2025

What are the top private animation schools for 2025?

Top 40 Private Animation Schools and Colleges in the U.S. – 2025 College Rankings
RankingSchoolState%
1California Institute of the ArtsCalifornia Top 1%
2Savannah College of Art and DesignGeorgia Top 2%
3Ringling College of Art and DesignFlorida Top 3%
4University of Southern CaliforniaCaliforniaTop 4%
5School of Visual ArtsNew York Top 5%
6Rhode Island School of DesignRhode IslandTop 6%
7Pratt InstituteNew York Top 7%
8GnomonCaliforniaTop 8%
9New York UniversityNew YorkTop 9%
10Brigham Young UniversityUtah Top 10%
11Rochester Institute of TechnologyNew YorkTop 15%
12DePaul UniversityIllinois Top 15%
13ArtCenter College of DesignCalifornia Top 15%
14Carnegie Mellon UniversityPennsylvania Top 15%
15Academy of Art UniversityCalifornia Top 15%
16Full Sail UniversityFlorida Top 20%
17School of the Art Institute of ChicagoIllinois Top 20%
18Otis College of Art and DesignCalifornia Top 20%
19California College of the ArtsCaliforniaTop 20%
20Minneapolis College of Art and DesignMinnesota Top 20%
21Columbus College of Art and DesignOhio Top 25%
22Columbia College ChicagoIllinois Top 25%
23The New School's Parsons School of DesignNew York Top 25%
24DigiPenWashington Top 25%
25Maryland Institute College of ArtMarylandTop 25%
26College for Creative StudiesMichigan Top 30%
27Cleveland Institute of ArtOhio Top 30%
28Rocky Mountain College of Art and DesignColorado Top 30%
29Laguna College of Art and DesignCalifornia Top 30%
30Drexel UniversityPennsylvania Top 30%
31Kansas City Art InstituteMissouri Top 35%
32Loyola Marymount UniversityCalifornia Top 35%
33University of PennsylvaniaPennsylvaniaTop 35%
34Northeastern UniversityMassachusetts Top 35%
35Syracuse UniversityNew York Top 35%
36Harvard UniversityMassachusetts Top 40%
37Milwaukee Institute of Art and DesignWisconsin Top 40%
38Chapman UniversityCalifornia Top 40%
39Rensselaer Polytechnic InstituteNew York Top 40%
40The DAVE SchoolFlorida Top 40%

Our 2025 list -our fourteenth annual- of the Top 40 Private Animation School Programs in the US. For an explanation of ranking criteria, click here.

1. California Institute of the Arts, Valencia, California (Top 1% of colleges considered)
California Institute of the Arts

California Institute of the Arts (CalArts) provides programs that combine a liberal arts curriculum and mentoring, with immersive coursework in film and video. Housed in CalArts’ largest department—the School of Film/Video (F/V), all programs allow students to explore multiple modes of moving image. Examples include animation, live-action, and documentary filmmaking. 

Other program features include courses led exclusively by working artists, filmmakers, and technicians; famous alumni such as Tim Burton (Beetlejuice, Edward Scissorhands, Ed Wood), John Lasseter (Cars, Toy Story), and Chris Buck (Frozen); interactions with accomplished animators and filmmakers through the visiting artist series; field trips to demonstrations and screenings; and small class sizes. 

The School of F/V at CalArts also provides opportunities to study abroad in places such as Berlin, Paris, and Prague; paid internships through the Academy Internship Program (established by the Academy of Motion Picture Arts and Sciences); participation in the Bijou Festival at CalArts (attended by professionals in the animation, film, and television industries); collaborations with The Museum of Modern Art (MoMA), the UCLA Film and Television Archive, and the Montreal International Festival of New Cinema, among others; and the opportunity to present works at Sundance, Centre Pompidou in Paris, and New York Film Festival. 

Specific School of F/V programs for animators include the Experimental Animation BFA and MFA, and a Character Animation BFA. 

The Experimental Animation BFA and MFA programs at CalArts focus on animation approaches, techniques, and processes such as 2D animation, motion capture, performance animation, programming, digital production, stop motion, and installation. Independent study, seminars, lectures, and workshops supplement courses. 

Course examples for BFA students include Animation Production; Motion Controlled Animated Camera; Animal Anima; Absolute Animation Workshop; Sound for Experimental Animation I-II; Hybrid Imaging; Motion and Meaning; Experimental Characters; Animating Virtual Worlds in Real-Time; Loop Loop; Drawn Techniques for the Experimental Animator; Cartoon Logic; and Creating Augmented Reality Experiences. 

To enhance the curriculum, Experimental Animation BFA students may add a minor, pursue one of several interdisciplinary programs, or both. A popular option is the Digital Arts minor. This 18-unit program allows students to develop skills in areas such as computer programming, digital media and web development, video editing, and digital sound production. 

The CalArts Experimental Animation BFA program takes four years to complete. A final project and the creation of a professional portfolio are the culminating experiences for the program. 

The Experimental Animation MFA at California Institute of the Arts is a three-year, residency track program that begins with a first-year project. Designed for students seeking leadership roles in studio production, those interested in launching their own studios, and individuals who would like to become educators, this interdisciplinary, terminal degree program provides opportunities to select courses from art, dance, theater, and music to reach the required 60 credits. 

At least six graduate-level history/theory credits must be completed in residence at CalArts. To fulfill these requirements, students will take Seminar in Animation History; History of Experimental Animation; and one additional approved history/theory course. Other course examples include Digital Workflow for Animators; Drawn Techniques for the Experimental Animator; First Year Shorts; Introduction to Cinema 4D; Sound for Experimental Animation; Stop Motion Basics; and Interactive Media. 

The Experimental Animation MFA at CalArts culminates with a thesis, completed across 12 credit hours of seminar courses. This includes Experimental Animation Thesis Concept Seminar (two courses/three credits each) and Experimental Animation Thesis Production Seminar (two courses/three credits each). 

The Character Animation BFA at CalArts is a four-year program that prepares students to work in traditional, computer graphic (CG), and independent animation. Course examples include 2D Character Animation I-III; Digital Methods; Animation Layout; Life Drawing I-II; CG Foundation; Acting for Animators; CG Character Modeling; Drawn Techniques for the Experimental Animator; CG Special Effects for Animated Films; Cinematography; Color as Storytelling; and Character Animation I-IV. 

Like Experimental BFA students, Character Animation students may enhance the program by pursuing one of several interdisciplinary programs, adding a minor, or both. 

The Character Animation BFA at California Institute of the Arts culminates with an individual short and professional portfolio. 

Graduates of the creative programs at California Institute of the Arts have found success in animation, film and video, advertising, music, acting, graphic design, theater, and more. Examples of companies that hire CalArts graduates include Pixar, NBCUniversal, Disney, Illumination, Sony Animation, Netflix, Warner Bros., Capitol Records, Google, and Apple. 

Many CalArts alumni have also gone on to launch their own studios and other entertainment businesses. Examples include Handbuilt Studio, Clay and Kelsy Instruments, Minimal Audio, and Scale Navigator. 

California Institute of the Arts was established in 1961 after the consolidation of the Los Angeles Conservatory of Music (est. 1883) and the Chouinard Art Institute (est. 1921). With the financial backing of Walt Disney, the newly formed CalArts incorporated all areas of the visual and performing arts. Today, the school serves 1,520 students enrolled in more than 70 degree programs across the School of Art; the School of Critical Studies; the School of Film/Video; Herb Alpert School of Music at CalArts; Sharon Disney Lund School of Dance; and the School of Theater.

California Institute of the Arts also houses the Roy and Edna Disney/CalArts Theater (REDCAT), located in the Walt Disney Concert Hall complex in Los Angeles, and the award-winning Community Arts Partnership (CAP) with community organizations and public schools across LA County. Established in 1990, CAP has the support of The Getty Foundation, Sony Pictures, and the National Endowment of the Arts. 

CalArts is accredited by the WASC Senior College and University Commission (WSCUC). The school is also one of approximately 83 accredited institutional members of the National Association of Schools of Dance (NASD).

2. Savannah College of Art and Design, Savannah, Georgia (Top 2% of colleges considered)
Savannah College of Art and Design

Savannah College of Art and Design (SCAD) operates the world’s largest university-run film festival. With attendance exceeding 63,000 annually, the eight-day Savannah Film Festival has welcomed Academy Award-winning guest speakers such as Mahershala Ali, Holly Hunter, and Jeremy Irons, along with directors such as Oliver Stone and Christopher Miller. All SCAD students may participate in the festival, which also features workshops, lectures, and networking opportunities. 

SCAD students also have access to nearly one million square feet of dedicated film and television production space including Savannah Film Studios—one of the largest university film studios in the U.S.; the 65,000 square feet SCAD Digital Media Center; Lucas Theatre for the Arts; and the 82,000 square feet SCAD Museum of Art. Built on a historical site, the museum hosts exhibitions, screenings in an onsite theater, and master classes with industry professionals and visiting artists. 

Savannah College of Art and Design is also home to the School of Animation and Motion. Serving approximately 1,985 students, the school’s Animation program has BFA, MA, and MFA pathways. In addition to access to all SCAD facilities, the Animation program provides 24/7 access to more than 800 networked computers; instruction by artists from major studios and productions such as Ice Age, Pocahontas, and The Lion King; and the opportunity to participate in SCAD Study Abroad in Lacoste, France.

The Animation BFA program at Savannah College of Art and Design provides the opportunity to enroll in Gradpath@SCAD. This unique program allows students to earn a BFA/MA or BFA/MFA at an accelerated pace. Students in the BFA/MA program may complete this combined degree in less than four years. Students can complete the BFA/MFA in five years or less. 

The 180 credit-hour Animation BFA is available at SCAD’s Atlanta and Savannah campuses. The major curriculum for the program consists of 80 credit hours, including concentrations in 2D Animation; 3D Character Animation; Technical Animation; and Storytelling and Concept Development. Students will take 15 credit hours of free electives. To enhance the degree, the program allows for a minor. 

Ideal minors that complement the program include Character Technical Direction; Motion Media Design; Visual Effects (VFX); Illustration for Entertainment; and Technical Direction. 

Across concentrations, Animation BFA students can expect to take courses such as Inventing Environments; Reading Films; Digital Communication; Visual Culture in Context: Making Modernities; Storyboarding Essentials; Collaborative Experiences in the School of Animation and Motion; 3D Character Animation: Creatures and Quadrupeds; Collaborative Experiences: 2D Production Pipeline; Story and Concept: Animation Character and Creature Design; Technical Animation: Digital Modeling for Environments and Props; and Story and Concept: Visual Design and World Building. 

Each student in the SCAD Animation BFA program will complete three capstone courses including Animated Capstone Film Preproduction, Production, and Postproduction. An optional internship is also part of the program. 

The Animation MA and MFA programs at Savannah College of Art and Design require the successful completion of 45 and 90 credit hours, respectively. The MA is available at the Savannah campus and online through SCADnow. The MFA can be completed at the Atlanta and Savannah campuses, and via SCADnow. 

MA students have access to courses such as 3D Naturalistic Character Animation; Computer-Generated Modeling and Design; Drawing in Motion; Animation Aesthetics and Practice; 3D Cartoon Character Animation; and Environment Look Development. Students have the option to complete a graduate internship. 

The culminating experience for the SCAD MA program is the School of Animation and Motion MA Final Project. During the experience, students propose, develop, and execute a project that will become a permanent part of their professional reel.

The Animation MFA at Savannah College of Art and Design consists of a mandatory teaching or field assignment. This supervised graduate internship consists of 15 credit hours. MFA students will also complete mandatory courses such as Media Theory and Application; Animation Aesthetics and Practice; Storyboarding and Previsualization; Drawing in Motion; and Computer-Generated Modeling and Design. Completion of at least seven 500- to 700-level electives is also part of the program.

The culminating experience for the SCAD Animation MFA program is the Animation MFA Thesis consisting of three courses including Exploration and Research; Visual Component Production; and Completion. 

Graduates of the Animation programs at Savannah College of Art and Design are prepared to pursue titles such as 2D Animator, 3D Animator, Digital Modeler, Storyboard Artist, Character FX Artist, Lighting Director, Animation Producer, Character FX Technical Director, and many other leadership roles. 

Major studios and networks routinely hire SCAD Animation alumni. Examples include Cartoon Network, Electronic Arts (EA), Pixar, Sony Pictures Imageworks, 20th Century Fox, Epic Games, Walt Disney Animation Studios, DreamWorks, Nickelodeon, Lucasfilm Animation, and Xbox Game Studios. 

Savannah College of Art and Design opened its doors in the renovated Savannah Volunteer Guards Armory in September 1979. The school launched with one classroom and an administration building (Poetter Hall), 11 faculty, and just 71 students. Today, across campuses in Atlanta, Savannah, and Lacoste, France, SCAD serves more than 17,500 students from more than 120 countries and all 50 states.

With more than 100 programs leading to a degree, and over 75 minors and certificate programs, Savannah College of Art and Design has more academic options than any other art and design college in the U.S. Savannah College of Art and Design is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC), the Council for Interior Design Accreditation (CIDA), and the National Architecture Accrediting Board (NAAB).

3. Ringling College of Art and Design, Sarasota, Florida (Top 3% of colleges considered)
Ringling College of Art and Design

Ringling College of Art and Design (RCAD) is Florida’s only post-secondary institution dedicated exclusively to teaching art and design. One of the school’s most popular programs is the Computer Animation BFA. Established in 1990, this 120 credit-hour program opens the door to coveted internships with places such as Pixar, DreamWorks, Sony Pictures, Nickelodeon, and Walt Disney Animation Studios. Thanks to RCAD’s industry relationships, students also have the unique opportunity to engage in fourth-year critiques with professionals from these and other major studios. 

Other program features include courses taught by animation industry veterans; guest speakers from major studios; real-world projects with area businesses; and participation in the RCAD initiative INDEX (Industry Experience). Developed in partnership with The Patterson Family Foundation, INDEX provides experiential learning opportunities from additional internships to competitions sponsored by major clients and brands. INDEX also helps students with resume and portfolio-building.  

The Computer Animation BFA program at Ringling College of Art and Design highlights 48 credit hours in the major and the Media Arts First Year Community (MA-FYC) consisting of 18 credit hours. Course examples for the MA-FYC include 2D Design; Figure Drawing I-II; 3D Design; and Perspective Drawing I. 

With 12 credit hours of open electives, BFA students can enhance the curriculum by developing skills in additional areas of art and design. Examples of required major courses include Computer Animation I-VI; Visual Development for Computer Animation I-II; Traditional Animation I-II; Story Development I-III; and Animation Preproduction. 

The culminating experience for the RCAD BFA program is the Thesis Project in Computer Animation, which incorporates animation methods, technologies, and sound to demonstrate proficiency in all areas of computer animation. Students will present and defend their work. 

For students seeking a program that explores animation and other areas of art and design, Ringling College of Art and Design has a Motion Design BFA that explores 2D and 3D animation, storytelling, visual effects (VFX), sound design, stop motion animation, and graphic design. Other program features include opportunities to develop creative projects in teams; participation in the ART Network Group; access to the state-of-the-art Studio 314; and the FutureProof Conference. 

This week-long event, hosted by the Department of Motion Design, consists of workshops, presentations, technical demos, and other activities designed to enhance the Motion Design curriculum. Past and recent speakers include artists and others from places such as Nickelodeon, CNN, Disney Live Entertainment, Telemundo, FutureDeluxe, and Hornet. 

The RCAD Motion Design BFA requires 120 credit hours, including 39 in the major, 12 regular electives, and 12 open electives. Other credits come from liberal arts, general education, art and design history, and First Year Community (FYC). Major course examples include Design in Sequence for Motion; 2D Animation; 3D Animation; Animation Techniques; Branding and Visual Systems; Design Fundamentals for Motion; Concept Development I-II; Advanced 2D Animation; and Advanced 3D Animation. 

Elective examples include Persuasive Messaging in Motion; Digital Compositing for 2D; Experimentation in Motion; Digital Compositing for 3D; Styleframe Development in Motion; Project Mapping; Advanced Motion Design Techniques I-II; and Advanced Animation Techniques. 

The culminating experience for the Motion Design BFA program at Ringling College of Art and Design is the senior project consisting of two courses: Production Studio and Experimental (with presentation). 

Graduates of the Computer Animation and Motion Design BFA programs at Ringling College of Art and Design are prepared to pursue careers across all areas of animation, film, television, and other related fields. Program alumni can be found at places such as Pixar, MPC, Walt Disney Animation Studios, Sony Pictures Imageworks, Weta FX, Electronic Arts (EA), DreamWorks Animation, LAIKA, Cartoon Network, Lucasfilm, Nickelodeon, Riot Games, Blizzard Entertainment, Reel FX, Hasbro, and Psyop. 

Founded in 1931, Ringling College of Art and Design is a private, not-for-profit college that began as a collaboration between circus baron John Ringling and Dr. Ludd M. Spivey—then president of Southern College. The school launched as a remote branch of Southern College named The School of Fine and Applied Art of the John and Mable Ringling Art Museum. Around 75 students and 13 faculty members arrived for the school’s first class. 

Today, Ringling College of Art and Design sits on a 48-acre campus that serves 1,666 students enrolled in 11 different majors leading to a BFA degree, two majors leading to a BA, and 10 minors. In addition, RCAD recently launched an undergraduate Artificial Intelligence (AI) certificate. This is the first program of its kind at an art and design college. 

Ringling College of Art and Design is accredited by the National Association of Schools of Art and Design (NASAD) and the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

4. University of Southern California, Los Angeles, California (Top 4% of colleges considered)
University of Southern California

University of Southern California (USC) is home to the School of Cinematic Arts (SCA). Founded in 1929, the school houses state-of-the-art facilities and equipment accessible to all animation students. One of the many standouts among SCA’s facilities is the brand new main complex. This creative space features all digital classrooms, animation production studios, post-production suites, soundstages, mixing theaters, fabrication spaces, research labs, and screening rooms that seat up to 400 people. 

The Robert Zemeckis Center for Digital Arts in the School of Cinematic Arts provides additional production spaces, motion capture suites, and Trojan Vision—the University's full-service television station with programming that reaches homes across LA and many national and international outlets. USC School of Cinematic Art students also have access to the Ganek Immersive Studio; Cintiq and computer labs; and an IMAX theater.

Across SCA programs, students can collaborate with peers in other USC schools such as Roski School of Art and Design, Viterbi School of Engineering, the School of Architecture, and Thornton School of Music. Other SCA features include guest speakers; courses taught by seasoned filmmakers and other industry professionals; and the student-organized USC Animation Studio Day, where students can meet with studio representatives to present their portfolios, discuss internships, and consider job opportunities. 

Also within USC’s School Cinematic Arts is The John C. Hench Division of Animation + Digital Arts (Hench DADA) and the Expanded Animation Division (EAD). Both divisions provide animation programs leading to a BFA or MFA. Options include an Animation + Digital Arts BFA (Hench DADA), the Animation + Digital Arts MFA (EDA), and the Expanded Animation Research + Practice (XA) MFA (EAD). 

