2025

What are the best animation bachelor's of fine arts programs in the U.S. for 2025?

Top 50 Animation BFA Degree Programs – 2025 College Rankings
RankingSchoolState
1California Institute of the ArtsCalifornia
2Savannah College of Art and DesignGeorgia
3Ringling College of Art and DesignFlorida
4University of Southern CaliforniaCalifornia
5School of Visual ArtsNew York
6Rhode Island School of DesignRhode Island
7Pratt InstituteNew York
8GnomonCalifornia
9New York UniversityNew York
10Brigham Young UniversityUtah
11Rochester Institute of TechnologyNew York
12DePaul UniversityIllinois
13Carnegie Mellon UniversityPennsylvania
14Academy of Art UniversityCalifornia
15The Ohio State UniversityOhio
16School of the Art Institute of ChicagoIllinois
17University of Central FloridaFlorida
18Otis College of Art and DesignCalifornia
19California College of the ArtsCalifornia
20San Jose State UniversityCalifornia
21Massachusetts College of Art and DesignMassachusetts
22Minneapolis College of Art and DesignMinnesota
23Arizona State UniversityArizona
24California State University, FullertonCalifornia
25Columbus College of Art and DesignOhio
26Columbia College ChicagoIllinois
27The New School's Parsons School of DesignNew York
28Florida State UniversityFlorida
29DigiPenWashington
30Maryland Institute College of ArtMaryland
31California State University, Long BeachCalifornia
32University of Colorado DenverColorado
33College for Creative StudiesMichigan
34Cleveland Institute of ArtOhio
35University of North Carolina School of the ArtsNorth Carolina
36Rocky Mountain College of Art and DesignColorado
37Laguna College of Art and DesignCalifornia
38Kansas City Art InstituteMissouri
39Fashion Institute of TechnologyNew York
40Ball State UniversityIndiana
41Northeastern UniversityMassachusetts
42Sam Houston State UniversityTexas
43Louisiana State UniversityLouisiana
44Bowling Green State UniversityOhio
45University of South FloridaFlorida
46Syracuse UniversityNew York
47Milwaukee Institute of Art and DesignWisconsin
48Kennesaw State UniversityGeorgia
49Chapman UniversityCalifornia
50University of Illinois at ChicagoIllinois

For our undergraduate degree rankings, we have evaluated animation schools and programs with the best Bachelor of Arts (BA), Bachelor of Fine Arts (BFA), and Bachelor of Science (BS) options. To determine which degree matches your career goals, it is important to understand how each qualification differs.

The Bachelor of Arts (BA) degree is the principal liberal arts degree. Most BA programs require 30-some or 40-some credits, which leaves plenty of flexibility in the form of free electives. BA students can use the free electives to sample widely from other course offerings or to earn an additional credential (a second major, a minor, or some combination of additional credentials).

The Bachelor of Science (BS) degree is offered in areas such as Computer Science, Mathematics, Psychology, Statistics, and each of the natural sciences. The BS is best suited to the student who wants to focus more on courses in the major and on 'collateral' courses (like chemistry or mathematics for a major in Geological Sciences) and is willing to give up some of the flexibility of the BA in return for the greater focus.

The Bachelor of Fine Arts (BFA) degree is considered the most prestigious bachelor's degree that you can receive in the visual arts. This option is for students who wish to gain as much experience and skill in the arts as possible.

Below are the Top 50 Animation BFA Programs for 2025.

1. California Institute of the Arts, Valencia, California
California Institute of the Arts

California Institute of the Arts (CalArts) provides programs that combine a liberal arts curriculum and mentoring, with immersive coursework in film and video. Housed in CalArts’ largest department—the School of Film/Video (F/V), all programs allow students to explore multiple modes of moving image. Examples include animation, live-action, and documentary filmmaking. 

Other program features include courses led exclusively by working artists, filmmakers, and technicians; famous alumni such as Tim Burton (Beetlejuice, Edward Scissorhands, Ed Wood), John Lasseter (Cars, Toy Story), and Chris Buck (Frozen); interactions with accomplished animators and filmmakers through the visiting artist series; field trips to demonstrations and screenings; and small class sizes. 

