus study in Los Angeles; and opportunities to present works to the public at the Annual FUSE Exhibit. 

The culminating experience for the Bradley Animation BA and BS programs is the Animation Capstone completed across two courses totaling nine credit hours. 

Graduates of the Animation programs at Bradley University are prepared to pursue graduate studies or careers in areas such as animation, film and video, television production, game art and design, and advertising. Program alumni have been hired at places such as Sony Pictures Imageworks, DNEG, Metro-Goldwyn-Mayer (MGM), UR Studio, Scientific Games, ArtSkills Inc., and Cutters Studios. 

Bradley University was founded in 1897 by Lydia Moss Bradley—a business pioneer and wealthy philanthropist. When the school opened as Bradley Polytechnic Institute, it had just 14 faculty and 150 students. Today, Bradley University employs 340 full-time faculty that serve approximately 4,800 students from 36 U.S. states and 55 other countries. 

With more than 200 programs provided across eight colleges and schools, Bradley University is accredited by the Higher Learning Commission (HLC).

21. Minnesota State University Moorhead, Moorehead, Minnesota
Minnesota State University Moorhead

Minnesota State University Moorhead (MSU Moorhead or MSUM) is just one of seven institutions in the state of Minnesota to be awarded accreditation by the National Association of Schools of Art and Design (NASAD). MSUM is also one of the few schools in the world to provide tuition-free pathways for eligible local residents and those in some neighboring states. The school allows students from other regions to complete up to 18 credit hours per semester for the price of just 12. This makes MSU Moorhead one of the nation’s most affordable four-year universities. 

Minnesota State University Moorhead houses the School of Media Arts, Design and Entertainment. Within the school is an Animation BFA program that focuses on traditional stop-motion animation, game graphics and 3D simulations, 2D and 3D animation, technical graphics, and 3D modeling. As part of the School of Media Arts, Design and Entertainment, students in the program benefit from immersive hands-on learning; community partners such as the F/M Opera, the Minnesota State Historical Society, and Habitat for Humanity; and one-on-one mentorship. 

Other School of Media highlights include field trips to local and regional studios, festivals, and museums; attendance at professional conferences; internships; opportunities to work with student-run Dragon Entertainment Group; study abroad experiences at University of Lincoln in the UK; and the option to join the Anime Club and/or the Film, Animation, Music and Audio Production and Entertainment Management (FAME) Learning Community. 

The Animation BFA program at MSU Moorhead requires 120 credit hours including 54 credits in the core and 16 credits of electives. Course examples include Foundations in Animation; Scriptwriting; 3D Animation; History of Motion Pictures; Stop-Motion Animation; Video Production; 2D Animation and Motion Graphics; Film Appreciation; Animation Studio; Critical Approaches to Film and Media Arts; and 3D Modeling. 

Elective requirements allow students to develop skills in additional areas of animation and filmmaking. Course examples include Advanced 16 mm Production; Techniques in Film Directing; Topics in Animation; Sound and Film for Video; Editing Techniques; Lighting Studio; and Community Video Project.  

In the final year of the MSUM Animation BA program students will complete a capstone project for public presentation. Students must also demonstrate the ability to work collaboratively on a creative team of animators. Graduates are prepared to pursue careers with animation studios, television stations, advertising agencies (and in-house advertising departments), video production houses, web design studios, multimedia firms, and in the music industry. 

MSU Moorhead Animation alumni have been hired at places such as the Smithsonian Institution, YouTube, Nokia, Show Low TV, North Star Imaging, 4 Max Post, and Circa Productions. 

Minnesota State University Moorhead opened in 1888 as The Moorhead Normal School. The first graduating class consisted of just eight students. Today, MSUM serves approximately 5,550 students enrolled in more than 230 programs across five colleges. Minnesota State University Moorhead is accredited by Higher Learning Commission (HLC) and the school is a member of the American Association of State Colleges and Universities (AASCU). 

22. Hollywood Animation Academy, Kansas City, Missouri
Hollywood Animation Academy

Hollywood Animation Academy (HAA) is one of the few freestanding 100% animation colleges in the U.S., with programs taught by veteran animators from major Hollywood studios. Courses and programs at Hollywood Animation Academy take place in an entirely on-ground environment housed in the Centriq Training Building. HAA students have access to a state-of-the-art computer lab and high-tech classrooms that encourage collaboration.