Hench DADA also houses a 3D Animation and Cinematic Arts minor. The Interactive Media Division, within the School of Cinematic Arts, houses a Game Animation minor. The 3D Animation and Cinematic Arts minor allows students to focus in a specific area through electives. Potential focus areas include character animation, visual effects (VFX), motion capture, virtual reality (VR), and modeling. The Game Animation minor combines systems thinking and animation coursework. 

Through electives, Game Animation students may explore areas such as VFX, game development, or digital effects. USC SCA minors are 16 units and all require a final project to graduate. 

The Animation + Digital Arts BFA program at University of Southern California is a four-year STEM-coded program that provides formal concentration options. Examples include Character Animation, Interactive Animation, VFX, Immersive Media, Documentary Animation, 3D Computer Animation, Motion Graphics, Visualizing Science, and Experimental Animation. 

In addition to a concentration, BFA students will complete courses such as Story Structure for Animation; Reality Starts Here; 3D Character Performance Animation; Two-Dimensional Art Workshop; Cinematography for Animators; History of Animation; and Professionalism of Animation. Electives allow students to develop skills in additional areas of animation. 

Elective examples include Live Action Integration with Visual Effects; 3D Animation for Motion Graphics (C4D); Production Design for Animation Projection Mapping Design and Production; Demystifying the TV Animation Pipeline; Real-Time Animation (Unreal Engine); Experiments in Immersive Design; Procedural Animation (Houdini); Pipeline and Character Modeling for Animation; and The World of Visual Effects.

During the second semester of year three, and in year four of the program, students will complete Ideation + Pre-Production, along with two Senior Project courses resulting in a fully rendered, animated piece, with soundtrack. Final projects are presented to a committee for critique and approval.

The Animation + Digital Arts MFA at USC is a STEM-coded, three-year terminal degree program that provides mini studios for all students, ongoing workshops, and internship opportunities. Techniques and approaches explored range from hand-drawn character animation to interactive digital animation. Course examples for the program include Animation: The Art and the Industry; Expanded Animation; Fundamentals of Storytelling for Animation; Cinematic Ethics; Animation Design and Production; Animation Storyboarding Practicum; and Fundamentals of 3D Character Animation. 

Elective units are an important component of the MFA program. Students must complete 15 units to graduate. Examples include World Cinema Before 1945; Survey of Interactive Media; and Seminar: Avant-Garde Film/Video. 

The culminating experience for the Animation + Digital Arts MFA at University of Southern California is the master’s thesis completed across three courses including, Animation Pre-Thesis Seminar; Master’s Thesis (594a); and Master’s Thesis (594b). 

The XA MFA at University of Southern California focuses on experimentation, animation research, and innovation. Designed for advanced artists, this terminal degree program consists of 50 units (minimum) completed across six semesters. Students in this unique program can select from an extensive list of research concentrations. Examples include Experimental Animation; Virtual Humans and AI; Science Visualization; Performance Gesture; Animation for Robotics; Gesture Movement; Documentary Animation; Dreams and Consciousness; Sound Design; Fine Art Animation Practice; Narrativity; and Cinematic Installations.

Courses for the USC XA MFA program are supported by exhibitions, research collaborations, and overnight field trips. Course examples include the Art of Motion in Virtual Space; Expanded Animation Production; Theory and Practice in Contemporary Animation; Art of Animation; Writing and Story Art for Vision and Motion; Expanded Animation Production; Animation Sound Design Practice; Advanced Animation Research Seminar; Applied Expanded Animation; and Survey of World Animation. 

Electives allow students to focus in additional areas of animation. Elective course examples include Stop Motion Puppet and Set Design; Animation for Virtual Characters, Robotics, and AI; Contemporary Topics: Animation Drams and Consciousness; Gesture Movement for Animation; Documentary Animation Production; Stop Motion Performance; Advanced Methods and Approaches; and Directed Research. 

The XA MFA program at USC culminates with the Master’s Thesis, completed over three courses: Animation Pre-Thesis Seminar, Master’s Thesis (594a), and Master’s Thesis (594b). Final XA MFA projects have focused on animation, augmented and virtual reality (AR/VR), interaction, installations, and more. 

Graduates of the Animation programs at the University of Southern California are prepared to pursue leadership roles in the entertainment industry. Program alumni have been hired at major studios such as Industrial Light & Magic (ILM), DreamWorks Animation, Nickelodeon Animation Studios, Digital Domain, Pixar, Illumination, and Sony Pictures. Many USC alumni have gone on to launch their own studios or freelance businesses. 

Founded in 1880, University of Southern California is the oldest private research university in the state. When it opened, the school had just 53 students and 10 faculty. Today, USC enrolls approximately 47,000 students served by a faculty of more than 4,400. This makes University of Southern California the largest school by enrollment in the state and largest private sector employer in Los Angeles. 

Students at USC have access to more than 600 graduate and professional programs across 23 schools and divisions. The University of Southern California is accredited by the WASC Senior College and University Commission (WSCUC). 

5. School of Visual Arts, New York, New York (Top 5% of colleges considered)

School of Visual Arts (SVA) hosts an annual festival known as the After School Special. This decade old event highlights the work of some of SVA’s most accomplished alumni in animation, film, television, and visual effects (VFX). In addition to the After School Special, School of Visual Arts houses one of the nation’s largest animation departments. 

Serving approximately 760 animation students, the Animation Department at SVA provides two undergraduate programs for animators including BFAs in Animation, and 3D Animation and Visual Effects. Both programs provide hands-on experience with latest industry software including Adobe Animate, Storyboard Pro, After Effects, Toon Boom Harmony, and Maya.

BFA students also benefit from relationships with independent animators across New York and alumni-owned studios such as Titmouse, Augenblick, and Plymptoons; and mentorships with accomplished directors, character designers, and VFX artists.

Across programs, students will take courses such as Gesture Drawing; Python Scripting for Maya Artists; Sonic Storytelling; VFX and Compositing I-II; Visual Development; History of Animation I-II; Life Drawing: Figure, Form and Function; Advanced Animation Workshop I-II; and Animation Workflow. 

The culminating experience for the Animation BFA is the thesis and presentation. 3D Animation and Visual Effects students will have the option to complete a thesis in computer animation or visual effects and compositing. 

Graduates of the Animation Department at SVA are prepared to pursue careers in all areas of animation, film, VFX, and more. They can be found at DreamWorks, Lucasfilm Animation, Cartoon Network, Warner Bros. Animation, Nickelodeon, Sony Pictures Animation, and Disney Animation Studios. Some alumni have also gone on to land positions at established independent studios, or they have launched their own. 

For animation students seeking an advanced degree, School of Visual Arts has a Computer Arts MFA program. Established in 1986, this terminal degree program was the first in the nation to focus solely on computer arts. Program features include immersive workshops; visiting artists; guest lectures in animation, motion graphics, and experimental art; internships with local and national studios; and an active network of more than 1,200 alumni.

SVA Computer Arts MFA students may focus their studies in animation, experimental art, or motion design. The curriculum also allows students to pursue a multidisciplinary course of study. Course examples for the program include Programming for Animators; Narrative and Visual Storytelling; Animation Culture; Digital Storyboarding; Modeling and Animation; Character Animation; Compositing; Editing for Animation; Experiments in Virtual Production; Techniques in Experimental Animation; Electronic Portfolios; 3D Animation for 2D and Motion Graphics Artists; technical Direction; and Creative Programming for Artists I-II.

The culminating experience for the Computer Art MFA program at SVA is the thesis project completed across four courses: Thesis Research and Writing I-II; and Thesis I-II. 

Computer Art MFA students have been nominated for 13 Student Academy Awards and won nine. Students have also won awards at SIGGRAPH; Prix Ars Electronica; ISEA; the YouTube Awards; the Leonardo Awards for Excellence; and the Adobe Design Achievement Awards. Student works have also appeared at the New York Film Festival (NYFF); Cannes Film Festival; Tribeca Film Festival; Sundance Film Festival; Annecy International Film Festival; and the Ottawa Film Festival (OFF).

Graduates of the Computer Arts MFA program at School of Visual Arts are routinely hired at major companies and studios such as Industrial Light & Magic (ILM), MTV, Pixar, Google, Adobe, Sony Pictures Imageworks, Electronic Arts (EA), Disney, and DreamWorks. Some alumni have also gone on to launch their own studios and freelance businesses. 

School of Visual Arts opened in 1947 with three teachers and 35 students. Today, the school serves approximately 3,815 students enrolled in dozens of BFA, MA, MFA, and MPS programs. School of Visual Arts is accredited by the Middle States Commission on Higher Education (MSCHE), with individual program accreditation by the National Association of Schools of Art and Design (NASAD) and the Council for Interior Design Accreditation (CIDA). 

6. Rhode Island School of Design, Providence, Rhode Island (Top 6% of colleges considered)
Rhode Island School of Design

Rhode Island School of Design (RISD) opened its doors in the late 1800s with a mission to support Rhode Island’s growing jewelry and textile industries. The first courses of study at RISD focused in two areas: Freehand Drawing and Painting, and Mechanical Drawing and Design. Today, the school caters to artists of all kinds including from sculptors to animators. 

All programs provide hands-on learning with access to state-of-the-art production studios; Macintosh and CGI workstations equipped professional editing and production software; sound mixing studios; and digital editing rooms. RISD students also benefit from collaborative study; experimental projects; workshops; the First Year in Florence program; and internship opportunities with local and national studios. 

Rhode Island School of Design is also home to the Film/Animation/Video (FAV) Department. Serving approximately 150 students, the department houses the FAV BFA program, which combines animation, live-action, and open media. While students may specialize in any of the three areas, all students must complete first year studios in Experimental and Foundation Studies (EFS). Students will also take liberal arts courses to supplement studio studies. 

Course examples for the RISD FAV BFA include Puppetry; Character Animation; Topics in Movement: Performance Assemblages; Animation Practices; Storyboarding; Intermediate Studio: Animation; Directing Cinema; Stop-Motion Animation; Computer Generated Imagery 3D; Experiments in Stop-Motion Animation; Experimental Film Techniques; Digital Effects and Compositing for the Screen; Computer Animation: Integrated Techniques; Advanced Stop-Motion Animation; and Character Design. 

In the final year of the FAV BFA program at RISD, students will produce an independent project from idea to finished product. Students will receive critiques and individual guidance weekly from established industry professionals. Class meetings for the year will focus on group critiques, film screenings, and specialized technical workshops.

The year culminates with a professional reel, portfolio, and the RISD Senior Festival. Held in May, this public event allows students to network and present their final animated or live action films. 

Graduates of FAV BFA program at the Rhode Island School of Design have gone on to create, direct and/or produce animated films and series such as Family Guy (Seth Macfarlane, Creator), The Simpsons (Lance Wilder, Animator), and the Oscar-nominated animated short Feral (Daniel Sousa, Animator and Director). 

RISD graduates are also routinely hired at major networks and studios such as DreamWorks, HBO, Pixar, and PBS. Others have launched their own independent studios, freelance businesses, and production companies.

Rhode Island School of Design was founded in 1877 by a small group of women led by Helen Adelia Rowe Metcalf. One of the nation’s first independent colleges of art and design, RISD serves approximately 2,520 students enrolled in 44 full-time bachelor’s and master’s degree programs. This private nonprofit college and museum is fully accredited by the New England Commission of Higher Education (NECHE) and approved by the National Council for State Authorization Reciprocity Agreements (NC-SARA). 

RISD’s Architecture, Landscape Architecture, and MA in Teaching programs have special accreditation by the National Architecture Accrediting Board, the Landscape Architectural Accreditation Board, and the RI Department of Education. 

7. Pratt Institute, Brooklyn, New York (Top 7% of colleges considered)
Pratt Institute

The School of Art (SoArt) at Pratt Institute (Pratt) houses eight departments and more than 30 degree, minor, and certificate programs. Students in all SoArt programs and departments benefit from the school's guest lecture series; frequent exhibitions; and courses led by creative professionals and scholars.

For students seeking a degree in animation, the SoArt Department of Digital Arts houses BFA degrees in 2D Animation, and 3D Animation and Motion Arts. Students seeking a graduate degree can enroll in the 3D Animation and Motion Arts MFA program. 

Across all Digital Arts programs, students benefit from small class sizes; frequent trips to festivals, screenings, exhibitions, and shows in New York City; collaborative projects; study abroad experiences in places such as Scotland and Germany; and access to digital computing facilities outfitted with state-of-the-art Apple computer stations and the latest industry software including Nuke, Adobe Suite, ToonBoom, TVPaint, ProTools, and Ableton. 

Other production spaces include Dragonframe stations; a green screen room; the stop motion studio; an audio editing suite; an experimental studio; and a spatial computing lab. Studio Crit—an additional space for critiques—hosts regular sessions that allow students to present projects to professors and peers for feedback.

The Department of Digital Arts at Pratt Institute also oversees an internship program designed specifically for digital artists. Throughout the academic year, the departments designated Internship Coordinator matches students with studios and companies in the New York metro area. This allows students to gain experience and skills in areas such as animation, game design, visual effects (VFX), motion graphics, and interaction design. 

The culminating experience for the 2D Animation and 3D Animation and Motion Arts programs at Pratt Institute is the senior capstone project. In semester six of the program, students will begin production with an animation development course. In semesters seven and eight, students will complete their capstone projects across the Senior Projects I and II courses. Projects must be portfolio quality to graduate from the program. 

Graduates are prepared to pursue positions in all areas of animation. Alumni have gone on to direct their own independent award-winning animated films and collaborate on many other celebrated animated projects. Pratt 2D and 3D graduates can also be found at places such as Nickelodeon, Disney, Titmouse, and Cartoon Network. 

The 3D Animation and Motion Arts MFA at Pratt Institute is a 60 credit-hour, two-year terminal degree program that explores a multitude of methods and techniques. Examples include animation, visual effects (VFX), rendering, audio, stop-motion, texturing, modeling, and lighting. While students may explore these areas collectively, the sheer number of available courses allows them to customize the program to their interests. 

All MFA students will create narrative films, installations, and non-narrative films using 2D and 3D digital animation techniques, live action techniques, and motion graphics. Course examples for the program include 3D Modeling I; 3D Animation: Expressive Motion; 3D Character Modeling and Rigging; Lighting and Rendering; 3D Animation Studio I: First Film; Graduate Animation Seminar I-II; and 3D Animation Studio II: Performance and Acting. 

The 3D Animation and Motion Arts MFA program at Pratt Institute culminates with a thesis project completed across three courses: Thesis I, Post Production, and Thesis II. Graduates are prepared to pursue teaching positions and leadership roles in the film and television, game design, advertising, engineering, forensic animation, medical animation, education, and e-learning industries. 

Pratt MFA alumni have been hired at places such as Sony Pictures Imageworks, DreamWorks, New York Institute of Technology (NYIT), Walt Disney Animation Studios, Gameloft, Howard University, Cartoon Network, Industrial Light & Magic (ILM), The Digital Worlds Institute at University of Florida (UF), NBCUniversal, Curious Pictures, Digital Domain, Rochester Institute of Technology (RIT), Augenblick, Framestore, National Taiwan Normal University (NTNU), and Titmouse. 

Pratt Institute was founded in 1887 by industrialist and oil magnate Charles Pratt. Additionally, in 1896 Pratt founded Pratt Free Library—Brooklyn’s first public library. Serving approximately 5,135 students today, Pratt Institute was also one of the first colleges in the U.S. to welcome students without regard to class, gender, or color.

The school provides 48 programs across six schools, The Center for Interdisciplinary Studies, and campuses in Brooklyn, Manhattan, and Utica, New York. Pratt Institute is accredited by the Middle States Commission on Higher Education (MSCHE).

8. Gnomon, Hollywood, California (Top 8% of colleges considered)
Gnomon

Once called the “MIT of Visual Effects,” Gnomon is a competitive digital arts college the provides degree and certificate programs. The school also provides more than 100 individual courses and a preparatory program known as Foundation in Art and Design (FIAD). Open to high school graduates, the FIAD is a full-year, non-vocational program that provides an alternative to a traditional community college path. Students will immerse in foundational art and design studies, along with introductory courses in animation, game production pipelines, and the 3D software used in the visual effects industry. 

FIAD students may choose to focus on portfolio development; obtaining an entry-level position in animation, games, or visual effects; or transferring into a Gnomon degree or certificate program. 

Degree and certificate options include the 12-term Digital Production BFA and the two-year Digital Production for Entertainment (DPE) certificate. The BFA requires 180 total units, including 135 in career-focused study and 45 in general education. Students may choose from three concentration options including Visual Effects Animation; Game Art; and 3D Generalist. Although the Visual Effects Animation concentration is a top choice for animators, all options provide intensive training in industry software such as Houdini, ZBrush, Unreal Engine, Nuke, Maya, After Effects, V-Ray, and Photoshop. All options also feature extensive animation coursework. 

Across programs, students have access to courses and electives such as History and Principles of Animation; Character Animation 1-3; Liquid Simulations; Animation and Visual Effects 1-2; Art of Compositing; Previsualization and Animatics; HD Digital Filmmaking for VFX; Maya Modules; Dynamic Effects 1-4; Storyboarding; Advanced Compositing; Motion Capture; Houdini 1-4; and Virtual Production. 

The culminating experience for the Digital Production BFA program at Gnomon is the creation of a professional demo reel. Students will complete the project across four courses (Demo Reel 1-4). 

The Digital Production for Entertainment certificate is a 147-unit, full-time program with five areas of study. This includes Character and Creature Animation; Visual Effects Animation; Game Art; Modeling and Texturing; and 3D Generalist. All areas provide intensive training in Maya, Nuke, Unreal, ZBrush, Substance, V-Ray Houdini, and Unreal Engine. 

Regardless of focus area, students will study the 3D production pipelines in film, visual effects, and games. Course examples across areas include Character Animation 1-2; Motion Capture; Dynamic Effects 1-4; Animation and Visual Effects 1-2; Storyboarding; Art of Compositing; Houdini 1-4; Previsualization and Animatics; Character Rigging Fundamentals; and Photoshop for Digital Production. 

In the final two terms of the Gnomon DPE certificate program, students will complete the Career Realities course, the Portfolio and Resume Workshop course, and six Reel Lab courses. The lab courses culminate with a demo reel or the student’s best work. 

Gnomon graduates are prepared to pursue careers across the entertainment industry. With a near 100% employment rate, Gnomon alumni can be found at places such as Marvel Entertainment, Walt Disney Animation Studios, DreamWorks, Industrial Light & Magic (ILM), Nickelodeon Animation, Weta FX, Blizzard Entertainment, Sony Pictures Imageworks, Electronic Arts (EA), Naughty Dog, Digital Domain, Riot Games, and Reel FX.