The School of F/V at CalArts also provides opportunities to study abroad in places such as Berlin, Paris, and Prague; paid internships through the Academy Internship Program (established by the Academy of Motion Picture Arts and Sciences); participation in the Bijou Festival at CalArts (attended by professionals in the animation, film, and television industries); collaborations with The Museum of Modern Art (MoMA), the UCLA Film and Television Archive, and the Montreal International Festival of New Cinema, among others; and the opportunity to present works at Sundance, Centre Pompidou in Paris, and New York Film Festival. 

At the undergraduate level, the School of F/V has two specific program options for animators: the Experimental Animation BFA and the Character Animation BFA. 

The Experimental Animation BFA focuses on animation approaches, techniques, and processes such as 2D animation, motion capture, performance animation, programming, digital production, stop motion, and installation. Independent study, seminars, lectures, and workshops supplement courses. 

Course examples for BFA students include Animation Production; Motion Controlled Animated Camera; Animal Anima; Absolute Animation Workshop; Sound for Experimental Animation I-II; Hybrid Imaging; Motion and Meaning; Experimental Characters; Animating Virtual Worlds in Real-Time; Loop Loop; Drawn Techniques for the Experimental Animator; Cartoon Logic; and Creating Augmented Reality Experiences. 

To enhance the curriculum, Experimental Animation BFA students may add a minor, pursue one of several interdisciplinary programs, or both. A popular option is the Digital Arts minor. This 18-unit program allows students to develop skills in areas such as computer programming, digital media and web development, video editing, and digital sound production. 

The CalArts Experimental Animation BFA program takes four years to complete. A final project and the creation of a professional portfolio are the culminating experiences for the program. 

The Character Animation BFA at CalArts is a four-year program that prepares students to work in traditional, computer graphic (CG), and independent animation. Course examples include 2D Character Animation I-III; Digital Methods; Animation Layout; Life Drawing I-II; CG Foundation; Acting for Animators; CG Character Modeling; Drawn Techniques for the Experimental Animator; CG Special Effects for Animated Films; Cinematography; Color as Storytelling; and Character Animation I-IV. 

Like Experimental BFA students, Character Animation students may enhance the program by pursuing one of several interdisciplinary programs, adding a minor, or both. The Character Animation BFA at California Institute of the Arts culminates with an individual short and professional portfolio. 

Graduates of the creative programs at California Institute of the Arts have found success in animation, film and video, advertising, music, acting, graphic design, theater, and more. Examples of companies that hire CalArts graduates include Pixar, NBCUniversal, Disney, Illumination, Sony Animation, Netflix, Warner Bros., Capitol Records, Google, and Apple. 

Many CalArts alumni have also gone on to launch their own studios and other entertainment businesses. Examples include Handbuilt Studio, Clay and Kelsy Instruments, Minimal Audio, and Scale Navigator. 

2. Savannah College of Art and Design, Savannah, Georgia
Savannah College of Art and Design

Savannah College of Art and Design (SCAD) operates the world’s largest university-run film festival. With attendance exceeding 63,000 annually, the eight-day Savannah Film Festival has welcomed Academy Award-winning guest speakers such as Mahershala Ali, Holly Hunter, and Jeremy Irons, along with directors such as Oliver Stone and Christopher Miller. All SCAD students may participate in the festival, which also features workshops, lectures, and networking opportunities. 

SCAD students also have access to nearly one million square feet of dedicated film and television production space including Savannah Film Studios—one of the largest university film studios in the U.S.; the 65,000 square feet SCAD Digital Media Center; Lucas Theatre for the Arts; and the 82,000 square feet SCAD Museum of Art. Built on a historical site, the museum hosts exhibitions, screenings in an onsite theater, and master classes with industry professionals and visiting artists. 

Savannah College of Art and Design is also home to the School of Animation and Motion. Serving approximately 1,985 students, the school’s Animation program has BFA, MA, and MFA pathways. In addition to access to all SCAD facilities, the Animation program provides 24/7 access to more than 800 networked computers; instruction by artists from major studios and productions such as Ice Age, Pocahontas, and The Lion King; and the opportunity to participate in SCAD Study Abroad in Lacoste, France.