Hollywood Animation Academy provides accelerated, career-focused programs including a two-year Animation certificate, a Masters in Animation certificate, and introductory courses that are delivered 100% live online. Examples include Introduction to 2D Animation; Introduction to 3D Animation; and Introduction to Filmmaking in Unreal Engine. Introductory courses are eight-week courses that take place at night during the week, typically on Tuesdays and Thursdays. 

The two-year Animation certificate program consists of 19 courses. Examples include 2D Animation Fundamentals; Character Design; 3D Animation 1-3; Previsualization; Storyboard 1-4; Unreal Engine Film Making; and 3D Game Animation. Throughout the program, students will complete a number of works to be included in a portfolio-ready reel. Students will also complete the Website Creation course where they will design, build, and customize their personal portfolio website. 

The Masters certificate program is open to graduates of the HAA two-year Animation certificate program or artists with advanced skills and an Animation Bachelor’s degree or higher. The program is delivered in person and via live classes online. Students in the program will begin working on industry-ready projects from day one. 

In the final semester, students will produce their own films in Maya and Unreal Engine, while following real-world production schedules. Students will also receive direct feedback from professional directors. Upon completion of the program, students will have a professional portfolio of their best work. 

Hollywood Animation Academy graduates are prepared to pursue positions with major studios such as Electronic Arts (EA), Disney, Cartoon Network, Blizzard Entertainment, Nickelodeon, Warner Bros. Animation, Insomniac Games, and Rough Draft Studios.

Hollywood Animation Academy was founded in 2022 by Hollywood Director and Animator, Gavin Dell. The school provides Animation certificate programs and single courses to students from across the state. The school's certificate programs are limited to 12 students and certified by the state of Missouri.

23. Kent State University, Kent, Ohio
Kent State University

The College of Applied and Technical Studies (CATS) at Kent State University (Kent State) has partnered with Intel to lead a network of 13 other Northeastern Ohio colleges and universities to prepare students to join the growing workforce of professional semiconductor engineers. CATS plans to accomplish this (in part) through the more than 35 undergraduate programs, seven minors, and 19 certificate programs it provides. Examples include Engineering Technology, Technical and Applied Studies, and Electrical/Electronic Engineering Technology. 

In addition to engineering, CATS has a range of programs for students seeking careers that combine technical and creative skills. For animators, the school provides an Animation Game Design program accredited by the National Association of Schools of Art and Design (NASAD). Programs can be completed at the Kent, Stark, or Tuscarawas campuses. 

Leading to a BS, the Animation Game Design program provides access to courses that combine art, engineering, and computer science. Examples include Engineering Drawing; Technical Computing; Computer Hardware for Animation; Computer Science-Procedural Programming; and Modeling for Architecture. The Kent State CATS Animation Game Design BS also has two concentrations: Animation and Game Design. 

Each area requires 18 focused credits. Both Animation and Game Design students will learn to create digital media works such as cartoons, games, and virtual reality environments using industry software and technologies for traditional animation, 3D models, digital sculpting, and 2D graphics.

Course requirements for the Animation concentration include Character Animation; Animation Production and Visual Effects; Solid Modeling; Real-Time Rendering for Animation; and Animation Project. All students have the option to complete the Internship in Animation and Game Design elective, worth 1-3 credits. Other elective examples include The Art of Acting; Elements of Film, TV and Animation; Individual Investigation in Animation and Game Design; Animation and Game Design Practicum; Special Topics in Animation and Game Design; Audio Recording; and Story for Picture. 

The Animation Game Design BS at Kent State University culminates with the Senior Capstone Project or Technical and Applied Studies Capstone—student’s choice. Graduates are prepared to pursue roles at all levels in areas such as animation, 2D and 3D modeling, game design, technical illustration, and production. Program alumni have been hired at studios such as Electronic Arts (EA), Epic Games, and High Moon Studios. Across Kent State, graduates have also been hired at places such as NASA, Tesla, ESPN, Delta Airlines, Express, and the Cleveland Cavaliers.   