Established in 1997 by Alex Alvarez, Gnomon sits on a 45,000 square feet campus within the historic Television Center Studio lot in North Hollywood, California. The school serves more than 550 students enrolled in digital arts degree and certificate programs. The school also provides 110 individual courses for skills improvement or to enhance marketability. The Accrediting Commission of Career Schools and Colleges (ACCSC) accredits gnomon.

9. New York University, New York, New York (Top 9% of colleges considered)
New York University

With locations in Abu Dhabi and Shanghai, along with 12 global academic centers and research programs across 25+ countries, New York University (NYU) sends more students overseas than any other American university. NYU Abu Dhabi serves approximately 530 students enrolled in 25 areas of study, while NYU Shanghai serves more than 1,600 students across 19 areas of study. Students across all NYU colleges, schools, and institutes are encouraged to participate in NYUs broad range of study abroad programs. This includes students in Tisch School of the Arts (Tisch). 

Founded in 1965, Tisch serves more than 4,000 students enrolled in BA, BFA, MA, MFA, MPS, and PhD programs. Programs are provided across four institutes including the Maurice Kanbar Institute of Film and Television; the Institute of Emerging Media; the Martin Scorsese Institute of Global Cinematic Arts; and the Institute of Performing Arts. 

Producing more than 5,000 films per year, the Maurice Kanbar Institute of Film and Television houses the Department of Animation and Digital Arts. Within the department is a Film and Television BFA with an Animation Area. Launched in 1980 with 80 students and five courses, the Animation Area was the first program to bring digital technology to Kanbar. Today, the Animation Area provides close to twenty different courses to more than 500 students from nearly every state and dozens of countries.  

The Animation Area at NYU Tisch provides instruction in 2D, 3D, and Traditional Animation. The program begins with animation fundamentals and progresses to intermediate animation, then advanced. Course examples include Experimental Animation; Drawing and Design for Animation; Stop Motion Animation; Visual Effects for Compositing; Special Topics in 3D Animation; Advanced Animation Production; Action Analysis I-II; Writing for Animation; and Animation: From Pitching to Pipeline to Production. 

In addition to providing in-demand courses, the Animation Area at NYU Tisch provides access to state-of-the-art facilities; interactions with guest speakers from the industry; participation in events hosted by the Student Animation League (SAL); and guidance, networking opportunities, and community spaces through the NYU Tisch Animation Alumni Association (AAA). 

Graduates of the Film and Television BFA (Animation Area) at NYU Tisch are prepared to pursue positions at studios across the U.S. and abroad. Some program alumni also go on to launch their own independent studios and freelance businesses. Graduates can be found at places such as Walt Disney Animation, Pixar, and DreamWorks.

New York University is the largest private university in the U.S. Founded in 1831, the school serves more than 55,000 students across degree-granting campuses in New York, Abu Dhabi, and Shanghai. With more than 19,000 employees, New York University is also one of the state’s largest employers. Students at NYU have access to more than 400 program options across 20+ colleges, schools, and institutes. New York University is accredited by the Middle States Commission on Higher Education (MSCHE). 

10. Brigham Young University, Provo, Utah (Top 10% of colleges considered)
Brigham Young University

Brigham Young University (BYU) is home to one of the nation’s most competitive animation programs. Established in 2010, the BYU Center for Animation accepts just 20-25 students each year. Students may gain entrance to this closed-enrollment program through BYU’s Animation BFA program or the Computer Science BS with an Animation and Games emphasis. 

Throughout the BYU Center for Animation program, students will gain hands-on experience through individual and collaborative projects; faculty mentoring; and internships with major studios such as DreamWorks, Pixar, and Disney. Students will also develop advanced design and software skills. In the junior or senior year of the program, students can specialize in anything from 3D animation to visual effects (VFX). 

Housed in the Design Department in the College of Fine Arts, the Animation BFA is a limited enrollment program that accepts just 75 students per enrollment period. In this 65 credit-hour program, students will explore areas such as 3D modeling, storyboarding, character animation, compositing, previsualization, lighting, special effects, materials/shading, technical animation, and concept art. 

Course examples include Experimental Animation and Production; Visual Development; Scripting for Animation; 3D Visual Effects; Technical Animation; The Joy and Beauty of Computing; Scripting for Animation; Advanced Shading; Pitching for Film and Games; Lighting for 3D Graphics; Visual Narrative; Intermediate 3D Computer Graphics; Animated Film Production 1-3; Advanced Storyboarding; Visual Development and Character Design; Directed Studies in Animation; and Business and Ethics in Animation. 

Housed in the Department of Computer Science in the College of Physical and Mathematical Sciences, the Computer Science BS (Animation and Games emphasis) is a limited enrollment program that accepts just 42 students per enrollment period. Consisting of 77-81.5 credit hours, the program explores animation, visual effects, software engineering, video game production, programming, computer graphics, user interfaces, and more. 

Course examples for the program include Scripting for Animation; Real-Time Techniques; Animated Film Production 1-3; Materials and Surfacing; Photography for Animation; Computer Graphics; 3D Visual Effects; Previsualization; Visual Narrative; Digital Sculpting; Lighting for 3D; and Advanced Shading; and History of Animation. 

The culminating experience for all programs is the Film Animation Capstone project completed across several courses. Films are submitted to national and international competitions. BYU animation students have won awards and received recognition from the Nickelodeon Film Festival; ACM Siggraph; Cannes Film Festival; the Academy of Television Arts and Sciences Foundation; Annecy Film Festival; the Electronic Entertainment Expo; and Houston WorldFest. 

Graduates of the Animation programs at Brigham Young University are prepared to pursue careers in the entertainment industry, game design and development, advertising, and many others. Program alumni have been hired at places such as Disney, Nickelodeon, Pixar, Industrial Light & Magic (ILM), DreamWorks, Blizzard Entertainment, Sony Pictures Animation, Hasbro, Riot Games, and Digital Domain. 

Brigham Young University was founded in 1875 by Brigham Young—President of the Church of Jesus Christ of Latter-day Saints. The school opened as Brigham Young Academy (BYA) on January 3, 1876. On the first day of classes, the school had just 29 students enrolled. Today, Brigham Young University serves approximately 35,745 students from more than 100 countries. Campuses include BYU-Utah, BYU-Idaho, BYU-Hawaii, BYU Pathway Worldwide, and Ensign College. 

One of the largest private universities in the U.S., BYU provides approximately 435 programs across dozens of colleges and departments. Brigham Young University is accredited by the Northwest Commission on Colleges and Universities (NWCCU). 

11. Rochester Institute of Technology, Rochester, New York (Top 15% of colleges considered)
Rochester Institute of Technology

Rochester Institute of Technology (RIT) is the third largest source of undergraduate STEM degrees among all private universities in the U.S. In 1983, the school became the first university in the nation to offer a BS in Biotechnology, and it enrolls more female astrophysical sciences and technology doctoral students than any other institution. 

Rochester Institute of Technology also houses a School of Film and Animation, which is a designated Center of Excellence (COE) by Toon Boon. Part of the College of Art and Design, the school provides numerous opportunities to gain real world experience—all before graduation. 

For starters, RIT houses the fourth-oldest and one of the largest cooperative (co-op) education programs in the world. All students are required to complete at least one co-op before graduation. Next, School of Film and Animation students may participate in RIT’s Study Away: LA Program. This includes a semester away in Los Angeles, where students can work at top studios and entertainment companies.

Finally, the Coca-Cola Refreshing Films program gives students the opportunity to create content for the big screen. In 2022, RIT Film and Animation students won the program, and their short film ran nationwide in AMC and Cinemark movie theaters.

Other School of Film and Animation features include access to the 52,000 square foot MAGIC Spell Studios; classrooms and labs outfitted with state-of-the art equipment and the latest industry software such as Maya, Dragonframe, TVPaint, and Adobe Creative Suite; courses taught by award-winning industry professionals; and participation in Creative Industry Day which attracts representatives from film studios, design firms, and advertising agencies. 

Undergraduate programs in the RIT School of Film and Animation include a Film and Animation BFA that focuses on production, screenwriting, 2D animation, 3D animation, and stop motion animation; a BFA in Film and Animation with an Animation or Production option; and a Motion Picture BS that combines engineering and the arts with animation production, feature film, and television. 

The Animation option has three tracks including 2D Animation, 3D Animation, and Stop Motion. Across all programs, students will have opportunities to explore AR/VR, digital effects, sound design, games, compositing, and live-action. 

At the graduate level, the School of Film and Animation at RIT has a Film and Animation MFA with four options including 2D Animation; 3D Animation; Production; and Screenwriting. Students in this program have 24/7 access to a dedicated graduate lab and opportunities to gain experience while working as a faculty research assistant, graduate assistant, or other paid position. 

The BFA, BS, and MFA programs culminate with the production of an industry-ready film. Finished films will be screened at a public event. 

Graduates of Rochester Institute of Technology enjoy a 92% employment rate. School of Film and Animation alumni are routinely hired at major films and studios such as DreamWorks, Lucasfilm, Sony, Industrial Light & Magic (ILM), Disney Animation Studios, Electronic Arts (EA), Nickelodeon, and Dolby. 

Rochester Institute of Technology was founded in 1829 as the Rochester Athenaeum. With global campuses in China, Croatia, Dubai, and Kosovo, this research university serves more than 20,000 students, making it one of the largest private universities in the U.S. RIT provides 200+ academic programs across 10 colleges and institutes, and the School of Individualized Study. Rochester Institute of Technology is accredited by the Middle States Commission on Higher Education (MSCHE).

12. DePaul University, Chicago, Illinois (Top 15% of colleges considered)
DePaul University

The School of Cinematic Arts at DePaul University (DePaul) graduated its first class in 2005. Since then, the school has produced directors of hit television shows such as Grey’s Anatomy and The Blacklist; Emmy Award nominees such as Vera Drew; and animators for Guillermo del Toro's Pinocchio, Epic Games, and Gus Van Sant's Don't Worry, He Won't Get Far on Foot

Housed in Jarvis College of Computing and Digital Media (CDM), the School of Cinematic Arts also provides many programs for students seeking careers in animation. Options include the Animation BA, BFA, MA, MFA, BA/MA, and BFA/MA, and a Computer Science (CS) + Animation (CS+ANI) BS with an Animation Technical Director (TD) concentration. An Animation TD minor is also available. 

The Animation BFA has concentrations in 3D Animation; Game Art; Visual Effects; Storyboarding and Character Design; Motion Graphics; and Cinema. While the Animation BA does not have concentrations, students in this program may create their own focus area through both major and open electives. Examples include Sound Design for Animation; Visual Effects; Stop Motion Animation; 3D Design for Animation; Screenwriting for Majors; Digital Puppet Animation; Illustration Foundations; and Hybrid Animation. 

Open electives may be selected from more than 20 Jarvis College minors. Minor examples include Film Production; Designing for Physical Technology; Experimental Filmmaking; Visual Effects; Television Graphic Design; Production; Information Technology; Comedy Filmmaking; and User Experience Design.

The Animation MA program at DePaul University has five concentrations including Traditional Animation; Storyboarding and Character Design; 3D Animation; Technical Artist; and Motion Graphics.  Course examples for the program include 3D Animation Production; Animation Figure Study; Advanced Topics in Visual Effects; Topics in 3D Animation; and Game Art Pipeline. 

The Animation MFA program at DePaul is designed for animators who have earned an undergraduate degree in visual arts areas such as animation, film, graphic design, or illustration. Because the program follows the project model, students will spend most of their time creating short films and thesis projects under the direction of MFA co-chairs and faculty mentors. 

Course examples for the program include Animation Mechanics; Storyboarding I; Sound Design for Animation; Cinema, Animation and Art; Animation History and Practice; Directing Sound Design and Music; Animation Graduate Seminar; and Graduate Teaching Seminar. 

The multidisciplinary BS in Computer Science and Animation is designed for students seeking technical artistic roles in animation and game development. In addition to a concentration in Animation TD, the program has a concentration in Game Art TD. Course examples for the program include Introduction to Animation Production; Optimized C++; 3D Character Animation; Environment Modeling; Programming Languages; 3D Modeling and Shading; Advanced Motion Capture Studio; Rendering and Graphics Programming; 3D Animation; Motion Graphics Foundations; 3D Design and Modeling; Advanced 3D Rigging; and Game Art Pipeline. 

In addition to access to a variety of in-demand courses, DePaul CS+ANI students benefit from interdisciplinary group projects with students majoring in areas such as 3D animation, storyboarding and character design, game art, game programming, and game design.

Across all School of Cinematic Arts programs, students benefit from courses taught by award-winning filmmakers who are part of one of the nation’s largest full-time animation faculties; access to a state-of-the-art, 32,000 square feet production facility known as DePaul Cinespace Studios; and the new Jarvis Student Center for Innovation and Collaboration. This open, 8,000 square feet space focuses on industry partnerships and multidisciplinary professional learning across emerging technologies. Collaborations and projects between students and faculty emphasize innovation and community needs. 

Cinespace and other CDM/SCA studios and facilities provide access to the latest industry-standard animation software, tools, and technologies. This includes Cintiq labs, stop motion stages, fabrication studios, 3D motion capture, motion control, sound studios, professional animation and effects software, and 3D printing. 

All DePaul Animation students also have the unique opportunity to participate in the Los Angeles Quarter Program. Over 10 weeks, this immersive experience allows students to intern at major Hollywood studios such The Jim Henson Company, Disney, Warner Bros. Animation, DreamWorks Animation, Nickelodeon, Sony Studios, and Titmouse. 

Additional program benefits include participation in the Premiere Film Festival; the Japan Study Abroad program; Project Bluelight; visiting artists from places such as Disney and Pixar; and access to the Animation Lodge. 

The Premiere Film Festival displays and awards the best student work in animation and film. The event attracts jury members from around the country including filmmakers, industry insiders, and festival programmers.

The Japan Study Abroad program is a biennial trip that takes students to Nagoya, Kyoto, and Tokyo for tours of Japanese animation and game studios, cultural sites, and galleries. 

Project Bluelight provides hands-on experience in motion picture production to all interested students. Students at The Lodge have opportunities to collaborate on group projects, build their portfolios, and network. 

Graduates of the Animation programs at DePaul University are prepared to pursue advanced roles in industries such as film and television, games, and advertising. Program alumni have been hired at major studios and gaming companies such as Lucasfilm, DreamWorks Animation, Electronic Arts (EA), Warner Bros. Animation, Google, Cartoon Network, Disney Animation Studios, Epic Games, Nickelodeon, LAIKA, Blizzard Entertainment, Iron Galaxy Studios, and BioWare. 

DePaul University is the largest Catholic university in the United States. Serving 21,210 students, the school is also the nation’s 12th-largest private, not-for-profit university, and the largest private, not-for-profit college in the Midwest. Founded in 1898, DePaul provides more than 300 undergraduate majors and graduate programs across two campuses, and 10 academic colleges and schools. The Higher Learning Commission (HLC) accredits DePaul University.

13. ArtCenter College of Design, Pasadena, California (Top 15% of colleges considered)
ArtCenter College of Design

ArtCenter College of Design (ArtCenter) is a top employer of talent from major studios such as Warner Bros., Disney, Nickelodeon, DreamWorks, Industrial Light & Magic (ILM), Sony, Universal, Netflix, Marvel, Fox Pictures, and LAIKA. ArtCenter is also known for being one of the nation’s most innovative design schools. In the 1980s, the school became the first design institution in the U.S. to install computer labs. This helped pave the way for the digital design revolution. 

Today, this 162-acre, private nonprofit design school prioritizes project-based learning in real-world settings; social impact initiatives; transdisciplinary studio (TDS) workshops; and industry partnerships. 

For aspiring animators, ArtCenter College of Design has an Animation track within its Entertainment Design BS program. In this track will create animated films, as well as animations for interactive experiences and games. Through TDS workshops, students will have opportunities to collaborate with Illustration, Concept Design, and Game Design students utilizing the latest industry tools and techniques.

The curriculum for the program features courses such as Introduction to Entertainment Design; Design History of Comic Animation; CG Mechanics; Art of Research; Shorts 1-1; Performance as Art; Previsualization; 2D Fundamentals; Science and Technology; 2D Mechanics; Concept Art; Writing Studio; Modeling; Entertainment Design Industry; and Professional Practices. 

In the final year of the program, all ArtCenter Entertainment BS students will complete the Capstone Production 1-3 and Portfolio 1-2 courses. Final projects will be displayed at the Grad Show exhibition, held in the heart of Old Town Pasadena at the Pasadena Convention Center and the Pasadena Civic Auditorium. The exhibition attracts industry professionals, recruiters, family, friends, and the public. ArtCenter College of Design alumni enjoy a 95% employment rate within one year after the Grad Show. 

ArtCenter College of Design was founded in 1930. With campuses in Pasadena and Los Angeles, California, the school serves 2,385 students from more than 50 countries. ArtCenter students also have access to satellite studios in Petersen Automotive Museum (Miracle Mile, Los Angeles) and Berlin, Germany, as well as 11 undergraduate programs; 10 graduate degree programs leading to an MFA or MS; a joint MS/MBA program; and undergraduate minors for Business, Creative Writing, and Social Innovation students. 

ArtCenter College of Design is fully accredited by the WASC Senior College and University Commission (WSCUC) and the National Association of Schools of Art and Design (NASAD). ArtCenter is also the first design school to receive the United Nations’ Non-Governmental Organization (NGO) status.

14. Carnegie Mellon University, Pittsburgh, Pennsylvania (Top 15% of colleges considered)
Carnegie Mellon University

Carnegie Mellon University (CMU) is the world’s only institution to have Buggy Races. Although this tradition began as something fun and silly to do back in the 1920s, the races today begin as a design project that sees student teams brainstorm, sketch plans, build from scratch, and test the vessels before the big event. For what takes long hours to complete, Design teams take the skills and knowledge they’ve acquired in the classroom and apply it to each project—all to win one of CMU’s many coveted awards. 

Students in all majors are welcome to participate in the Buggy Races. This includes students in programs supported by the Integrative Design, Arts and Technology (IDeATe) Network. In collaboration with the Robotics Institute (est. 1979) in the School of Computer Sciences, the IDeATe Network manages a total of 10 undergraduate minors, including Animation and Special Effects.

Open to students from any major, the Animation and Special Effects minor helps students develop marketable skills in areas such as digital 2D and 3D animation techniques; storytelling through animation; rendering and compositing; visual effects and procedural animation; expanded and experimental animation methods; and real-time animation systems. 

Courses for this 45-unit program are project-based, immersive, and led by expert faculty in Art and Robotics. Course examples include Introduction to Computing for Creative Practice; Intermediate Studio Creative Coding; Introduction to 3D Animation Pipeline; Technical Character Animation; Storytelling Through Effects Animation; Storyboarding; Bipedal Rigging for Animation Production; Character Modeling; Experimental Capture; and Advanced Animation Studio. 