The Animation BFA program at Savannah College of Art and Design provides the opportunity to enroll in Gradpath@SCAD. This unique program allows students to earn a BFA/MA or BFA/MFA at an accelerated pace. Students in the BFA/MA program may complete this combined degree in less than four years. The BFA/MFA can be completed in five years or less. 

The 180 credit-hour Animation BFA is available at SCAD’s Atlanta and Savannah campuses. The major curriculum for the program consists of 80 credit hours, including concentrations in 2D Animation; 3D Character Animation; Technical Animation; and Storytelling and Concept Development. Students will take 15 credit hours of free electives. To enhance the degree, the program allows for a minor. 

Ideal minors that complement the program include Character Technical Direction; Motion Media Design; Visual Effects (VFX); Illustration for Entertainment; and Technical Direction. 

Across concentrations, Animation BFA students can expect to take courses such as Inventing Environments; Reading Films; Digital Communication; Visual Culture in Context: Making Modernities; Storyboarding Essentials; Collaborative Experiences in the School of Animation and Motion; 3D Character Animation: Creatures and Quadrupeds; Collaborative Experiences: 2D Production Pipeline; Story and Concept: Animation Character and Creature Design; Technical Animation: Digital Modeling for Environments and Props; and Story and Concept: Visual Design and World Building. 

Each student in the SCAD Animation BFA program will complete three capstone courses including Animated Capstone Film Preproduction, Production, and Postproduction. An optional internship is also part of the program. 

Graduates of the Animation programs at Savannah College of Art and Design are prepared to pursue titles such as 2D Animator, 3D Animator, Digital Modeler, Storyboard Artist, Character FX Artist, Lighting Director, Animation Producer, Character FX Technical Director, and many other leadership roles. 

Major studios and networks routinely hire SCAD Animation alumni. Examples include Cartoon Network, Electronic Arts (EA), Pixar, Sony Pictures Imageworks, 20th Century Fox, Epic Games, Walt Disney Animation Studios, DreamWorks, Nickelodeon, Lucasfilm Animation, and Xbox Game Studios. 

3. Ringling College of Art and Design, Sarasota, Florida
Ringling College of Art and Design

Ringling College of Art and Design (RCAD) is Florida’s only post-secondary institution dedicated exclusively to teaching art and design. One of the school’s most popular programs is the Computer Animation BFA. Established in 1990, this 120 credit-hour program opens the door to coveted internships with places such as Pixar, DreamWorks, Sony Pictures, Nickelodeon, and Walt Disney Animation Studios. Thanks to RCAD’s industry relationships, students also have the unique opportunity to engage in fourth-year critiques with professionals from these and other major studios. 

Other program features include courses taught by animation industry veterans; guest speakers from major studios; real-world projects with area businesses; and participation in the RCAD initiative INDEX (Industry Experience). Developed in partnership with The Patterson Family Foundation, INDEX provides experiential learning opportunities from additional internships to competitions sponsored by major clients and brands. INDEX also helps students with resume and portfolio-building.  

The Computer Animation BFA program at Ringling College of Art and Design highlights 48 credit hours in the major and the Media Arts First Year Community (MA-FYC) consisting of 18 credit hours. Course examples for the MA-FYC include 2D Design; Figure Drawing I-II; 3D Design; and Perspective Drawing I. 

With 12 credit hours of open electives, BFA students can enhance the curriculum by developing skills in additional areas of art and design. Examples of required major courses include Computer Animation I-VI; Visual Development for Computer Animation I-II; Traditional Animation I-II; Story Development I-III; and Animation Preproduction. 

The culminating experience for the RCAD BFA program is the Thesis Project in Computer Animation, which incorporates animation methods, technologies, and sound to demonstrate proficiency in all areas of computer animation. Students will present and defend their work. 

For students seeking a program that explores animation and other areas of art and design, Ringling College of Art and Design has a Motion Design BFA that explores 2D and 3D animation, storytelling, visual effects (VFX), sound design, stop motion animation, and graphic design. Other program features include opportunities to develop creative projects in teams; participation in the ART Network Group; access to the state-of-the-art Studio 314; and the FutureProof Conference. 