Kent State University was established in 1910 as a teacher-training school. Today, the school serves more than 41,000 students across eight campuses, 14 colleges, 22 departments, 16 schools, one division, and Kent State Online. Kent State students have access to more than 300 academic programs leading to the associate, bachelor’s, master’s, or doctorate degree. Kent State University is accredited by the Higher Learning Commission (HLC). 

24. Kansas State University, Manhattan, Kansas
Kansas State University

Kansas State University (K-State) is home to the Salina Aerospace and Technology Campus, which houses a unique program that blends art and technology through coursework and projects in animation, programming, motion graphics, web design, video production, graphic design and photography. The program—the Engineering Technology BS with a Digital Media Technology (DMT) option—takes place in a studio environment led by industry professionals, where students have the opportunity to work on projects with real-world clients. This hands-on program also provides access to industry-standard software including Adobe Creative Cloud Suite, and designated iMac Lab space. 

Course examples for the program include Visual Communication Studio; Programming I-II; Emerging Technologies Studio; Fundamentals of Design Thinking; Digital Media Production Studio; User Experience (UX) Design in Digital Media; Computer Systems Studio I-III; and Digital Rhetoric. 

The culminating experience for the K-State DMT BS is the Digital Media Senior Capstone Project. Students in this course will develop a professional quality digital media project, individually or in teams.  These real-word projects from local businesses will focus on the student’s area of interest. Projects will be presented to faculty and peers for final evaluation. 

Graduates of the Digital Media Technology program at Kansas State University are prepared to pursue careers across industries such as entertainment, games, television, technology, and advertising. Program alumni enjoy a near-perfect 97% job placement rate. Graduates go on to become Animators, Game Artists, Interactive Designers, Digital Illustrators, Creative Directors, Motion Designers, Video Producers, Art Directors, Web Designers, and UX Designers. 

Founded on February 16, 1863 as Kansas State Agricultural College, Kansas State University was the nation’s first operational land-grant college. Today, the school serves more than 20,000 students enrolled in over 365 graduate degree programs, certificates, and undergraduate options. Programs at K-State are housed across nine colleges, the graduate school, and campuses in Manhattan, Salina, and Olathe, Kansas. The school also houses K-State Global/K-State Online. Kansas State University is regionally accredited by the Higher Learning Commission (HLC).

25. Missouri State University, Springfield, Missouri
Missouri State University

The Judith Enyeart Reynolds College of Arts, Social Sciences and Humanities at Missouri State University (MSU) houses the School of the Art and the School of Communication. The School of Art is home to the Art and Design Department, which provides an Art BFA with a Computer Animation track. The School of Communication houses and Electronic Arts BS with a Computer Animation Studies track. 

The Art BFA/Computer Animation program explores 2D and 3D animation techniques. Course examples include 2D Design; Computer Animation I-V; Creative Coding; Three-Dimensional Design; Color Theory; Contemporary Art; Individual Instruction; and Professional Practices in Computer Animation. 

Students may also complete three to six credit hours in any studio area and an art internship to enhance the degree. The culminating experience for the program is the Public Affairs Capstone (Senior Exhibition). 

Students in the Electronic Arts/Computer Animation Studies BS program will take many of the same required courses for the Art BFA/Computer Animation program. Other course examples include Fundamentals of Collaboration in Electronic Arts; Introduction to New Media; Digital Film and Media Production; Principles of Cinematography; Editing for Film and Animation; and Introduction to Audio Techniques. 

Students in the BS program will complete the Junior Portfolio Review and the Public Affairs Capstone (Senior Project in Electronic Arts) to graduate. 

Graduates of the Missouri State University Animation programs are prepared to pursue titles such as Animator, Computer Animator, Filmmaker, Visual Effects (VFX) Artist, Game Artist, Television Production Artist, Advertising Animator, and Animation Professor. 

Missouri State University was founded in 1905 as the Fourth District Normal School. When it opened, the school’s primary goal was to train teachers to enter the public school systems in Southwest Missouri. Today, Missouri State is a public university system that serves approximately 24,225 students enrolled in more than 260 different undergraduate majors and graduate programs across four campuses and eight colleges. Campuses include Springfield, West Plains, and Mountain Grove, Missouri, and Dalian, China. Missouri State University is accredited by the Higher Learning Commission (HLC).

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