While the IDeATe Animation and Special Effects minor is open to students from all majors, an ideal program option for students seeking a four-year degree is the Electronic and Time-Based Media BFA (ETB BFA). Housed in the College of Fine Arts (CFA), this interdisciplinary program explores areas such as animation, video and performance, game art, and computational and interactive arts. Students will take advanced courses such as Animation, Art, and Technology; Digital Storytelling and Resistance; Experimental Game Design; and Music Video/Visual Music. 

Graduates of the ETB BFA and Animation and Special Effects minor programs at Carnegie Mellon University are prepared to pursue positions at film and animation studios, game design studios, television networks, advertising agencies, and more. Program alumni have been hired at places such as DreamWorks Animation, Comedy Central, Electronic Arts (EA), Sony Interactive Entertainment, Walt Disney Studios, Zynga Games, MTV, Paramount, Blizzard Entertainment, and Warner Interactive.

Carnegie Mellon University was founded on November 15, 1900 by industrialist and philanthropist Andrew Carnegie. Back then, the school was known as Carnegie Technical Schools. Today, CMU is a private global research university that provides over 200 programs to more than 14,500 students from 126 countries. In addition to the main campus in Pennsylvania, Carnegie has campuses in Silicon Valley and Doha, Qatar. 

Housed across seven colleges and schools, the academic programs at CMU are also provided at locations in Africa, Asia, Australia, Europe, Mexico, and Portugal. Carnegie Mellon University is accredited by the Middle States Commission on Higher Education (MSCHE).

15. Academy of Art University, San Francisco, California (Top 15% of colleges considered)
Academy of Art University

Academy of Art University (AAU) is one of the nation’s largest private, accredited art and design schools. With more than 70 alumni art shows and gallery exhibitions each year, AAU also has one of the most active alumni associations of all art and design schools.  

For animators, Academy of Art University houses the Houdini Certified School of Animation and Visual Effects (VFX). All programs take place in a studio production environment known as StudioX. Founded more than 15 years ago, the AAU School of Animation and VFX is the only school of its kind to teach in this type of environment. 

Because StudioX functions like most real-world studios, students gain hands-on experience using the same tools and techniques used in the industry. Students also benefit from individual and collaborative projects and Feature Animation Training (FAT) classes. 

Taught by industry professionals from companies such as Industrial Light & Magic (ILM) and Pixar, FAT classes allow students to immerse in the mental processes of creating a character. Every Tuesday evening, students will also explore the emotional aspects of acting to enhance the characters they have created. 

All degree-seeking FAT Tuesday students will complete an internship and create a professional portfolio of their best work. To date, StudioX students have been credited for their work on productions such as Beasts of the Southern Wild, I’m No Longer Here, Fruitvale Station, I Am A Man, Strawberry Mansion, and THEEB.

The School of Animation and VFX at Academy of Art provides six pathways to study animation including the AA, BFA, MA, MFA, and certificate. 

The four-year certificate is an ideal option for students who would like to begin animating on day one. In addition to skipping liberal arts coursework, the 120-unit certificate allows students to complete an internship, study abroad experience, and senior portfolio in Animation and VFX. The certificate program is available on campus only. 

The Animation and VFX AA at Academy of Art consists of core, major, and liberal arts courses totaling 60 units. Available on campus and online, the program explores 2D animation, stop motion, 3D animation, VFX, and 3D modeling. Course examples include Traditional Animation; Node-Based Compositing; Cinematics for Animation and VFX; Digital Drawing for Entertainment; Fundamentals of Texturing, Look Development, and Lighting; Basics of Storyboarding; Analysis of Form; Perspectives, Color Fundamentals; and Game Engines. 

Graduates of this program will have the technical and production pipeline skills to compete for entry-level positions in the entertainment industry. 

The Animation and VFX BFA at Academy of Art University is a 120-unit program with five emphasis areas. Options include 2D Animation and Stop Motion; 3D Animation; VFX; 2D Animation and Stop Motion; and Storyboarding. Students in this on campus or online program will take most of the same courses for the AA program. Other course examples include Introduction to Computer Graphics for Animation; Introduction to 3D Production A-B; Clothed Figure Drawing; and Careers in Animation and VFX. 

The culminating experience for the BFA program is the creation of a professional portfolio of the student’s best work. Graduates are prepared to pursue intermediate to advanced roles in the entertainment industry. 

The Animation and VFX MA at Academy of Art University is a 36-unit consisting of 33 units in the major and just three graduate liberal arts credits. Students in this online or on campus program will work in one of four emphasis areas including 2D Animation and Stop Motion; VFX; 3D Animation; or 3D Modeling. Students in all areas will also focus in storytelling. 

Course examples include Traditional Animation 1-2; Cinematography for VFX; Advanced Character Animation; 3D Modeling and Animation (Maya); Organic Modeling 1-2; Real-Time Animation and Visual Effects; 3D Animation Studio; and Advanced Look Development and Lighting.

The Animation and VFX MA culminates with the production of a portfolio completed across two courses: Final Portfolio Preparation and Final Portfolio Preparation for Animators. In addition to developing a portfolio, students will gain communication, collaboration, networking, marketing, and workplace pipeline skills. Graduates are prepared to pursue advanced roles in the entertainment industry.

The Animation and VFX MFA program at Academy of Art University explores all areas of animation and visual effects from concept to post-production. Students will also develop collaboration, communication, and time management skills throughout the program. Students in the MFA program will take many of the same courses for the MA program. Other course examples include Chiaroscuro; Storyboarding for Cinematic Effect; Feature Animation; and Storyboarding or Film Genres. 

The culminating experiences for the MFA include the Directed Study (18 units), Final Portfolio Preparation for Animators, and Final Thesis courses. The students demo reel/portfolio will be presented for review. 

Graduates of the Animation and VFX MFA program at Academy of Art University are prepared to pursue leadership roles in the entertainment industry and many others. Some program alumni have also gone on to teach. 

Across all Academy of Art University programs, graduates have gone on to establish careers at major companies and studios such as Marvel, Industrial Light & Magic (ILM), Pixar, Sony Pictures Imageworks, Paramount, Wieden + Kennedy, Sony Pictures Animation, LAIKA, Riot Games, Walt Disney Animation, Google, DNEG, and Weta Digital. 

Established in 1929, Academy of Art University is a family-owned art and design school that serves more than 6,500 students from 112 countries. Divided into 22 schools, AAU provides 129 degree programs across 40+ areas of study. Programs lead to the AA, BA, BFA, BS, B. Arch, MAT, MA, MFA, and M. Arch degrees. Academy of Art University is accredited by WASC Senior College and University Commission (WSCUC).

16. Full Sail University, Winter Park, Florida (Top 20% of colleges considered)
Full Sail University

Full Sail University (Full Sail) provides immersive programs in the entertainment, media, art, and technology fields. To support its programs, the school houses a large Hollywood-style back lot; more than 110 state-of-the-art studios; collaborative production environments; professional-level recording and game studios; and live venues that host concerts, festivals, and other events. In addition, Full Sail operates on a 24-hour-a-day basis, with labs that take place at any time during the day or night. 

All Full Sail programs emphasize project-based training, allowing students across majors to gain real-world experience before graduation. Full Sail students also have access to the Project LaunchBox, which provides software and tools to create projects, and a secure place to store student coursework and files. Project LaunchBox can be accessed 24 hours a day, seven days a week. 

For students seeking an animation degree, Full Sail University has a Computer Animation BS program with two tracks: online and on campus. The online track takes 29 months to complete. The campus track takes just 20 months to complete. Curriculums are identical, so students in both programs will learn how to navigate the same production pipelines used in today’s major studios.  

Course examples for the program include 3D Animation; Animation Production; Technical Animation; Motion Capture; Technology in the Entertainment and Media Industries; Creative Presentation; Psychology of Play; Compositing and Scene Finishing; Industry Production; and Model Creation.   

Students will also take two professional development seminar courses and seven project and portfolio courses covering computer animation and 3D arts. Additional professional development courses provide the opportunity for students to build their personal brand; interact with industry guest speakers; and learn about the innerworkings of the computer animation industry.  

A Career Readiness course, completed in the final month of the BS program, allows students to create a strategy for approaching and engaging with potential employers. Throughout the course, students will create a targeted résumé, cover letter, and professional portfolio.  

Full Sail University graduates are prepared to pursue careers in animation, film and television, game design, and advertising. Graduates will also have the skills needed to pursue careers in growing industries for animators such as augmented reality, science, architecture, medicine, law, publishing, geographical information systems (GIS), education, aerospace, training, and data visualization. 

Graduates have been hired to work with major studios, networks, companies, and agencies such as NASA, Apple, Electronic Arts (EA), ESPN, Google, Sony, Disney, HBO, Industrial Light & Magic (ILM), Pixar, the NFL, Universal Studios, MTV, Warner Bros., Insomniac Games, PBS, Meta, NASCAR, the WWE, and Unity Technologies.  

More than 45 Full Sail University alumni were also credited on numerous 2024 Grammy-Nominated projects; 100 graduates were credited on many 2024 Academy Award films; and nearly 200 graduates were credited on shows presented at the 76th Primetime Emmy Awards. In addition, Full Sale alumni have worked on previous award-winning productions such as Everything Everywhere All at Once; Jurassic World: Dominion, Minions: The Rise of Gru, and Lightyear, as well as Stranger Things 4, Obi-Wan Kenobi, and Ms. Marvel, among others. 

Full Sail University launched in 1979 as a recording studio in Dayton, Ohio that provided workshops. Today, the school sits on a 210-acre campus less than 20 miles from downtown Orlando and Universal Studios. Serving approximately 21,000 students, Full Sail provides graduate certificates and degree programs at all levels. Full Sail University is accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC). 

17. School of the Art Institute of Chicago, Chicago, Illinois (Top 20% of colleges considered)
School of the Art Institute of Chicago

The School of the Art Institute of Chicago (SAIC) provides two paths to study animation—the BFA and MFA in Studio. Housed in the Film, Video, New Media, and Animation Department (FVNMA), the programs feature visiting artists; graduate seminars, screenings, and performances; access to state-of-the-art film, editing, and production equipment; and unlimited admittance to the Art Institute of Chicago Art Museum and on-campus galleries. 

All students have access to SIAC’s Gene Siskel Film Center, which regularly showcases student and other films from around the world. In addition, FVNMA MFA students can participate in Critique Week. During the event, the entire faculty, invited artists, and visiting designers form panels to critique student work. Critique Week takes place every semester. All classes are suspended during the event. 

The Studio BFA at SAIC has an FVNMA pathway. Students in this program will take courses that cover animation (experimental 2D and 3D), cinema, new media art, and video. Course examples include 3D Character Animation; Sonics and Optics; Media Practices: The Moving Image; Advanced 2D Computer Animation; Real-Time 3D; Motion Graphics and Visual Effects; Puppet Animation; Experimental Technology Lab for 3D Animation; Advanced Drawing for Animation; and Writing and Art Direction for Animation.  

The FVNMA Studio Art BFA culminates with the Senior Film/Video Projects Capstone. During this final course, students will complete a professional quality moving image project for public presentation.

The Studio MFA program has an FVNMA pathway. The program, which also supports creative work across 12 different departments, allows students to specialize in one specific area or acquire skills across many different areas of study. MFA students will take many of the same courses as BFA students, along with 3000-level electives, 4000-level art history courses, and a graduate level seminar. 

Specialization areas may include Hand-Drawn and Digital 2D and 3D Animation; Moving-Image Installation; Nonfiction/Documentary and Narrative Film and Video; Media Art Histories; and Interactive Art, VR, AR, and Web-Based Projects.

The MFA program culminates with a final project and the SAIC Graduate Thesis Exhibition at the Gene Siskel Film Center. Projects may also be presented at other end-of-year events at SAIC. Each year, more than 200 graduate students present their works to more than 30,000 people at SAIC events. 

Graduates of SAIC’s FVNMA Department are prepared to pursue positions in animation, film, games, digital media, and more. SAIC alumni have been hired at places such as Disney, the Whitney Museum, NASA, and YouTube. 

Founded in 1866 as the Chicago Academy of Design, the School of the Art Institute of Chicago is one of the nation’s oldest accredited independent schools of art and design. Serving approximately 3,395 students, SAIC provides more than 50 areas of study across 24 academic departments. 

The School of the Art Institute of Chicago has been accredited by the Higher Learning Commission (HLC) since 1936. SAIC is also a member of the National Conference of Artists, the College Art Association of America, and the National Art Education Association. 

18. Otis College of Art and Design, Los Angeles, California (Top 20% of colleges considered)
Otis College of Art and Design

Otis College of Art and Design (Otis) is LA’s first professional school of the arts. The school also employs more than 430 professors who are all active professionals in the fields of art and design.

For students seeking careers in animation, Otis College of Art and Design has a competitive Animation BFA program and a two-year Animation certificate. The BFA is an interdisciplinary, STEM-designated program that provides technical and creative training. In addition to developing advanced skills in 2D and 3D computer animation, 3D production, and visual development, students will master industry software such as Unreal Engine, Toon Boom, Houdini, Maya, Nuke, Cinema 4D, Adobe Suite, and ZBrush.

Core courses for the program explore character design, rendering, mathematics, complex graphics, and modeling. Course examples for the program include Form and Figure; Contemporary Studio and Creative Action; Exploration Into Making: Thought Lab 2; Producing and Production Management; Animation Basics; Art History of Animation; Storytelling Fundamentals; Design and Drawing for Animation; Stop Motion Animation; Advanced Storyboarding; Motion Capture; and Storytelling: Cinematic/Miyazaki.

Each semester, students will apply what they’ve learned to their own studio projects. Key projects include Animation Explorations; Animation Studio Project I and II; and Animation Senior Project I and II. BFA students may also complete a professional internship. 

The Animation certificate program is provided through the Otis College of Art and Design Extension Center. Consisting of 16 required courses and two elective courses, the certificate program focuses on animated graphics, character creation, story development, visual effects, and creating environments. Course examples include 2D and 3D Animation I-II; Digital Storytelling; Character Design; Storyboarding for Film and Animation; Color Theory and Design; Digital Tools: Media; and Life Drawing.

Elective examples for the program include Motion Graphics I-II; Video Editing: Adobe Premiere; Cinema 4D; Digital Imagine II: Photoshop; and 3D Digital Modeling I-II. 

The Animation certificate program culminates with the Final Portfolio: Digital Media Arts course. Upon completion of this course, students will have a professional-quality portfolio of their best work. 

Graduates of the Animation Programs at Otis College of Art and Design are prepared to pursue roles across industries such as entertainment, game design, and advertising. Otis alumni can be found at major companies and studios such as Pixar, Industrial Light & Magic (ILM), Disney, DreamWorks Animation, Nickelodeon, Reel FX, Nike, Apple, Netflix, and Mattel. 

Established in 1918, Otis College of Art and Design is a private, non-profit college that serves more than 1,200 students enrolled in eight BFA and two MFA degree programs. Areas of study include Fine Arts, Graphic Design, Public Practice, and Writing. The school also provides more than 150 extension courses, minors, and certificate programs. 

Otis College of Art and Design is accredited by the WASC Senior College and University Commission (WSCUC) and the National Association of Schools of Art and Design (NASAD). OTIS is also a member of the Association of Independent Colleges of Art and Design (AICAD) and the Partnership for Academic Leadership on Sustainability (PALS). 

19. California College of the Arts, San Francisco and Oakland, California (Top 20% of colleges considered)
California College of the Arts

The Animation Department at California College of the Arts (CCA) houses the school’s largest program—the Animation BFA. This STEM-designated program is immersive, interdisciplinary, and project-based, with a strong focus on storytelling. The program also takes place in a hands-on, collaborative learning environment consisting of six state-of-the art studios, shops, and labs; a sound booth; and stop motion suites. 

The programs Digital Animation Lab houses a Hybrid Lab for experimental making; a foley room for sound effects and voice-overs; and a sound studio for editing and mixing soundtracks. Students also have access to the Multi-Purpose Suite and Open VR Space. 

All CCA studios, shops, and labs are furnished with the latest industry equipment and software. Examples include Dragonframe, Adobe Creative Cloud, TVPaint Animation, and Toon Boom's Harmony and Storyboard Pro; down-shooter cameras for stop-motion animation; drawing light tables; Autodesk software, including Maya and Mudbox; Wacom Cintiq displays for digital drawing; and 27-inch iMac workstations. 

In addition to storytelling, the Animation BFA program at California College of the Arts focuses on 2D and 3D animation, stop-motion animation, animation for games, and sound effects. Because the program is interdisciplinary, animation students will develop skills in other creative areas such as acting, fine art, photography, and illustration. 

The CCA Animation BFA also requires 48 units of Humanities and Sciences coursework. Course examples for this requirement include Foundation in Critical Studies; History of Animation; Literary and Performing Arts Studies; Introduction to the Modern Arts; and Writing 1 and 2. 

Students benefit from courses and workshops led by working professionals in the entertainment industry. CCA faculty are active at major studios such as Pixar, DreamWorks, and Tippett. Course and workshop examples include Animation 1 and 2; Experimental World Building; Stop-Motion Animation; Advanced Visual Storytelling; Sound for Animation; Color and Design Visual Development; Sculpture for Animation; Digital Painting; Acting for Animation; Fabrication for Stop-Motion; Drawing for Animation; Character Design; and 3D Computer Animation 1 and 2. 

During the third year of study, Animation BFA students will complete Junior Project 1 and 2. In the final year of the program, students will complete Senior Project 1: Pre-production and Senior Project 2: Production. This culminating experience results in a portfolio of the student’s best work. 

CCA Animation alumni are prepared to pursue roles in the film industry, game design and development, advertising, and more. Graduates are routinely hired at major studios such as Cartoon Network, Pixar, DreamWorks Animation, Electronic Arts (EA), Walt Disney Animation Studios, Sony Pictures Animation, Nickelodeon, Phosphor Games, and Bento Box Entertainment. Some program alumni have also gone on to launch their own independent studios and freelance businesses. 

California College of the Arts was established in 1907 as the School of the California Guild of Arts and Crafts. On the first day of classes, the school welcomed three teachers and 43 students. Today, CCA enrolls 1,390 students served by 71 full-time and 367 part-time faculty. The school also provides more than 40 undergraduate, graduate, minor, and dual degree options across several departments and divisions. 

California College of the Arts is accredited by the WASC Senior College and University Commission (WSCUC), the National Association of Schools of Art and Design (NASAD), and the National Architectural Accrediting Board (NAAB).

20. Minneapolis College of Art and Design, Minneapolis, Minnesota (Top 20% of colleges considered)
Minneapolis College of Art and Design

Minneapolis College of Art and Design (MCAD) began as the Minneapolis School of Fine Arts. When it opened, classes commenced in a rented apartment in downtown Minneapolis. Within a few years the school moved on the top floor of the newly built Minneapolis Public Library. Today, MCAD sits on an 11-acre urban campus that houses galleries, media centers, studios, exhibition spaces, a library, fitness center, an art cellar, computer labs, and administrative offices. 