This week-long event, hosted by the Department of Motion Design, consists of workshops, presentations, technical demos, and other activities designed to enhance the Motion Design curriculum. Past and recent speakers include artists and others from places such as Nickelodeon, CNN, Disney Live Entertainment, Telemundo, FutureDeluxe, and Hornet. 

The RCAD Motion Design BFA requires 120 credit hours, including 39 in the major, 12 regular electives, and 12 open electives. Other credits come from liberal arts, general education, art and design history, and First Year Community (FYC). Major course examples include Design in Sequence for Motion; 2D Animation; 3D Animation; Animation Techniques; Branding and Visual Systems; Design Fundamentals for Motion; Concept Development I-II; Advanced 2D Animation; and Advanced 3D Animation. 

Elective examples include Persuasive Messaging in Motion; Digital Compositing for 2D; Experimentation in Motion; Digital Compositing for 3D; Styleframe Development in Motion; Project Mapping; Advanced Motion Design Techniques I-II; and Advanced Animation Techniques. 

The culminating experience for the Motion Design BFA program at Ringling College of Art and Design is the senior project consisting of two courses: Production Studio and Experimental (with presentation). 

Graduates of the Computer Animation and Motion Design BFA programs at Ringling College of Art and Design are prepared to pursue careers across all areas of animation, film, television, and other related fields. Program alumni can be found at places such as Pixar, MPC, Walt Disney Animation Studios, Sony Pictures Imageworks, Weta FX, Electronic Arts (EA), DreamWorks Animation, LAIKA, Cartoon Network, Lucasfilm, Nickelodeon, Riot Games, Blizzard Entertainment, Reel FX, Hasbro, and Psyop. 

4. University of Southern California, Los Angeles, California
University of Southern California

University of Southern California (USC) is home to the School of Cinematic Arts (SCA). Founded in 1929, the school houses state-of-the-art facilities and equipment accessible to all animation students. One of the many standouts among SCA’s facilities is the brand new main complex. This creative space features all digital classrooms, animation production studios, post-production suites, soundstages, mixing theaters, fabrication spaces, research labs, and screening rooms that seat up to 400 people. 

The Robert Zemeckis Center for Digital Arts in the School of Cinematic Arts provides additional production spaces, motion capture suites, and Trojan Vision—the University's full-service television station with programming that reaches homes across LA and many national and international outlets. USC School of Cinematic Art students also have access to the Ganek Immersive Studio; Cintiq and computer labs; and an IMAX theater.

Across SCA programs, students can collaborate with peers in other USC schools such as Roski School of Art and Design, Viterbi School of Engineering, the School of Architecture, and Thornton School of Music. Other SCA features include guest speakers; courses taught by seasoned filmmakers and other industry professionals; and the student-organized USC Animation Studio Day, where students can meet with studio representatives to present their portfolios, discuss internships, and consider job opportunities. 

Also within USC’s School Cinematic Arts is The John C. Hench Division of Animation + Digital Arts (Hench DADA), which houses a STEM-coded Animation + Digital Arts BFA. This four-year program provides formal concentration options. Examples include Character Animation, Interactive Animation, VFX, Immersive Media, Documentary Animation, 3D Computer Animation, Motion Graphics, Visualizing Science, and Experimental Animation. 

In addition to a concentration, BFA students will complete courses such as Story Structure for Animation; Reality Starts Here; 3D Character Performance Animation; Two-Dimensional Art Workshop; Cinematography for Animators; History of Animation; and Professionalism of Animation. Electives allow students to develop skills in additional areas of animation. 

Elective examples include Live Action Integration with Visual Effects; 3D Animation for Motion Graphics (C4D); Production Design for Animation Projection Mapping Design and Production; Demystifying the TV Animation Pipeline; Real-Time Animation (Unreal Engine); Experiments in Immersive Design; Procedural Animation (Houdini); Pipeline and Character Modeling for Animation; and The World of Visual Effects. 

During the second semester of year three, and in year four of the program, students will complete Ideation + Pre-Production, along with two Senior Project courses resulting in a fully rendered, animated piece, with soundtrack. Final projects are presented to a committee for critique and approval.

Graduates of the Animation BFA programs at the University of Southern California are prepared to pursue careers in the entertainment industry, games, and advertising, among others. Program alumni have been hired at major studios such as Industrial Light & Magic (ILM), DreamWorks Animation, Nickelodeon Animation Studios, Digital Domain, Pixar, Illumination, and Sony Pictures. Many USC alumni have gone on to launch their own studios or freelance businesses. 

5. School of Visual Arts, New York, New York

School of Visual Arts (SVA) hosts an annual festival known as the After School Special. This decade old event highlights the work of some of SVA’s most accomplished alumni in animation, film, television, and visual effects (VFX). In addition to the After School Special, School of Visual Arts houses one of the nation’s largest animation departments. 

Serving approximately 760 animation students, the Animation Department at SVA provides two undergraduate programs for animators including BFAs in Animation, and 3D Animation and Visual Effects. Both programs provide hands-on experience with latest industry software including Adobe Animate, Storyboard Pro, After Effects, Toon Boom Harmony, and Maya.

BFA students also benefit from relationships with independent animators across New York and alumni-owned studios such as Titmouse, Augenblick, and Plymptoons; and mentorships with accomplished directors, character designers, and VFX artists.

Across programs, students will take courses such as Gesture Drawing; Python Scripting for Maya Artists; Sonic Storytelling; VFX and Compositing I-II; Visual Development; History of Animation I-II; Life Drawing: Figure, Form and Function; Advanced Animation Workshop I-II; and Animation Workflow. 

The culminating experience for the Animation BFA is the thesis and presentation. 3D Animation and Visual Effects students will have the option to complete a thesis in computer animation or visual effects and compositing. 

Graduates of the Animation Department at SVA are prepared to pursue careers in all areas of animation, film, VFX, and more. They can be found at DreamWorks, Lucasfilm Animation, Cartoon Network, Warner Bros. Animation, Nickelodeon, Sony Pictures Animation, and Disney Animation Studios. Some alumni have also gone on to land positions at established independent studios, or they have launched their own. 

6. Rhode Island School of Design, Providence, Rhode Island
Rhode Island School of Design

Rhode Island School of Design (RISD) opened its doors in the late 1800s with a mission to support Rhode Island’s growing jewelry and textile industries. The first courses of study at RISD focused in two areas: Freehand Drawing and Painting, and Mechanical Drawing and Design. Today, the school caters to artists of all kinds including from sculptors to animators. 

All programs provide hands-on learning with access to state-of-the-art production studios; Macintosh and CGI workstations equipped professional editing and production software; sound mixing studios; and digital editing rooms. RISD students also benefit from collaborative study; experimental projects; workshops; the First Year in Florence program; and internship opportunities with local and national studios. 

Rhode Island School of Design is also home to the Film/Animation/Video (FAV) Department. Serving approximately 150 students, the department houses the FAV BFA program, which combines animation, live-action, and open media. While students may specialize in any of the three areas, all students must complete first year studios in Experimental and Foundation Studies (EFS). Students will also take liberal arts courses to supplement studio studies. 

Course examples for the RISD FAV BFA include Puppetry; Character Animation; Topics in Movement: Performance Assemblages; Animation Practices; Storyboarding; Intermediate Studio: Animation; Directing Cinema; Stop-Motion Animation; Computer Generated Imagery 3D; Experiments in Stop-Motion Animation; Experimental Film Techniques; Digital Effects and Compositing for the Screen; Computer Animation: Integrated Techniques; Advanced Stop-Motion Animation; and Character Design. 

In the final year of the FAV BFA program at RISD, students will produce an independent project from idea to finished product. Students will receive critiques and individual guidance weekly from established industry professionals. Class meetings for the year will focus on group critiques, film screenings, and specialized technical workshops.

The year culminates with a professional reel, portfolio, and the RISD Senior Festival. Held in May, this public event allows students to network and present their final animated or live action films. 

Graduates of FAV BFA program at the Rhode Island School of Design have gone on to create, direct and/or produce animated films and series such as Family Guy (Seth Macfarlane, Creator), The Simpsons (Lance Wilder, Animator), and the Oscar-nominated animated short Feral (Daniel Sousa, Animator and Director). 

RISD graduates are also routinely hired at major networks and studios such as DreamWorks, HBO, Pixar, and PBS. Others have launched their own independent studios, freelance businesses, and production companies.