Instead of dorms, MCAD provides shared furnished apartments for students. This includes The Web, The Shallows, and The Lodge. Full-time first-year and sophomore undergraduates are required to live on campus. 

In addition to a vibrant campus life, Minneapolis College of Art and Design provides several pathways to study animation. At the undergraduate level, the school has an Animation BFA and a minor. At the graduate level, students can earn a Visual Studies MFA.

Students in both degree programs can complete an internship and/or study abroad in places such as the UK, Italy, Germany, and Japan. Across programs, students have completed internships at places such as MTV, Nickelodeon, Walter Art Center, and MASS MoCA.  

The MCAD Animation minor explores traditional animation techniques, storytelling, compositing, and pre-production. Students in this 15 credit-hour program will also learn how to use the latest industry software to create animations. All students will take Introduction to Animation. For the remainder of the credits, student may choose from courses such as Drawing for Animators; Storyboard; 3D Animation; Stop-Motion Animation; Character Animation 1; Visual Effects; 2D Digital Animation; Experimental Animation; 3D Modeling; Introduction to Sound; Character Animation 2; and 3D Rendering. 

The MCAD Animation BFA is a collaborative program with 2D and 3D tracks. Both tracks require 12 credit hours of study. Consisting of 120 total credits, the BFA allows students to customize an additional focus area (or areas) through 26 credits of required studio electives. Course examples for the program include Introduction to Filmmaking; Experimental Animation; Background Layout for Animators; Virtual Environments; Stop-Motion Animation; 3D Modeling; 2D Digital Animation; Professional Practice; and Character Animation. 

The culminating experience for the Animation BFA program at Minneapolis College of Art and Design is the senior project and presentation. 

The interdisciplinary Visual Studies MFA allows students to focus in one or more areas of interest. Examples include animation, interactive/digital media, experimental film and video, sound art, web and multimedia, illustration, comic arts, drawing/painting, graphic design, and photography. Students in this 60 credit-hour program also have the opportunity to work one-on-one with a mentor each semester to help reach their goals. 

Other program benefits include access to state-of-the art facilities, classrooms, and private studios; participation in events at art centers, galleries, and nonprofits in the Twin Cities; the Master’s Trip to NYC, which features visits to art and design venues, creative agencies, and artist studios; and the option to complete the three-credit Teaching Art and Design online certificate. 

Courses for the certificate count towards elective requirements. This allows MFA students to graduate with a terminal degree and a focused certificate. The MCAD MFA program culminates with a thesis and exhibition. 

Graduates of the Animation programs at Minneapolis College of Art and Design are prepared to pursue careers in all areas of film and animation, game design, advertising, visualization, and many others. MCAD graduates (and students) have been hired at (or interned with) companies and studios such as Nickelodeon, MTV, Medtronic Inc., Walker Art Center, and Target.

Minneapolis College of Art and Design was established in 1886 by the Minneapolis Society of Fine Arts. The school serves approximately 800 students from 45 states and 15 countries. MCAD programs include 14 undergraduate majors leading to a BFA or BS; three MA degrees; one MFA degree; 11 minors; and seven professional development certificates. 

Minneapolis College of Art and Design is accredited by the National Association of Schools of Art and Design (NASAD) and the Higher Learning Commission (HLC). The school is also affiliated with the Association of Independent Colleges of Art and Design (AICAD).

21. Columbus College of Art and Design, Columbus, Ohio (Top 25% of colleges considered)
Columbus College of Art and Design

The Animation program at Columbus College of Art and Design (CCAD) was established in 1987. Recognized as a Center of Excellence by Toon Boom, the program focuses on developing advanced skills in the latest animation techniques and tools. Examples include 2D, 3D, Claymation, and stop-motion. The program also explores virtual reality, motion graphics, and digital modeling.  

Othe program benefits include CCAD Sketch, where students can sketch live animals, in studio, as they play with their trainers; participation in the Animation Student Collective, which features networking opportunities; unlimited access to CCAD’s Cloyd Family Animation Center, which houses flex spaces, the Animation Student Collective, student lounges and  state-of-the-art labs such as stop-motion, virtual reality drawing, computer, and teaching; participation in the 24-Hours Animation Contest for Students; and real-world projects with nonprofit, corporate, and government partners. 

Examples of CCAD partners include American Greetings, Odam Publishing, Greater Columbus Film Commission, General Motors, Rela Art, Greater Columbus Arts Council, Nutella, 99P Labs, JP Morgan Chase, Procter & Gamble, Old Navy, Keep Ohio Beautiful, Columbus Zoo and Aquarium, Goodwill Industries, E. & J. Gallo Winery, Cardinal Health, White Castle, Ohio History Connection, and Zox.

Students in the Animation program at CCAD can earn a BFA. An Animation minor is open to Film and Video BFA students. All BFA students will complete the first-year experience, which consists of drawing, technology, design, and business classes. During this time, students will also explore creative processes and performance, conduct research, and collaborate with peers.  

Upon completion of the first-year, Animation BFA students may select a concentration or one of 18 minor options. Concentrations require nine credit hours of coursework, while minors require 15 credit hours. Concentration examples include Animation/Game Design; Illustration/Entertainment; Animation/Experimental; Design/Modeling; Design/Drawing; and Illustration/Illustrative Design. Minors that complement the program include Animation 2D or 3D; Illustration; Comics and Narrative Practice; Fine Art; Film and Video; Creative Writing; Advertising and Graphic Design; and Photography.  

The CCAD Animation BFA requires 120 credit hours. Course examples include 3D Character Animation Simulation; Visual and Narrative Storyboard; 3D Animation Modeling and Surfacing; Historical Art and Design; Animation Lab Pipeline; Café Sketch; Visual Literacy; Animation Lab Production; and Writing and the Arts. 

The Animation BFA program at Columbus College of Art and Design culminates with a final project, portfolio, and presentation. Graduates are prepared to pursue careers in entertainment and other creative industries. Examples of recent employers include Netflix, Sony Pictures Animation, Amazon Studios, Electronic Arts (EA), Cartoon Network, Pixar, Nickelodeon, Titmouse, DreamWorks Animation, Walt Disney Animation Studios, Riot Games, Aaardman Animations, Framestore, LAIKA, ZeniMax Media, Illumination Entertainment, Aha Media, PIXEL Park, and AXIS Studios.  

Some Animation BFA alumni also go on to open their own independent studios or to enroll in a graduate program, such CCAD’s Amelita Mirolo MFA in Visual Arts. This 60-credit hour terminal degree program is one of the most competitive programs at CCAD. Each year, the program accepts just 15 students.  

The CCAD Visual Arts MFA operates within a 13,700 square-feet facility that houses individual private graduate studios, exhibition space, faculty offices, and a lounge. In the facility, students can work on individual projects and thesis production in any area of interest. Examples include animation, game art, film, television, interactive design, and illustration. Students may focus in any of these areas through art and design electives and/or CCAD’s numerous minor and concentration options.  

Other CCAD Visual Arts MFA highlights include access to the Tad Jeffrey FabLab, which houses 3D printers, one of the largest laser cutters in the state, computer labs, studios, digital printing facilities, darkrooms, and a walk-in spray booth; participation in the visiting artist series, which features seminars, mentoring, workshops, and lectures; and internship opportunities with nonprofits and businesses located in places such as New York, Ireland, Chicago, Seattle, Honduras, and Oregon.  

Graduates of the Visual Arts MFA program at Columbus College of Art and Design are prepared to pursue leadership roles in areas such as filmmaking, illustration, advertising, fine art, museums, and education. CCAD Art and Design alumni have been hired at places such as Pixar, Cartoon Network, and American Greetings.

Columbus Art School was established in 1879 by five women who had been prohibited from taking art classes alongside men. When it opened, the school had just six students. Serving more than 1,000 students, Columbus Art School is now known as Columbus College of Art and Design. Students at this private, nonprofit art and design college have access to 11 undergraduate majors, 18 minors, and three graduate programs across more than 10 departments. 

Columbus College of Art and Design is accredited by the Higher Learning Commission (HLC) and the National Association of Schools of Art and Design (NASAD). CCAD is also affiliated with the Association of Independent Colleges of Art and Design (AICAD).

22. Columbia College Chicago, Chicago, Illinois (Top 25% of colleges considered)
Columbia College Chicago

The School of Design at Columbia College Chicago houses an Animation and Computer Graphics BA with opportunities to customize a concentration area. Past students have specialized in everything from traditional animation to game art to computer vision for visual effects (CVFX). 

Columbia College also lists an Animation BA, Computer Animation BFA, Traditional Animation BFA, and an Animation minor for the 2024-2025 academic year. The minor, which explores the basics of hand-drawn, object, and stop-motion animation, can be taken alone or with any major.

The Animation BA has several options and areas of study including hand drawn animation, cinema visual effects, stop motion animation, computer animation, alternative forms of animation, or a combination of all areas. The Computer Animation BFA is a professional degree with advanced courses in story, critical studies, and CG Animation. The Traditional Animation BFA is also a professional degree that focuses on advanced animation, story, classic art, and critical studies.

Students in all programs may participate in the Animation Studios in LA Program. Activities for this one-credit program include specialized classes, tours, employment screenings, and portfolio reviews. Past participating studios include Nickelodeon, DreamWorks, Cartoon Network, Disney, and Warner Bros.

Columbia animation students also have access to state-of-the-art classrooms and workshops; Cintiq labs, stop-motion labs, and traditional animation camera labs; instructional spaces for stop-motion and traditional animation projects; and the Animation Equipment Center. Other program benefits include the internship program, which provides opportunities to work at local studios, and the study abroad program, which provides access to faculty-led experiences (and others) in more than 20 countries. 

Across programs students can expect to take courses such as History of Animation; Storyboarding for Animation; Scriptwriting; Animation Layout; Alternative Strategies in Animation; Animation Maquettes; Environmental Design and Modeling; Digital Animation Techniques Current 2D Trends; Acting for Animators; Drawing for Animation I-II; Digital Animation Techniques: Ink, Paint & Composite; and The Business of Animated Content. 

The culminating experience for the programs is the production of an animation portfolio and an animated film to be presented at Manifest—Columbia Colleges annual art festival highlighting graduating students work. 

According to the most recent available figures, 98% of Columbia College Animation graduates are employed or pursuing an advanced degree within a year of graduation. 

Animation alumni have been hired at major networks and studios such as Pixar, Nickelodeon, DreamWorks, Warner Bros. Animation, Cartoon Network, Disney, Microsoft, and Weta Digital. They have worked on films and series such as Frozen, Pocahontas, The Lion King, Coco, Robot Chicken, Brave, The Lego Batman Movie, and UP. 

Program alumni have also gone on to win Oscars and Emmy Awards, while others have launched their own independent studios and freelance businesses.

Columbia College Chicago was established in 1890 as the Columbia School of Oratory. This private, nonprofit college serves nearly 6,700 students from 50 states and more than 60 countries. Programs include more than 60 undergraduate and graduate degrees in all creative disciplines. The school also provides business management and cultural studies programs. The Higher Learning Commission (HLC) accredits Columbia College Chicago. 

23. The New School's Parsons School of Design, New York, New York (Top 25% of colleges considered)

In 1926, The New School became the first American university to teach the history of film, and one of the first to provide college-level courses in jazz and photography. Courses in the creative arts were taught by the likes of artists such as Frank Lloyd Wright, W. H. Auden, and Martha Graham. Today, The New School is the only university to have a design school (Parsons School of Design), liberal arts college, performing arts college, and graduate programs and colleges under one roof.  

Serving approximately 5,755 students, Parsons School of Design is the largest college at The New School. Within the school is a STEM-designated Design and Technology program with BFA and MFA pathways.  

The BFA program focuses on storytelling, emerging art, design practices, and interaction. Specialization options include Creative Technology and Game Design. Course examples for this the 120 credit-hour program include Drawing/Imaging; Critical Computation Lab; Objects as History; Space/Materiality; Integrative Studio; History of Design; Core Studio Environments; Time; and Design Studies.  

All New School undergraduates must also complete the 30 credit-hour first-year experience (FYE). Students will explore 2D and 3D processes, drawing, and digital design; complete liberal arts studies; and participate in seminars and studios.  

The Design and Technology BFA culminates with a thesis project, completed across two courses worth a total of 12 credits. 

The Design and Technology MFA at The New School requires 60 credit hours of study. Students in this program have access to studios such as xFab Lecture and Lab; Major Studio; Creative Practice Seminar; and Collaboration Studio. Other program features include immersive classes taught by industry professionals; opportunities to work on projects with external partners such as The Metropolitan Museum of Art (The Met) and One Plus; and creative collaborations with Communication Design, Transdisciplinary Design, and Data Visualization students, among others.  

The Design and Technology MFA program at Parsons School of Design culminates with the Thesis Studio, completed across two courses totaling 12 credit hours.  

All students may participate in The New School’s internship program, as well as projects with external partners such as Samsung, Google, TheNew York Times, Intel, Panasonic, NYC Media Lab, IBM, Nokia, MIT, and SXSW. In addition, students in all New School programs have the opportunity to interact with and work on projects with professionals at places such as Nickelodeon, Atari, MTV, Apple, The Metropolitan Museum of Art (The Met), UNESCO, Siemens, Eyebeam Art and Technology Center, and OnePlus Technology.  

The School of Continuing and Professional Education at The New School has an additional program for animators interested in a flexible, shorter course of study. The Motion Design and Animation certificate consists of just three required courses that explore the production process from start to finish. Courses include Storytelling with Motion Graphics and Animation; Motion Design 1 with After Effects; and Moton Design 2 with After Effects.  

The Motion Design and Animation certificate can be taken alone or in combination with the Design and Technology BFA or MFA programs. This 100% online program takes just one year to complete. 

Graduates of the BFA, MFA, and certificate programs at The New School are prepared to pursue positions in animation, 2D and 3D animation, game design, advertising, VR/AR, motion graphics, immersion experience design, digital filmmaking, graphic arts, interaction design, television production, mobile and application design, web design, software design, and media art.  

The New School was founded in 1919 as the New School for Social Research. Serving approximately 10,815 students today, the school provides close to 130 degree and diploma programs across six colleges and schools. This includes Parsons School of Design; Eugene Lang College of Liberal Arts; the College of Performing Arts; The New School for Social Research; the Schools of Public Engagement; and Parsons Paris.  

The New School has been accredited by the Middle States Commission on Higher Education (MSCHE) since 1960. Parsons Paris is declared to the Rectorat de Paris as an établissement d’enseignement supérieur privé (a private higher education establishment) and has maintained its right to operate in France since 2013. This branch campus of The New School is also MSCHE-accredited. 

24. DigiPen, Redmond, Washington (Top 25% of colleges considered)
DigiPen

DigiPen has international partnerships with Princess Nourah bint Abdul Rahman University in Riyadh, Kingdom of Saudi Arabia; Keimyung University in South Korea; The One Academy in Kuala Lumpur, Malaysia; and Thammasat University in Thailand. These partnerships help foster the fields of animation, game design, computer science, engineering, and more. 

DigiPen is also a Certified Partner of SideFX and the first school in the world to offer a bachelor’s degree in video game programming. SideFX is the Toronto-based company that developed Houdini—the 3D procedural software for film, TV, and game development. Houdini is the preferred software for major studios such as Pixar, DreamWorks, Disney Animation, Sony Pictures Imageworks, Industrial Light & Magic (ILM), DNEG, MPC, and many others. 

Other DigiPen features include intensive programs for artists seeking degrees in art, engineering, design, and technology; interdisciplinary team-based projects that last anywhere from a semester to a year; courses taught by accomplished artists who have worked on projects for Lucasfilm and Disney Animation Studio; and the opportunity to study abroad at the DigiPen campuses in Singapore or Spain, or at any partner institute. 

Program options for animators include the Digital Art and Animation BFA, and the Digital Arts MFA. The BFA is a competitive program designed for artists looking to enhance their skills. Students will explore areas such as 2D and 3D animation, computer graphics, storytelling, digital sculpting, drawing, and production pipelines. Course examples include Animation I-III; Film History; Introduction to Scripting and Programming; Visual Development for Production; Game History; Storytelling; 3D Digital Art Pipeline; and Cinematic Project I-III. 

In the junior year of this 126 credit-hour program, students will create a specialization of their choice from Digital Art and Animation electives, and open electives. 

The Digital Art and Animation BFA is available at all DigiPen campuses. The program culminates with a final project and presentation. 

The DigiPen Digital Arts MFA is a 60 credit-hour program designed for students with formal training in animation, composition, 3D modeling, color theory, digital painting, and drawing. This means, the program focuses heavily on advanced training in 2D or 3D digital art production.

Course examples for the program include Art Research Methodology; 3D Concepts and Production; Conceptual Design and Illustration; Advanced Character Creation; Organic and Hard Surface Modeling; Art Production Process; Physics for Animation and Modeling; Digital Arts Survey and Analysis; Storyboarding; Character Design; and Management for Art Directors. Free electives and independent study provide opportunities for students to customize a specialization. 

The Digital Arts MFA program culminates with the thesis project, completed over two courses. The Thesis Pre-Production course lasts one semester. For the final two semesters of the program, students will work with a faculty advisor to complete the final Thesis Project course. Throughout the program, students will also work in teams to create several animated films, games, live-action films, or other works. 

Graduates of the Digital Art and Animation BFA, and the Digital Arts MFA programs at DigiPen are prepared to pursue roles across the entertainment industry, for leadership roles across industries, or to launch their own studios and freelance businesses. 

Over the years, DigiPen graduates have earned more than 300 awards and festival selections; they have won approximately 230 awards for game projects and academic papers; and they have helped develop more than 2,000 commercial game titles. 

DigiPen alumni have been hired by more than 1,250 companies worldwide. Examples include Electronic Arts (EA), Nintendo, DreamWorks, Sony, Microsoft, Amazon Games, Walt Disney Imagineering, Zynga, Google, Blizzard Entertainment, Warner Bros. Games, ArenaNet, Apple, Riot Games, and Meta.

DigiPen was established in 1988 as a computer simulation and animation company in Vancouver, British Columbia. Today, DigiPen is an institute of technology that serves over 1,000 students across campuses in Redmond, Washington; Singapore; and Bilbao, Spain. Programs include 10 undergraduate and graduate degrees in Computer Science, Digital Art and Animation, Engineering, Game Design and Development, and Music and Audio. DigiPen is accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC).

25. Maryland Institute College of Art, Baltimore, Maryland (Top 25% of colleges considered)
Maryland Institute College of Art

Maryland Institute College of Art (MICA) is accredited by the National Association of Schools of Art and Design (NASAD). The school provides both degree programs and non-credit options for artists of all kinds. Degree programs at MICA require participation in the school’s First Year Experience (FYE). During this exploratory year, students can collaborate; study contemporary art and design practice; and participate in critiques. 