7. Pratt Institute, Brooklyn, New York
Pratt Institute

The School of Art (SoArt) at Pratt Institute (Pratt) houses eight departments and more than 30 degree, minor, and certificate programs. Students in all SoArt programs and departments benefit from the school's guest lecture series; frequent exhibitions; and courses led by creative professionals and scholars. 

For students seeking an undergraduate degree in animation, the SoArt Department of Digital Arts houses 2D Animation, and 3D Animation and Motion Arts BFA programs. Students in these programs benefit from small class sizes; frequent trips to festivals, screenings, exhibitions, and shows in New York City; collaborative projects; study abroad experiences in places such as Scotland and Germany; and access to digital computing facilities outfitted with state-of-the-art Apple computer stations and the latest industry software including Nuke, Adobe Suite, ToonBoom, TVPaint, ProTools, and Ableton. 

Other production spaces include Dragonframe stations; a green screen room; the stop motion studio; an audio editing suite; an experimental studio; and a spatial computing lab. Studio Crit—an additional space for critiques—hosts regular sessions that allow students to present projects to professors and peers for feedback.

The Department of Digital Arts at Pratt Institute also oversees an internship program designed specifically for digital artists. Throughout the academic year, the departments designated Internship Coordinator matches students with studios and companies in the New York metro area. This allows students to gain experience and skills in areas such as animation, game design, visual effects (VFX), motion graphics, and interaction design. 

The culminating experience for the 2D Animation and 3D Animation and Motion Arts programs at Pratt Institute is the senior capstone project. In semester six of the program, students will begin production with an animation development course. In semesters seven and eight, students will complete their capstone projects across the Senior Projects I and II courses. Projects must be portfolio quality to graduate from the program. 

Graduates are prepared to pursue positions in all areas of animation. Alumni have gone on to direct their own independent award-winning animated films and collaborate on many other celebrated animated projects. Pratt 2D and 3D graduates can also be found at places such as Nickelodeon, Disney, Titmouse, and Cartoon Network. 

8. Gnomon, Hollywood, California
Gnomon

Once called the “MIT of Visual Effects,” Gnomon is a competitive digital arts college the provides degree and certificate programs. The school also provides more than 100 individual courses and a preparatory program known as Foundation in Art and Design (FIAD). Open to high school graduates, the FIAD is a full-year, non-vocational program that provides an alternative to a traditional community college path. Students will immerse in foundational art and design studies, along with introductory courses in animation, game production pipelines, and the 3D software used in the visual effects industry. 

FIAD students may choose to focus on portfolio development; obtaining an entry-level position in animation, games, or visual effects; or transferring into a Gnomon degree or certificate program. The 12-term Digital Production BFA is a popular option. 

Consisting of 180 total units, the program includes 135 units in career-focused study and 45 in general education. Students may choose from three concentration options including Visual Effects Animation; Game Art; and 3D Generalist. Although the Visual Effects Animation concentration is a top choice for animators, all options provide intensive training in industry software such as Houdini, ZBrush, Unreal Engine, Nuke, Maya, After Effects, V-Ray, and Photoshop. All options also feature extensive animation coursework. 

Across concentrations, students have access to courses and electives such as History and Principles of Animation; Character Animation 1-3; Liquid Simulations; Animation and Visual Effects 1-2; Art of Compositing; Previsualization and Animatics; HD Digital Filmmaking for VFX; Maya Modules; Dynamic Effects 1-4; Storyboarding; Advanced Compositing; Motion Capture; Houdini 1-4; and Virtual Production. 

The culminating experience for the Digital Production BFA program at Gnomon is the creation of a professional demo reel. Students will complete the project across four courses (Demo Reel 1-4). 

Gnomon graduates are prepared to pursue careers across the entertainment industry. With a near 100% employment rate, Gnomon alumni can be found at places such as Marvel Entertainment, Walt Disney Animation Studios, DreamWorks, Industrial Light & Magic (ILM), Nickelodeon Animation, Weta FX, Blizzard Entertainment, Sony Pictures Imageworks, Electronic Arts (EA), Naughty Dog, Digital Domain, Riot Games, and Reel FX.

9. New York University, New York, New York
New York University

With locations in Abu Dhabi and Shanghai, along with 12 global academic centers and research programs across 25+ countries, New York University (NYU) sends more students overseas than any other American university. NYU Abu Dhabi serves approximately 530 students enrolled in 25 areas of study, while NYU Shanghai serves more than 1,600 students across 19 areas of study. Students across all NYU colleges, schools, and institutes are encouraged to participate in NYUs broad range of study abroad programs. This includes students in Tisch School of the Arts (Tisch). 

Founded in 1965, Tisch serves more than 4,000 students enrolled in BA, BFA, MA, MFA, MPS, and PhD programs. Programs are provided across four institutes including the Maurice Kanbar Institute of Film and Television; the Institute of Emerging Media; the Martin Scorsese Institute of Global Cinematic Arts; and the Institute of Performing Arts. 

Producing more than 5,000 films per year, the Maurice Kanbar Institute of Film and Television houses the Department of Animation and Digital Arts. Within the department is a Film and Television BFA with an Animation Area. Launched in 1980 with 80 students and five courses, the Animation Area was the first program to bring digital technology to Kanbar. Today, the Animation Area provides close to twenty different courses to more than 500 students from nearly every state and dozens of countries.  

The Animation Area at NYU Tisch provides instruction in 2D, 3D, and Traditional Animation. The program begins with animation fundamentals and progresses to intermediate animation, then advanced. Course examples include Experimental Animation; Drawing and Design for Animation; Stop Motion Animation; Visual Effects for Compositing; Special Topics in 3D Animation; Advanced Animation Production; Action Analysis I-II; Writing for Animation; and Animation: From Pitching to Pipeline to Production. 

In addition to providing in-demand courses, the Animation Area at NYU Tisch provides access to state-of-the-art facilities; interactions with guest speakers from the industry; participation in events hosted by the Student Animation League (SAL); and guidance, networking opportunities, and community spaces through the NYU Tisch Animation Alumni Association (AAA). 

Graduates of the Film and Television BFA (Animation Area) at NYU Tisch are prepared to pursue positions at studios across the U.S. and abroad. Some program alumni also go on to launch their own independent studios and freelance businesses. Graduates can be found at places such as Walt Disney Animation, Pixar, and DreamWorks.

10. Brigham Young University, Provo, Utah
Brigham Young University

Brigham Young University (BYU) is home to one of the nation’s most competitive animation programs. Established in 2010, the BYU Center for Animation accepts just 20-25 students each year. Students may gain entrance to this closed-enrollment program through BYU’s Animation BFA program or the Computer Science BS with an Animation and Games emphasis.  

Throughout the BYU Center for Animation program, students will gain hands-on experience through individual and collaborative projects; faculty mentoring; and internships with major studios such as DreamWorks, Pixar, and Disney. Students will also develop advanced design and software skills. In the junior or senior year of the program, students can specialize in anything from 3D animation to visual effects (VFX).  

Housed in the Design Department in the College of Fine Arts, the Animation BFA is a limited enrollment program that accepts just 75 students per enrollment period. In this 65 credit-hour program, students will explore areas such as 3D modeling, storyboarding, character animation, compositing, previsualization, lighting, special effects, materials/shading, technical animation, and concept art.  

Course examples include Experimental Animation and Production; Visual Development; Scripting for Animation; 3D Visual Effects; Technical Animation; The Joy and Beauty of Computing; Scripting for Animation; Advanced Shading; Pitching for Film and Games; Lighting for 3D Graphics; Visual Narrative; Intermediate 3D Computer Graphics; Animated Film Production 1-3; Advanced Storyboarding; Visual Development and Character Design; Directed Studies in Animation; and Business and Ethics in Animation.  

The culminating experience for all Animation programs is the Film Animation Capstone project completed across several courses. Films are submitted to national and international competitions. BYU animation students have won awards and received recognition from the Nickelodeon Film Festival; ACM Siggraph; Cannes Film Festival; the Academy of Television Arts and Sciences Foundation; Annecy Film Festival; the Electronic Entertainment Expo; and Houston WorldFest.  