The rigorous FYE curriculum also highlights skill-building activities, technology, and 2D, 3D, and 4D media studies. Upon completion of the MICA FYE, students will move on to their chosen major. Animation is one of MICA’s top majors. Students in other majors may minor in Animation. This 15 credit-hour program requires The Principles of Animation and Digital Tools for Animation. Students may select other courses from the following: Storyboarding for Animation; Stop-Motion Animation; Introduction to 3D Animation; and Animation Pre-Production. A final project is also part of the program. 

Animation majors will be admitted to MICA’s Animation Department. Leading to a BFA, the 120 credit-hour Animation program requires 90 credit hours in the major. This means, students will spend much of the program studying animation and creating animated works. 

Course examples for the program include The Principles of Animation; Digital Tools for Animation; History of Animation; Stop-Motion Animation; Introduction to 3D Animation; 2D Character Animation; 3D Character Rigging; Animation Pre-Production; and 3D Animation Performance. 

The MICA Animation BFA program culminates with a year-long capstone/thesis. This may include a film, installation, or interactive media project. Final projects are presented at the MICA Grad Show, which consists of exhibitions and events that highlight final projects for all students across the school’s 14 MA and MFA programs.

Graduates of the Animation BFA program at Maryland Institute College of Art are to pursue roles in areas such as entertainment, games, and advertising. They have been hired at major studios such as DreamWorks, Disney, MTV, and LAIKA. Some MICA alumni have also gone on to launch their own studios or freelance businesses, while others go on to pursue graduate studies at MICA and other top art and design schools. 

Maryland Institute College of Art is the oldest independent, continuously degree-granting college of art and design in the U.S. Serving 2,090 students from 45 states and 53 foreign countries, MICA provides more than 20 different art and design programs leading to a BFA, MA, MFA, MBA, MPS degree, or post-baccalaureate certificate. In addition to NASAD-accreditation, Maryland Institute College of Art is accredited by the Middle States Commission on Higher Education (MSCHE). 

26. College for Creative Studies, Detroit, Michigan (Top 30% of colleges considered)
College for Creative Studies

College for Creative Studies (CCS) is accredited by the National Association of Schools of Art and Design (NASAD). Founded in 1944, this prestigious organization accredits less than 350 institutions nationwide. In addition to NASAD-accreditation, CCS houses a STEM-designated Entertainment Arts program that has Animation, Game Design, and Concept Design pathways. 

A Toon Boom Center for Excellence, the Entertainment Arts program at CCS also features courses taught by Hollywood insiders and Unreal Authorized Instructors (UAI); access to state-of-the-art facilities and equipment including PC and MAC equipment, gaming labs, editing suites, and full VR capabilities with Vive goggles and sensors; and internship opportunities with local and regional studios. Students may also participate in the study abroad program, which features faculty-led and independent experiences in places such as Paris, London, Italy, Ireland, Spain, Sweden, and India. 

Leading to a BFA, the Entertainment Arts program begins with the First Year Experience (FYE), which consists of courses such as Animation I; 2D Design Principles; Digital Techniques; Process and Making; Drawing I: Rapid Concept; and Drawing II: Style and Skill. 

In the second year of the program, students will begin taking courses in their chosen pathway. Animation course examples include Animation II-III; Experimental Animation; Animation Nuts and Bolts; Introduction to Filmmaking Animation Production; and History of Animation and Digital Media. Animation elective examples include Stop Motion; Sound Design; Computer Character Animation; Playing the Self; and Storyboarding for Film/Animation. 

Upper division course examples include Animation Projects I-II; Professional Futures; and Advanced Story Concepts. In the final year of the program, CCS Animation students will complete several required general education electives; Entertainment Arts electives; and Senior Production Studio I-II. The studio culminates with a finished project and portfolio. 

Graduates of the Entertainment Arts BFA (Animation) program at College for Creative Studies are prepared to pursue careers in the entertainment, games, advertising, and other industries. Program alumni have been hired at major studios, companies, and networks such as Nickelodeon, Lucasfilm, Disney, Pixar, Cartoon Network, Sony Pictures Imageworks, Marvel, DreamWorks Animation, Blizzard Entertainment, Google, Universal, Titmouse, EA Sports, Warner Bros. Animation, Technicolor Group, Bento Box, ABC Television Group, DC Entertainment, and WildBrain Studios. 

College for Creative Studies was established in 1906 as the Detroit Society of Arts and Crafts. Today, this private, nonprofit institution serves more than 1,400 students enrolled in 23 different art and design programs leading to a BFA, MA, or MFA degree. In addition to NASAD accreditation, College for Creative Studies is recognized by the U.S. Department of Education, and the Council for Higher Education Accreditation (CHEA). The Higher Learning Commission (HLC) also accredits CCS. 

27. Cleveland Institute of Art, Cleveland, Ohio (Top 30% of colleges considered)
Cleveland Institute of Art

During World War II, Cleveland Institute of Art (CIA) was one of the first schools in the U.S. to provide courses in medical drawing and mapmaking. The schools Joseph McCullough Center for the Visual Arts is a former Ford assembly plant that was built in 1914–1915, and CIA participated in the Works Progress Administration (WPA) Federal Art Project during the Great Depression. 

Today, Cleveland Institute of Art houses one of the top repertory movie theaters in the nation, along with a carefully curated collection of art and design programs accredited by the National Association of Schools of Art and Design (NASAD). Among CIA’s programs is an Animation BFA that combines a First-Year Experience (FYE) and liberal arts studies with immersive studio courses in animation. 

Other program benefits include work experiences with real clients and community partners such as Ford Motor Company, Hearst Foundations (HearstFDN); Ohio Arts Council, and Cuyahoga Arts and Culture; independent and collaborative projects; field trips to museums and the zoo for inspiration; opportunities to collaborate with students in other CIA departments; and internships with local companies, studios, and cultural institutions such as Cleveland Museum of Art and the Museum of Contemporary Art Cleveland (moCa Cleveland). 

CIA Animation students also benefit from mentorships with veteran industry professionals with a combined 600+ feature film, digital production, and television credits. CIA faculty have worked with Walt Disney Animation Studios, Illumination, DreamWorks, Warner Bros., Hasbro, and Sony Pictures Animation. 

The Animation BFA program at CIA begins with the FYE. Required courses include 2D Design; Digital I-II; Observational Drawing; Studio Discovery; 3D Design; Life Drawing; and Safety Lab I-II. Liberal arts course examples include Critical Issues in Visual Culture; Themes and Movement in Art Design History; Writing I-III; Contemporary Art, Design and Media; Quantitative Reasoning; and Writing Intensive. 

Animation coursework consists of 42 credit hours in cores and an elective. Core course examples include Introduction to 3D Animation; Screenwriting; Narrative Production I-III; Body Mechanics for Animation; Storyboarding and Sequential Art; Drawing for Animation; and Concept Development. Elective options include 3D Texture Mapping and Digital Lighting; and Motion Graphics. 

The culminating experience for the CIA Animation BFA program is the Animation Portfolio Reel and Shorts course, and the BFA Thesis and Exhibition. 

Graduates of the Animation BFA program at Cleveland Institute of Art are prepared to pursue roles in film and television; game design and development; mobile app animation; medical animation; legal, scientific, or architectural visualization; social media; scientific visualization; and educational animation, among others.  

Program alumni can be found at places such as Walt Disney Animation Studios, DC Comics, Electronic Arts (EA), Bethesda Softworks, PBS, and The Wall Street Journal. 

Cleveland Institute of Art was chartered as the Western Reserve School of Design for Women in 1882. This independent, not-for-profit college serves approximately 600 students enrolled in 13 entertainment arts, design, fine arts, and craft majors. In addition to NASAD accreditation, Cleveland Institute of Art is accredited by the Higher Learning Commission (HLC).

28. Rocky Mountain College of Art and Design, Denver, Colorado (Top 30% of colleges considered)
Rocky Mountain College of Art and Design

Rocky Mountain College of Art and Design (RMCAD) is accredited by the National Association of Schools of Art and Design (NASAD). The school houses an Animation Department with a collaborative BFA in 2D Animation or 3D Animation. Consisting of 123 credit hours, the program curriculum has a liberal arts component that emphasizes critical awareness, information literacy, and global consciousness. 

Both 2D and 3D Animation students will take courses that explore texture mapping; storyboarding; character design; line of action; modeling; and observational drawing. Each option requires 27 credit hours. Designed for students interested in traditional animation, the 2D Animation program requires 21 credits in animation and six studio elective credits. With a focus on computer animation, the 3D Animation program requires 18 credits in animation and nine in studio electives. 

Across programs, students will learn the 12 principles of animation and master software such as Adobe Creative Cloud including Photoshop; Toon Boom Harmony; Autodesk Maya; and Storyboard Pro. 

Course examples include The Art of Villainy; Digital Painting for Film and Games; Experimental Animation; Character Animation and Motion Studies; Character Rigging; 3D Computer Lighting and Materials; Fundamentals of Animation; 3D Character and Production Design; Creative Visualization; Video Editing and Sound Design for Animation; Scriptwriting for Animation; Tools and Techniques of Contemporary Animation; 2D Computer Animation I-II; Animation Layout and Production; 3D Computer Animation Motion Studies; Stop Motion Animation; World Building; and Special Topics. 

At the sophomore, junior, and senior levels, Animation BFA students will participate in intensive portfolio reviews. The culminating experience for the programs is the final project and presentation. Programs can be completed in four years, with year-round online and on-campus courses.  

Graduates of the Animation BFA programs at Rocky Mountain College of Art and Design are prepared to pursue roles across the entertainment, games, and advertising industries. Program alumni have been hired at major networks, companies, and studios such as Nickelodeon, Pixar, Industrial Light & Magic (ILM), Cartoon Network, Blizzard Entertainment, LAIKA, Sony Pictures Animation, Walt Disney World, Warner Bros., Microsoft, Epic Games, Adobe, Design Republic, and Pentagram. 

Rocky Mountain College of Art and Design opened in 1963 as Rocky Mountain School of Art. Serving more than 1,000 students, RMCAD provides 16 degree and certificate programs in campus/hybrid and online formats. In addition to NASAD accreditation, Rocky Mountain College of Art and Design is accredited by the Higher Learning Commission (HLC). 

29. Laguna College of Art and Design, Laguna Beach, California (Top 30% of colleges considered)
Laguna College of Art and Design

Laguna College of Art and Design (LCAD) provides the unique opportunity to work directly with some of the top animation studios in the world. The school has industry partnerships with studios such as Pixar, Disney, South Park Studios, DreamWorks, Nickelodeon, Industrial Light & Magic (ILM), Cartoon Network, Sony, Warner Bros., Mattel, The Jim Henson Company, Fox, LAIKA, Obsidian Entertainment, and Titmouse. 

Other LCAD highlights include access to state-of-the-art production studios; opportunities to participate in the annual LCAD Animation Film Festival (LAFF)—a theatrical exhibition that highlights the best student animated films; interactions with visiting artists; courses taught by industry professionals; and study abroad experiences in places such as Paris. 

Laguna College of Art and Design also provides an Animation BFA—the school’s largest academic program. Options within the BFA include the broad Animation program or the focused Experimental Animation program. Programs have a common first-year core in traditional full-animation practices. An Animation minor is also available. 

While the five-course minor can be added to any LCAD program, it’s an ideal option for students in the Game Art, Entertainment Design, and Illustration majors. The Animation minor explores principles of both traditional and computer-generated (CG) animation. Courses for the program include Animation 1 and 2; Character Design for Animators 1; Storyboarding 1; and CG Animation 1. History of Animation is strongly recommended for this program, but it is not a requirement. 

The LCAD Animation BFA provides instruction and hands-on training in filmmaking (editing, directing, screenwriting, sound design); creating animated characters; working in teams; and pitching stories. The curriculum combines liberal arts and studio courses.

Animation course examples include Storyboarding; Animation 1-2; Background Painting; CG Animation; Visual Development; Character Design for Animators; Layout; Digital Animation Skills; Fundamentals of Maya; Directing for Animators; Dynamic Sketching; Fundamentals of Story; and Animal Drawing. The program culminates with the Senior Capstone and Thesis Defense. 

The Experimental Animation BFA program at Laguna College of Art and Design limits class sizes to just 18 students. Hands-on projects and collaboration are emphasized, as well as specializations in Show Design, Storyboarding, and Internet Series Projects. 

Course examples for the program include Storyboarding for Limited Animation; Art Direction for TV and New Media; 2D Paperless Animation; Original Series Development; History of Animation; 3D Modeling and Sculpting; Acting for Animators; Story Structure Visuals; Compositing for Animators; Fabrication; and Directing for Limited and Experimental Animation. This 122 credit-hour program culminates with the Senior Capstone and Thesis Defense.

Graduates of the Animation BFA programs at LCAD are prepared to pursue careers in the animation, film, television, and games industries, among others. Program alumni are routinely hired by all LCAD industry partners. 

Laguna College of Art and Design opened in 1961 as Laguna Beach School of Art (LBSA). This private art school serves approximately 770 students enrolled in 15 degree programs and nine minors. LCAD has a main campus in Laguna Beach, with educational affiliates around the world including Florence Academy of Arts (Italy), Los Angeles Academy of Figurative Art, and Breda University of Applied Sciences (NHTV) in the Netherlands. 

Laguna College of Art and Design is accredited by the WASC Senior College and University Commission (WSCUC) and the National Association of Schools of Art and Design (NASAD). 

30. Drexel University, Philadelphia, Pennsylvania (Top 30% of colleges considered)
Drexel University

Drexel University has one of the largest cooperative education programs in the U.S. allowing students to gain up to 18 months of work experience in their chosen field—all before graduation. Drexel University also houses one of the nation’s largest media arts and design colleges. 

The Antoinette Westphal College of Media Arts and Design provides eighteen undergraduate majors, twenty-six undergraduate minors, and several STEM-designated and accelerated degree programs across the entertainment, visual art, media, design, and performing arts. In addition to the co-op program, which allows undergraduates to spend six months working full-time in the industry, students in all programs benefit from a studio-based curriculum; courses led by industry professionals; and access to state-of-the-art production facilities and studios. 

Examples include the 1200 square feet Animation Capture and Effects Lab (ACE-Lab); computer labs outfitted with advanced graphics workstations; screening rooms; and the Immersive Research Lab for augmented reality, virtual reality, and immersive media projects.

The Antoinette Westphal College of Media Arts and Design at Drexel University (Drexel) has several paths to study animation including the Animation and VFX BS; the Digital Media MS; the Dual Animation and VFX BS/Digital Media MS; the Digital Media and Virtual Production BS/Digital Media MS; and the Digital Media PhD. An Animation and VFX minor are also available. 

The curriculum for the eight-course, 24 credit-hour minor provides a foundation storytelling, design, and the technology used by 3D animators and VFX artists in the entertainment industry. Through 12 credit hours of electives, minor students may also customize the program. Elective examples include Digital Character Creation; Scripting for Animation and VFX; Technical Directing; and Lighting and Surfacing. Students can take the Animation and VFX minor alone or with just about any Westphal degree program. 

The Dual BS/MS programs consist of coursework and projects in animation, interactivity, gaming, 3D modeling, and digital design. The programs also explore digital media history, theory, and methods. Westphal dual BS/MS students can also participate in three co-op experiences in the second, third, and fourth years of study. Positions may be paid or unpaid. 

Past co-op positions include animation, technical direction, visual effects (VFX), and 3D production work at places such as Cartoon Network, Pixar, 3FX Medical Animations, Sony Studios, Ingenuity Studios, and FuseFX. 

The Animation and VFX BS program provides instruction and hands-on training in 3D modeling, storyboarding, character design, rigging, scripting motion capture, and storytelling. Animation electives allow students to specialize in an area such as VFX, motion capture, character performance, or organic modeling. Course examples for the program include Digital compositing; Computer Programming; Scripting for Animation and Visual Effects; Character Animation; Experimental Animation Lab; History of Modern Design; Organic Modeling; Audio Production and Post; and Spatial Data Capture.

In addition to the co-op program, Animation and VFX BS students can participate in Westphal’s Drexel LA program. During this experience, students will spend an entire summer living and working in LA alongside students in the Screenwriting, Film and Television, and Playwriting programs. Drexel LA students have held internships at Riot Games, BBC Worldwide Productions, Nerdist, and ImageMovers.

The Westphal Drexel Animation and VFX BS program culminates with the Digital Media Senior Project. Students will create works in teams in a simulated real-world production environment. Final projects will be presented during a Thesis Exhibition attended by industry professionals. 

The Digital Media MS at Drexel University is a STEM-designated, hybrid program that focuses on research and media applications. Areas explored include animation, gaming and digital media history, interactivity, advanced digital design, and 3D modeling. Course examples for the program include New Media: History, Theory and Methods; Designing for Interactivity; Animation and Game Design Bootcamp; Research Methods for Digital Media; and New Media Project. 

Students in the MS program will complete several independent, industry-sponsored, student-created, or faculty-approved projects. Past projects have focused on areas such as animation design, advanced animation production techniques, video games, and narrative comics. This two-year program culminates with a thesis, oral presentation, and demonstration in the Department of Digital Media. 

The Digital Media PhD program at Drexel University is a research-driven degree that take place in an experiential learning environment. PhD students may conduct research in entertainment, engineering, business, education, health, or other areas. Past projects have included advanced animation production techniques; theme park ride and animation design; interactive online non-linear narrative comics; multi-touch games for teaching middle-school children; Brain-Computer Interfaces (BCI) for video games; and a multimedia interactive dance performance with body tracking. 

Graduates of the Animation/VFX and Digital Media programs at Drexel University are prepared to pursue advanced roles in the entertainment industry, game design and development, television production, advertising, and more. Program alumni have worked on projects such as The Mandalorian, How to Train Your Dragon 2, Ready Player One, and Avengers: Infinity War

Graduates have also gone on to land positions in research and development in the fields of virtual reality, generative design, and real-time rendering solutions. Program alumni have been hired at places such as DreamWorks, Pixar, XBOX, Disney, NCSoft Corp, and Microsoft.

Drexel University was founded in 1891 by philanthropist and financier Anthony J. Drexel. Known as Drexel Institute of Art, Science and Industry, the school’s first graduating class was just 70 students. Today, Drexel University is an R1 Doctoral University that serves approximately 21,705 students enrolled in more than 200 degree programs across 15 colleges and schools. 

Drexel University is accredited by the Middle States Commission on Higher Education (MSCHE). The school’s academic programs in art, design, and media are accredited by the National Association of Schools of Art & Design (NASAD). 

31. Kansas City Art Institute, Kansas City, Missouri (Top 35% of colleges considered)

The Kansas City Art Institute (KCAI) campus is a garden-like setting located just steps away from Kemper Museum of Contemporary Art and Nelson-Atkins Museum of Art. The school also houses the KCAI gallery—a contemporary art museum which hosts public screenings, exhibitions, readings, and lectures; a state-of-the-art production studio outfitted with the latest tools and equipment; the KCAI media center; 3,000 square feet auxiliary woodworking studio; and several other studios and resources for students and the school’s 75 faculty members.  

Kansas City Art Institute also houses an Animation BFA program; the Animation/Art History BFA; and Animation/Creative Writing BFA. Double majors require 135 credits. The Animation BFA requires 120 credits, and all programs begin with the school’s First Year Foundation (FYF). 

This immersive experience takes place in a 20,000 square feet space featuring, workshops, seminars, classes, faculty meets, presentations by international speakers, and intensive studios. Students may customize workshops to support their interests. At the end of the First Year Foundation, students will have a completed project to display alongside other FYF works. 

In the second year of the KCAI Animation BFA program, students will take courses such as History of Animation: Origins; Sophomore Studio; Principles of Animation; Digital Methods; Contemporary Animation History; Visual Communication; and Sophomore Studio: Animators Toolbox.

In year three, students will take courses such as History of Animation Since 1960; Junior: Ideas in Motion; and Junior Studio: Explorations in Animation. 

The program also requires 39 credit hours of liberal arts requirements and 15 credit hours of electives. Examples include Intro to Toon Boom Harmony; The Art of Stop Motion Puppetry; Motion Graphics: History and Practice; Narrative Storytelling: Documentary; Real-Time Animation; Live Action for Animation; Writing for Animation; Action for Animators; and Animation as Political Protest. 

In the final year of the KCAI Animation BFA program, students will complete the Professional Practice course and Senior Studio: Graduation Animation 1 and 2. The Professional Practice course allows students to interact and network with visiting artists and industry professionals. The two six-credit Senior Studios provide the opportunity to produce an animated work. In the last year of the program, students will also have the chance to complete an internship at a local studio. 

Double major students will complete all required animation courses and the final animated project. Animation/Art History students will also take courses such as Contemporary Art; Global/Comparative Art; Modern Art; Art History Seminar; Renaissance Art; Baroque Art; Medieval Art; Ancient Art; and Art Historical Studies I-II. 

Animation/Creative Writing BFA students will complete additional courses such as Writing Seminar; Critical Studies; Creative Writing Workshop; Literature; Philosophy; and Art Historical Studies I-II. 

Graduates of the Kansas City Art Institute Animation BFA and double major programs are prepared to pursue creative roles in areas such as animation, film, television, game design, advertising, and publishing. Program alumni have been hired at major networks and studios such as Disney, Nickelodeon, Digital Domain, Warner Bros., Netflix, Titmouse, and Hallmark. 

Some KCAI BFA graduates also go on to pursue advanced degrees at major Universities and art schools such as California Institute of the Arts (Cal Arts), University of California Los Angeles (UCLA), School of Visual Art New York (SVA NY), and University of Missouri Kansas City (UMKC). 

Kansas City Art Institute was established in 1885 as a Sketch Club. Today, this private four-year art and design school serves approximately 700 students enrolled in 13 majors leading to a BFA. KCAI is an accredited institutional member of the National Association of Schools of Art and Design (NASAD) and the Association of Independent Colleges of Art and Design (AICAD). The school is also accredited by the Higher Learning Commission (HLC). 

32. Loyola Marymount University, Los Angeles, California (Top 35% of colleges considered)
Loyola Marymount University

Loyola Marymount University (LMU) focuses on providing real-world experience in a faith-based academic environment. With views of the Pacific Ocean and the Hollywood sign, LMU is also a leader in creative fields such as film and television. 

The School of Film and Television (SFTV) at Loyola Marymount University is home to the first program to build a motion-capture lab with courses in virtual cinematography and pre-visualization. Known as the Walter and Grace Lantz Undergraduate Animation Program, this pioneering course of study leads to a BA or a minor. 

With small class sizes that provide high student-faculty interaction, both options provide access to state-of-the-art facilities such as a 4,000 square feet premiere studio designed by Gensler; nearly a dozen smart classrooms; a 28-seat FTV screening room; a render farm with 30 nodes of rendering animation frames; and the Student Production Office (SPO), which assists students with completing individual projects. 

SFTV Animation BA students also have opportunities to complete an internship with one of more than 400 partner companies including Disney, Nickelodeon, HBO, DreamWorks, and Netflix, to name a few. Internships are also available to BA students through LMU’s study abroad program. With more than 100 locations, experiences are also immersive, and either faculty-led, service-learning based, or research-based. Location examples include Paris, Beijing, London, Amsterdam, Kyoto, Budapest, and Seoul.

Students in both programs will explore television, film, game design, and other media forms while gaining hands-on experience in storytelling, 3D filmmaking, stop-motion, visual effects (VFX), and motion-capture. Animation minor students will complete 18 credit hours including Discovering Animation; Visual Story Development; and Introduction to 3D Computer Animation, Introduction to Interactive Animation, or History of Animation. The remaining courses will come from 300 and 400 level animation electives selected under the direction of the Chairperson. 

Students in the LMU SFTV Animation BA program will complete 120-130 credit hours of study across eight semesters (four years). The required 24+ credit hours of electives allow students to select a focus area. Students can also add the minor in Interactive, Gaming, and Immersive Media (IGI). 

Course examples for the Animation BA program include Discovering Animation; Digital Toolbox; Introduction to 3D Computer Animation; History of Animation; Intermediate Animation Workshop; Visual Story Development; Figure Drawing Workshop; Art of Screen Media; Rhetorical Arts; and Animation Practicum. 

The IGI minor is a collaboration between the Frank R. Seaver College of Science and Engineering, and SFTV. Courses for the program focus on interactive and immersive gaming; programming, design, and analysis; world building; and writing. Led by the Animation Chair, the program requires 21-22 credit hours selected from the Seaver College and the SFTV. Course examples include Introduction to Interactive Animation; Computer Programming and Lab; Game Design; Advanced Interactive Animation; Video Game Writing; Game Development; VR Studio; and Analysis of Video Games. 

Also housed in the Seaver College is the Computer Science BS (CS BS) with a Games and Interactive Computer Science (GICS) track. The curriculum for this program can be supplemented with several animation courses and one physics course. 

The LMU Animation BA culminates with the Senior Thesis Project/Production course worth three credit hours. Students in the IGI minor and the Computer Science BS with a Games and Interactive Computer Science track will also have the option to complete a final project. 

Graduates of Animation and CS/GICS programs at Loyola Marymount University are prepared to pursue positions in fields such as animation, film, and television; forensic animation; game design and development; animation for science and medicine; advertising and marketing; and art education. 

To date, more than 400 employers have hired LMU SFTV alumni. More than 80% of alumni are working in the field and more than 10% go on to enroll in a graduate studies program.

Animation program alumni have created successful animated series such as Johnny Bravo (1997- 2004, Cartoon Network) and they have worked on other major productions and series such as Superman: Doomsday; The Simpsons; Green Lantern: First Flight; Wonder Woman; and The Simpsons Movie.

LMU SFTV alumni have also been hired at major companies, networks, and studios such as Sony Pictures Animation, Nickelodeon, Viacom, Paramount, Sony Playstation, Walt Disney Animation, Cartoon Network, Warner Bros., Amazon Studios, Disney/ABC, Random House Studios, DreamWorks, NBCUniversal, BET Networks, HBO, 21st Century Fox (founded by Rupert Murdoch), E! Entertainment, and Netflix.

Established in 1911, Loyola Marymount University is a private Catholic University and National University/High Research Activity (R2) institution. Serving approximately 9,150 students across two campuses in Los Angeles and one in Playa Vista, California, LMU is also the largest Catholic university on the West Coast. The school provides nearly 180 programs across seven colleges and schools. Loyola Marymount University is accredited by the WASC Senior College and University Commission (WSCUC).

33. University of Pennsylvania, Philadelphia, Pennsylvania (Top 35% of colleges considered)
University of Pennsylvania

In 2019, University of Pennsylvania (UPenn) renamed its School of Design to honor iconic footwear designer and Wharton School alum Stuart Weitzman. Students in the Weitzman School have access to dozens of programs in the fine arts, architecture, city planning, historic preservation, and spatial analytics. Leading the bachelor’s, master’s, or PhD, many of these programs are STEM-eligible, while others can be combined into a dual degree. 

For students seeking an animation degree, the Weitzman School has BA degrees in Fine Arts, and Fine Arts and Design. Both programs provide access to extensive resources and state-of-the-art facilities such as computer labs with Wacom tablets; lighting and grip equipment (used with Dragonframe software for stop-motion animation); DSLR cameras; 2D and 3D animation and compositing applications such as Maya, Premiere, 3ds Max, After Effects, Mudbox, TVPaint, and MatchMover; sound recording and editing equipment; and a stop-motion and multiplane studio with a dedicated capture workstation.

Available to students in the College of Arts and Sciences and the School of Engineering, the Fine Arts BA emphasizes seminar-based instruction, project-based learning, collaboration, and interdisciplinary studies. Studio courses are provided in a variety of areas such as animation, video, drawing, print media, 3D, and painting. Animation course examples include Mixed Media Animation; Hand-Drawn Computer Animation; Environmental Animation; 3D Computer Modeling; The Animation of Disney; Digital Figure Modeling; History of Children’s TV; Art, Design and Digital Culture; Advanced 3D Modeling; and Video I. 

The Weitzman School’s Fine Arts and Design program provides an interdisciplinary major in Fine Arts (FNAR) and an integrative major in Design (DSGN). Both majors combine seminar courses, studio instruction, and interactions with designers and artists through the visiting artist lecture series. Coursework for the programs allow students to study animation, digital design, 3D modeling, and more. Students have access to the same animation courses for the Fine Arts BA program as well as Immersive Media Studio; Cinema Production; Digital Figure Modeling; Procedural Design Systems for Virtual Environments; and Art of Web. 

Another path to study animation at UPenn is the Digital Media Design (DMD) program. Part of the School of Engineering and Applied Science (SEAS), the DMD program launched in 1998. Leading to a bachelor’s in engineering and science (BSE), this interdisciplinary program allows students to explore animation, games, interactive technologies, virtual reality (VR), and computer graphics. Course and elective examples include Computer Animation; Advanced Rendering; Mixed Media Animation; Environmental Animation; Interactive Computer Graphics; and Hand-Drawn Animation; The School of Engineering and Applied Science at University of Pennsylvania also houses the Center for Human Modeling and Simulation (HMS). Established in 1975, the center is a leader in the fields of behavioral animation, 3D computer graphics, and human simulation. Within the center is a Computer Graphics and Game Technology (CGGT) Engineering MS (MSE) program. 

Established in 2004, the interdisciplinary CGGT MSE program covers four core areas including Creative Arts and Design; Computer Science, Systems and Technology; Product Design, Development and Production; and Business and Entrepreneurship. The Creative Arts and Design area explores 3D models and animation; storytelling and narrative; film studies; visual communication; human-computer interaction (HCI); and user interface (UI) design.

Other program highlights include access to equipment and resources available through the SIG Center for Computer Graphics; courses such as Computer Animation, Physically-Based Animation, and Advanced Project Animation; and the opportunity to specialize in areas such as Art and Animation, Animation and Simulation Technology, or Creative Design. 

Graduates of the Fine Arts, Fine Arts and Design, and Computer Graphics and Game Technology programs are prepared to pursue advanced roles in the entertainment industry, games, architecture, advertising, and more. Across programs, alumni have been hired at places such as DreamWorks, Industrial Light & Magic (ILM), Microsoft, Pixar, Walt Disney Animation, Electronic Arts (EA), DreamWorks Animation, Zynga, Activision Blizzard, and Sony. 

University of Pennsylvania was founded by Benjamin Franklin in 1740. Making it the fifth oldest university in the U.S. With nearly 5,000 professors, the school serves approximately 28,710 students enrolled in more than 400 programs across 12 schools. UPenn also houses more than 170 research centers and institutes, along with nine business divisions. University of Pennsylvania is accredited by the Middle States Commission on Higher Education (MSCHE).

34. Northeastern University, Boston, Massachusetts (Top 35% of colleges considered)
Northeastern University

With its signature experiential learning model and more than 3,500 employer partners, Northeastern University prepares students for immediate employment across industries. The school has established solid relationships with co-op employers such as Pixar, Industrial Light & Magic (ILM), Microsoft Studios, Walt Disney Company, Lucasfilm, Viacom, Electronic Arts (EA), Apple, Universal Pictures, Sony, Amazon, Adobe, CBS, and Meta. 

Partnerships such as these are especially beneficial to students in Northeastern’s animation programs in the College of Arts, Media and Design (CAMD), and Khoury College of Computer Sciences. 

Serving 2,800 students, the CAMD houses the Department of Art + Design, home to the Art + Design BFA with an Animation concentration; the Game Art and Animation BFA; and the Animation minor. 

All programs take place in a collaborative, immersive environment, with opportunities to explore other areas such as virtual reality (VR), augmented reality (AR), and extended reality (XR); interactive video; and game design. In both BFA programs, students will work their way through the production pipelines for animated films, simulations, games, visualizations, spatial media, and visual effects (VFX).

Course examples for the CAMD Animation concentration include Animation Basics; Character Design for Animation; Virtual Environment Design; Making with Video, Sound, and Animation; Animation 1-3; and Animation for Games. The Media Arts Degree Project course is the culminating experience for this program. 

The Game Art and Animation BFA program at Northeastern University requires 130 credit hours, with 90 in the major. Game Art/Animation students will take many of the same courses as students in the Animation concentration. Other courses may include Foundations of Game Design; Physical Computing; Games and Society; Experience and Interaction Tools; Game Concept Development; Narrative for Games; Survey of the Still Moving Image; Game Production; and Experimental Game Design. 

Students will also complete the Media Arts Degree Project course as the culminating experience for the program. 

Established in 1982 and the nation’s first computer science college, Khoury College of Computer Sciences houses the Computer Science BS (CS BS) program with a combined major in Media Arts. Consisting of 134 credit hours, the CS BS explores animation; AR/VR, artificial intelligence (AI), human-computer interaction (HCI), and machine learning; and traditional disciplines such as computer graphics, video, database design, and photography.

Course examples for the program include Making with Video, Sound, and Animation; Virtual Environment Design; Animation Basics; Introduction to Immersive Media; Animation 1-3; Experimental Video; Making with Video, Sound, and Animation Tools; Computer Graphics; Character Design for Animation; Human Computer Interaction (HCI); Animation for Games; and Animation Tools. The CS/BS/Media Arts program culminates with the Media Arts Degree Project.

Graduates of the CAMD BFA and Khoury BS/CS programs at Northeastern University have found success in areas such as animation, TV and film, game art and design, VR/AR, XR, advertising, HCI, and digital media. Program alumni have been hired by many partner companies and studios such as Apple, Amazon, CNBC, Google, Microsoft, IBM, Dolby, NBC Universal, and Meta. 

Northeastern University began as the Evening Institute of the Boston Young Men’s Christian Association (YMCA) in 1898. Today, with 13 campuses across the U.S., Canada, and the UK, this global research university serves approximately 36,630 students from all backgrounds. Northeastern’s 10 colleges and schools provide more than 500 programs. Northeastern University is accredited by the New England Commission of Higher Education (NECHE). 

35. Syracuse University, Syracuse, New York (Top 35% of colleges considered)
Syracuse University

When it was established in 1873, the College of Visual and Performing Arts (VPA) at Syracuse University (SU) became the first degree-granting school of its kind in the U.S. The College of VPA went on to become one of the first in the country to grant a degree in music; one of the nation’s first colleges to require four years of study in both theory and music; and one of America’s first academic programs specifically designed for the study of rhetoric and communication.

Today, the College of Visual and Performing Arts at SU houses seven schools and departments, along with the recently launched 2022 VPA LA Semester. This program provides the opportunity for students to intern in Los Angeles while taking courses led by some of LA’s leading industry professionals. VPA departments and schools include the Department of Film and Media Arts (DFMA); the School of Design; the Department of Communication and Rhetorical Studies; the School of Art; Setnor School of Music; the Department of Creative Arts Therapy; and the Department of Drama. 

Programs for animators are housed in the Department of Film and Media Arts. Options include the Computer Art and Animation BFA; a Computer Art MFA; and an Animation and Visual Effects (VFX) minor. All DFMA students may participate in global studies programs such as the Italian Film Studies and Filmmaking Summer in Bologna, Italy; the semester-long Film Studies Program in Prague, Czech Republic; or the 10-day Summer Immersion Program in Venice, Italy. 

Other DFMA benefits include the visiting artist series, including past guests such as past president of Pixar Animation Studios Jim Morris, actor/director Giancarlo Esposito, Pixar post-production director Cynthia Slavens; extensive computer art and animation facilities with access to Maya, Unreal Engine, ZBrush, Substance Painter, Houdini, Creative Cloud, Unity, and TVPaint; the local Women in Animation chapter; access to Orange Shorts animation production studio; and the Canary Lab, which hosts workshops, speakers, collaborations, visiting artists, research, exhibitions, and other events.  

The Animation and VFX minor at Syracuse University is a 21 credit-hour program that allows students to focus in Animation, Visual Effects, or both. Course requirements include Introduction to 3D Animation; Intermediate 3D Animation; and Advanced Animation. Other course examples include 

Drawing for Illustration; Animation Workshop I-II; Introduction to Acting for Non-Majors; Drawing II: Representation to Conceptualization; Advanced 3D Animation and Visual Effects; Previz and Character Development for Animation; Film Scriptwriting; Narrative Drawing; and Visual Effects Workshop I-II. 

Upon completion of the SU Animation and Visual Effects minor, students may pursue the Computer Art and Animation BFA or programs in other SU colleges. Students are also prepared to pursue entry-level positions in the entertainment industry, games, and advertising industries. 

The Computer Art and Animation BFA at Syracuse University is a 121 credit-hour program consisting of major requirements, studio electives, culture studies, free electives, and academic electives. All students will complete the First Year Seminar (FYS), which explores areas such as ethics, health and wellness, socialization, and development of identity. Upon completion of the FYS, students will begin taking major and other courses. 

Course examples for the program include Introduction to Programming for Visual Art; Intermediate 3D Animation; Drawing for Illustration; Advanced Animation; Conversations in Film and Media Arts I-II; Art and Craft of Animation; Film and Media Arts Advanced Studio; and Topics in Computer Gaming. Students will also complete History of Animation; Studio 1: Practices of Academic Writing; and Studio 2: Critical Research and Writing. 

Examples of studio electives include Visual Effects Workshop I-II; Previz and Character Development for Animation; Special Topics in Digital Art; Animation Workshop I-II; and Topics in 3D Animation. 

The Computer Art and Animation program at Syracuse University culminates with a senior project and portfolio completed across two courses. Graduates are prepared to pursue roles across the entertainment, games, and advertising industries, among others. 

Program alumni have been hired at places such as Sony Pictures Imageworks, Lucasfilm, Industrial Light & Magic (ILM), Cartoon Network, Pixar, Blizzard Entertainment, Tippett Studio, MPC, and Filmworks/FX. 

Founded in 1980 by computer artists Edward Zajec, the Computer Art MFA program at Syracuse University consists of 60 credit hours completed over three years. Focus areas include Computer Animation; VFX; Sonic Art; Gaming; Physical Computing; Software Art; Electronic Objects; and Multi-Channel Installation. 

All students may participate in the residency program in LA known as the Turner Semester. All MFA students also have 24/7 access to computer art facilities; audio production, video post-production, and recording studios; dedicated Apple Mac Pro workstations; video camcorders and field audio recorders; and facilities outfitted with range of industry software and physical computing gear.

The Computer Art MFA program at Syracuse University culminates with an oral examination, final project, and presentation. Graduates are prepared to pursue advanced roles in all areas of entertainment, game design and development, advertising, education, and research.  

Program alumni have been hired at major networks and studios such as Industrial Light & Magic (ILM), Cartoon Network, Pixar, Blizzard Entertainment, MPC, Sony Pictures Imageworks, Filmworks/FX, and Tippett Studio. 

Founded in 1870, Syracuse University is an R1 research university that serves approximately 22,000 students from all 50 states and 120 countries. The school provides more than 500 majors, minors, and advanced degree programs across 13 colleges and schools. In addition to campuses in Syracuse, Manhattan, DC, and Los Angeles, Syracuse University operates overseas centers in Chile, London, France, Spain, Italy, and Poland. Syracuse University is accredited by the Middle States Commission on Higher Education (MSCHE). 

36. Harvard University, Cambridge, Massachusetts (Top 40% of colleges considered)
Harvard University

The Department of Art, Film, and Visual Studies (AFVS) at Harvard University emphasizes an interdisciplinary approach to visual arts studies. This means students can concentrate in just about any area of visual arts. Examples include animation, filmmaking, video art, drawing, painting, and visual studies. Students in all concentrations have the opportunity to work with faculty in studios and focused seminars to reach their goals. 

The AFVS Department is housed in the Carpenter Center for the Visual Arts—the nation’s only Le Corbusier building. In addition to the Carpenter Center, AFVS courses are held in Sever Hall—a National Historic Landmark, and Linden Street Studios—a designated space for faculty members, upper division students, and practicing artists). 

For students who would like to pursue animation, the Department of Art, Film, and Visual Studies provides courses that allow students to customize their study plan. Examples include Fundamentals of Animation; Experimental Animation; Intermediate Animation; Film and Visual Studies Workshop; Embodied Practices: Coding and Interactivity for Artists; Advanced Projects in Time-Based Media; Contemporary Moving Image Practices; Adventure and Fantasy Simulation 1871-2036; Film Sound/Film Music; The Art of Film; Immersive Experience as Art; Film Study Center Non-fiction Filmmaking Workshop; A Video Toolbox; Drawing as a Visual Language; AI and Art; and Proseminar in Film and Visual Studies. 

Leading to a BA with a concentration in Art, Film, and Visual Studies, the program culminates with a final project and presentation. Graduates of the AFVS programs at Harvard University are prepared to pursue careers in all areas of animation and film production. Program alumni have also gone on to teach or start their own independent studios. 

Founded in 1636, Harvard University is the oldest institution of higher education in the U.S. Nearly 20,700 faculty and staff serve approximately 25,600 students enrolled in hundreds of programs across 13 degree-granting Schools and the Harvard Radcliffe Institute. Harvard University is accredited by the New England Commission of Higher Education (NECHE).

37. Milwaukee Institute of Art and Design, Milwaukee, Wisconsin (Top 40% of colleges considered)
Milwaukee Institute of Art and Design

Milwaukee Institute of Art and Design (MIAD) is Wisconsin’s only four-year private nonprofit college of visual art and design. Through internships and the creative development program at the school’s Lubar Innovation Center (LIC), students have opportunities to gain real-world experience with leading organizations, companies, and studios. Examples include Harley-Davidson, Kohler, the Milwaukee Ballet, Carmex, Johnsonville, Milwaukee Business Journal, Gallery at The Ave, 3rd St. Market Hall, Ninewise Publishing, Herzfeld Foundation, Imagine MKE, and The Marcus Corporation.

For students interested in animation, Milwaukee Institute of Art and Design recently launched an Animation track within the Illustration BFA program. Both Illustration and Animation students will take courses that explore 2D, animation, video games, 3D animation, virtual reality, and interactive animation. Animation track students can create an additional focus area through studio elective requirements. 

Course examples for the program include 3D Modeling and Animation; Systems of Drawing; Visual Development and Storytelling; Digital 2D; Visual Language; Interactive and New Media; 2D Motion Fundamentals; Illustration I-III; Advanced Figure Drawing; and Animation Professional Practice. 

The culminating experience for this 120 credit-hour program is the thesis project completed across two courses. Students will work individually or in teams to produce an industry-ready animation project to be presented at the Milwaukee Institute of Art and Design Thesis Exhibition. 

Graduates of the Illustration BFA/Animation program are prepared to pursue careers in entertainment, games, advertising, architecture, medical, education, legal, news media, graphic design, and more. Program alumni have been hired at Amazon Studios, HBO, Variety, Nike, and The New Yorker. Some MIAD alumni have also launched their own studios and freelance businesses. 

Other MIAD graduates have been hired at places such as Harley-Davidson, Milwaukee Tool, and Kohl’s; Milwaukee’s top eight advertising agencies; five of the top seven architectural firms in the state; and galleries and museums worldwide. 

Milwaukee Institute of Art and Design was established in 1974. The school serves approximately 900 degree-seeking students, 600 pre-college students, and 250 outreach/special programs students. Degree-seeking students have access to seven degree programs, five studio minors, and nine liberal studies minors. The school’s affiliation with Marquette University also provides access to additional courses in the humanities and sciences. 

Milwaukee Institute of Art and Design is accredited by the National Association of Schools of Art and Design (NASAD) and the Higher Learning Commission (HLC). The school is also a member of the Association of Independent Colleges of Art and Design (AICAD)—a consortium of 39 leading art schools in the U.S. and Canada. 

38. Chapman University, Orange, California (Top 40% of colleges considered)
Chapman University

Chapman University (Chapman) is home to one of the world’s top 10 film schools. Serving around 16% of all students enrolled, Chapman’s Dodge College of Film and Media Arts (Dodge College) attracts award-winning actors, directors, and producers such as Jon Batiste, Natasha Lyonne, Brit Marling, Alexander Payne, Billy Ray, Lauren Faust, John Musker, and Brenda Chapman. Together, these industry professionals provide master classes, one-on-one mentoring, workshops, and more. 

Dodge also regularly welcomes guest speakers such as Michelle Yeoh, Oliver Stone, Barry Jenkins, Judd Apatow, Brendan Fraser, and Alejandro G. Inarritu. 

One of the first major film schools to implement a hyper-realistic LED screen, Dodge plans to open a state-of-the-art virtual studio (Innovation Hub), which will link students with future advancements in the entertainment world. Other Dodge facilities include the collaborative space known as the Digital Media Arts Center (DMAC); Chapman Studios West; and Marion Knott Studios.

Inspired by the creative spaces at major studios such as Disney, Pixar, Microsoft, and Google, the DMAC is an 18,000 square-feet space that features a 2D Animation Lab; a traditional skylit art studio with 25 workstations; a 100-seat screening room; a 1,500 square-feet directing stage; two digital arts labs with the latest Maya software for 3D design and animation; a full 65-blade render farm powered by Quanta and Intel Xeon computers; and 10 private digital arts editing suites. 

Chapman Studios West is a 38,000 square-feet building that supports Dodge College’s documentary filmmaking program. Additional spaces include a 50-seat 900 square-feet screening room; a 6,000 square-feet scene shop; and a 7,000 square-feet prop and set warehouse with over 18,000 pieces. 

Designed to function as a real-world working production studio, Marion Knott Studios is a 76,000 square-feet space that houses state-of-the-art facilities such as 36 individual editing suites; a production design studio; cinematography and directing stages; computer labs; hair and makeup rooms; a media library; audition rooms; a set design shop; mixing studios; a production management office; and a 500-seat theater. Across facilities, students have unlimited access to industry software and tools such Houdini, Toon Boom, ZBrush, Nuke, Adobe, Unreal Engine, Maya, Blender, and Rokoko. 

In addition to extensive production facilities and resources, Chapman’s Dodge College provides immersive programs that combine filmmaking, filmmaking history, animation, writing, screenwriting, advertising, PR, and producing. A popular option for animators is the Animation and Visual Effects (AVE). 

Leading to a BFA, the AVE program allows students to focus in CG Animation, 2D Animation, or Visual Effects. Note that course requirements and electives may overlap. Course examples for the CG Area include 3D Computer Graphics I-II; Storytelling in Animation and Visual Effects; Advanced Pre-Visualization for Motion Pictures; Pinocchio and Co: The Puppet Across Media; Advanced Character Animation for CG; History and Aesthetics of Animation and Visual Effects; Storyboarding and Story Reels; Character Design; Animation and Visual Effects: Evenings with the Experts; Short-Form Film and TV Analysis; Production Design for Animation and Visual Effects; Cinematography; and Audio Techniques. 

2D students will take courses such as Advanced Storyboards and Character Layout; Figure Drawing for Animators; Production Design for Animation and Visual Effects; Writing for Animation; 2D Computer Graphics I-II; Mechanics of Motion; Writing for Film and TV; Animation and Visual Effects: Evenings with the Experts; Audio Design; Color and Design: Principles and Practice; and Character Design. 

In the Visual Effects area, students will take courses such as Advanced Visual Effects Production and Workflow; Compositing for Visual Effects; Advanced Pre-visualization for Motion Pictures; Virtual Production Workshop for Animation and Visual Effects; Unreal Engine for Filmmakers; Advanced 3D Computer Graphics for Visual Effects; and On-Set and Post-Production Visual Effects Supervision. 

All Dodge College AVE students will complete Senior Thesis I: Concept Development; Senior Thesis II: Pre-Production and Production I; and Senior Thesis III: Production II and Post-Production. 

During the final years of the AVE program at Chapman University, all students may complete an internship with Disney, Pixar, DreamWorks, Nickelodeon, or Blizzard Entertainment, among others. All Dodge College students also have the opportunity to study abroad at Gobelins Paris, and in places such as Mozambique, Japan, New Zealand, Thailand, Peru, or Italy

Across programs, AVE students may participate in student clubs such as the Chapman Animation and Visual Effects Club; the Virtual Reality/AR Club; or The Collective. 

Graduates of the AVE BFA program at Chapman University are prepared to pursue careers across the animation/film, television, and game industries, among others. Program alumni can be found at places such as Nickelodeon, Sony Pictures, Marvel, DreamWorks, Blizzard Entertainment, DNEG, PlayStation, Netflix, Bento Box, Lightstorm Entertainment, The Third Floor, and Frame48. 

Chapman University was founded in 1861 as Hesperian College. Originally located in Woodland, California, the school is an R2 research institution with a focus on entertainment, business, and technology. Approximately 10,000 Chapman students have access to more than 200 programs of study across 11 colleges and schools. Chapman University is accredited by the WASC Senior College and University Commission (WSCUC).

39. Rensselaer Polytechnic Institute, Troy, New York (Top 40% of colleges considered)
Rensselaer Polytechnic Institute

Rensselaer Polytechnic Institute (RPI) is one of the oldest technical universities in the U.S. In addition to being a leader in engineering and computer science programs, RPI focuses heavily on experiential learning through paid co-op experiences, summer research fellowships, and undergraduate research. This allows students enrolled in all RPI schools to gain real-world experience with major companies and organizations in New York and across the region. 

The School of Humanities, Arts, and Social Sciences (HASS) at Rensselaer Polytechnic Institute is an interdisciplinary Houdini Certified School that houses the Departments of Communication and Media; Arts; Science and Technology Studies; Economics; Games and Simulation Arts and Sciences (GSAS); and Cognitive Science. Programs for animators are housed in the Department of Art and the Department of GSAS. 

Department of Arts program options include the BS, PhD, and 16 credit-hour minor in Electronic Arts. Program options in the Department of GSAS include the BS in Games and Simulation Arts and Sciences. 

RPI is a designated New York State Center of Excellence in Digital Game Development. The school’s GSAS BS has six concentration options including Electronic Arts; Computer Science; Music; Writing; Cognitive Science; and Management. With a curriculum that focuses on the animated and visual components of games, the Electronic Arts concentration is ideal for animators. 

The program provides advanced coursework in 3D animation, visual effects (VFX), character modeling, rendering, and lighting. Course examples for the program include 2D Experimental Animation; 3D Animation; Graphic Storytelling; Game Animation; 3D Digital Modeling; Animation Production; 3D VFX; Interactive Visualization; 3D Technical Direction; Art in Context; and Advanced Digital Imaging. 

The GSAS BS program at Rensselaer Polytechnic Institute culminates with a final project and presentation. Graduates are prepared to pursue careers in animation, interactive simulation and visualization, and game design and development. Program alumni can also pursue graduate study in areas such as game design artificial intelligence (AI), computer science, and fine arts. 

The Electronic Arts (EART) program at RPI focuses on theory and practice. All students have opportunities to work one-on-one with faculty. BS students may select from five concentrations including Animation and Algorithmic Art; Sonic Arts; Integrated Visual Art; Video, Performance and Social Practice; and DIY (Do It Yourself). All students (BS, PhD, and minor) have access to resources such as the Experimental Media and Performing Arts Center (EMPAC), the Center for Deep Listening (CDL), the CRAIVE Lab, and the Emergent Reality Lab (ERL).

Across undergraduate programs students also have access to courses such as 2D Experimental Animation; Graphic Storytelling; 3D Animation; Interactive Arts Programming; Animation Production; Art and Coda and Interactivity; 3D Digital Modeling; Experimental Game Design; Advanced Digital 3D Projects; 3D VFX; Digital Imaging; Digital Filmmaking; Basic Drawing; and Introduction to Game Art. 

The EART BS culminates with the Senior Thesis worth eight credit hours. Students will complete this final project across the Creative Seminar I and II courses. Upon completion, projects will be presented in a public exhibition designed and marketed by the students.

Graduates are prepared for to pursue careers as animators, game artists, storyboard artists, advertising animators, and educators, among others. Program alumni have been hired at companies and studios such as DreamWorks Animation, Microsoft, Hasbro, Amazon, Google, AMC Networks, IBM, Meta, The Creative Advantage, Branch VFX, 1st Playable, F2 System, Something Digital, and FDM Group. 

The EART PhD program at Rensselaer Polytechnic Institute is one of the first programs of its kind. Consisting of 48 credit hours, this interdisciplinary program allows students to select courses from animation, performance, video, computer science, architecture, communication studies, and more. Required courses include Electronic Arts Overview; Research Methods; and the Arts Graduate Colloquium.

The EART PhD Dissertation (final project) for the program, culminates with a gallery show or performance. Graduates are prepared to pursue leadership roles in the entertainment industry, game design and development, advertising, research, and education. RPI alumni have been hired at places such as Raytheon, Apple, Google, Adobe, Microsoft, Dell, Oracle, and Boeing. 

Established in 1824, Rensselaer Polytechnic Institute is the nation’s first technological research university. Serving approximately 6,970 students, RPI provides more than 145 undergraduate, graduate, and doctoral programs across five schools. Rensselaer Polytechnic Institute is accredited by the Middle States Commission on Higher Education (MCSHE) and the Accreditation Board for Engineering and Technology (ABET). 

40. The DAVE School, Orlando, Florida (Top 40% of colleges considered)

The DAVE School consists of an 18,000 square feet facility that sits on the backlot of Universal Studios Florida. The learning environment features 24/7 access to interactive labs; a Vicon motion capture system; 3D printing and VR/AR labs; and a dedicated virtual and real-time production stage. With a focus on games and digital animation and visual effects (DAVE), the school provides formal programs in FX Production; Game Production; Game Production in Simulation and Immersive Technology; Visual Effects Production; Virtual Production; and Digital Arts. 

Ideal options for animators include the Digital Arts and Technology BS with concentrations in Visual Effects (VFX) Production, Game Production, and Virtual Production; and the VFX Production, Game Production, and Virtual Production diploma programs. The VFX Production and Game Production diplomas take 12 months to complete. The Virtual Production diploma takes 18 months to complete. The BS takes 36 months to complete. All options are fully on-campus, with winter, spring, summer, and fall start times. 

The Digital Arts and Technology BS requires 125-129 credit hours of study. The program begins with general education courses such as Cultural Studies; Public Speaking; Ethics and AI; Psychology of Emotion and Motivation; Visual Culture: Media, Art, and Technology; 3D Geometry; Communication in Cultural Settings; and Cyberpsychology. While courses may vary between concentrations or overlap, all students will complete 3D Animation: The Art of Motion. 

VFX Production students will take other courses such as Advanced VFX Pipelines and Studio Production; Drawing for Animators; AI Principles in CGI Production; and Motion Picture Editing and Workflow. Game Production students will take other courses such as Game Asset Creation and Immersive Technologies; Character Animation; Real-Time Technologies and Studio Production; and Creature Creation and Animation. 

Virtual Production students will take courses such as Compositing and VFX: Principles of Integration; AI Principles in CGI Production; Unreal Cinematography; and On-Set Virtual Production. Across concentrations, students will complete several projects, a professional portfolio, and demo reel to graduate. 

The VFX Production diploma program at The DAVE School skips the general education courses and dives right into studio learning with project-based workflows. Students in this 60 credit-hour program will explore 3D animation; organic modeling and digital sculpting in ZBrush; the art and science of lighting, texturing, and look development; and the principles of hard surface modeling. The top software programs for this program include After Effects, Unreal Engine, and Maya. 

In the last three months of the DAVE School VFX Production program, students will complete pre-production, production, and post-production for two projects. Students graduate with a demo reel and professional portfolio. 

The 60 credit-hour Game Production program also begins with major courses and in the same areas of exploration as the VFX program. Students will also learn about character, prop, and environment modeling; rigging; level design; and visual effects. Utilized software includes After Effects, Maya, and Unreal Engine, among others. 

At the end of this collaborative program, students will work in teams on the development and pre-production of a game through the Alpha, Beta, and Gold Production levels. Projects result in a final in-house game release that will become part of the students’ permanent demo reel. 

The Virtual Production diploma is the DAVE School’s flagship program. Consisting of 90 focused credit hours completed over 18 months, the curriculum for the VP diploma is a combination of all coursework from the VFX Production and Game Production diploma programs. In the final six months of the program, students will develop two VFX projects. Students will also complete a game project from conception to in-house release. Final projects culminate with a professional demo reel. 

DAVE School graduates are prepared to pursue any role in the entertainment or games industries. Program alumni have been hired at major studios such as MPC and Brown Bag Films. Some DAVE School alumni have also gone on to launch their own independent studios or freelance businesses. 

The DAVE School was founded as the Digital Animation & Visual Effects School on June 8, 2000 by two industry executives. Today, the school serves around 1,000 students enrolled in six programs leading to a bachelor’s degree or diploma. As an academic unit of NUC University, The DAVE School is accredited by the Middle States Commission on Higher Education (MCSHE). 

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