Graduates of the Animation programs at Brigham Young University are prepared to pursue careers in the entertainment industry, game design and development, advertising, and many others. Program alumni have been hired at places such as Disney, Nickelodeon, Pixar, Industrial Light & Magic (ILM), DreamWorks, Blizzard Entertainment, Sony Pictures Animation, Hasbro, Riot Games, and Digital Domain. 

11. Rochester Institute of Technology, Rochester, New York
Rochester Institute of Technology

Rochester Institute of Technology (RIT) is the third largest source of undergraduate STEM degrees among all private universities in the U.S. In 1983, the school became the first university in the nation to offer a BS in Biotechnology, and it enrolls more female astrophysical sciences and technology doctoral students than any other institution. 

Rochester Institute of Technology also houses a School of Film and Animation, which is a designated Center of Excellence (COE) by Toon Boon. Part of the College of Art and Design, the school provides numerous opportunities to gain real world experience—all before graduation. 

For starters, RIT houses the fourth-oldest and one of the largest cooperative (co-op) education programs in the world. All students are required to complete at least one co-op before graduation. Next, School of Film and Animation students may participate in RIT’s Study Away: LA Program. This includes a semester away in Los Angeles, where students can work at top studios and entertainment companies.

Finally, the Coca-Cola Refreshing Films program gives students the opportunity to create content for the big screen. In 2022, RIT Film and Animation students won the program, and their short film ran nationwide in AMC and Cinemark movie theaters.

Other School of Film and Animation features include access to the 52,000 square foot MAGIC Spell Studios; classrooms and labs outfitted with state-of-the art equipment and the latest industry software such as Maya, Dragonframe, TVPaint, and Adobe Creative Suite; courses taught by award-winning industry professionals; and participation in Creative Industry Day which attracts representatives from film studios, design firms, and advertising agencies. 

Undergraduate BFA programs in the School of Film and Animation at RIT include a Film and Animation BFA that focuses on production, screenwriting, 2D animation, 3D animation, and stop motion animation; and the Film and Animation BFA with an Animation or Production option. The Animation option has three tracks including 2D Animation, 3D Animation, and Stop Motion. Across all programs, students will have opportunities to explore AR/VR, digital effects, sound design, games, compositing, and live-action. 

The Animation BFA programs culminate with the production of an industry-ready film. Finished films will be screened at a public event. Graduates of Rochester Institute of Technology enjoy a 92% employment rate. School of Film and Animation alumni are routinely hired at major studios such as DreamWorks, Lucasfilm, Sony, Industrial Light & Magic (ILM), Disney Animation Studios, Electronic Arts (EA), Nickelodeon, and Dolby. 

12. DePaul University, Chicago, Illinois
DePaul University

The School of Cinematic Arts at DePaul University (DePaul) graduated its first class in 2005. Since then, the school has produced directors of hit television shows such as Grey’s Anatomy and The Blacklist; Emmy Award nominees such as Vera Drew; and animators for Guillermo del Toro's Pinocchio, Epic Games, and Gus Van Sant's Don't Worry, He Won't Get Far on Foot

Housed in Jarvis College of Computing and Digital Media (CDM), the School of Cinematic Arts also provides Animation BFA and BFA/MA programs. The Animation BFA has concentrations in 3D Animation; Game Art; Visual Effects; Storyboarding and Character Design; Motion Graphics; and Cinema. Students may also choose electives from more than 20 Jarvis College minors. Minor examples include Film Production; Designing for Physical Technology; Experimental Filmmaking; Visual Effects; Television Graphic Design; Production; Information Technology; Comedy Filmmaking; and User Experience Design.

Across all School of Cinematic Arts programs, students benefit from courses taught by award-winning filmmakers who are part of one of the nation’s largest full-time animation faculties; access to a state-of-the-art, 32,000 square feet production facility known as DePaul Cinespace Studios; and the new Jarvis Student Center for Innovation and Collaboration. This open, 8,000 square feet space focuses on industry partnerships and multidisciplinary professional learning across emerging technologies. Collaborations and projects between students and faculty emphasize innovation and community needs. 

Cinespace and other CDM/SCA studios and facilities provide access to the latest industry-standard animation software, tools, and technologies. This includes Cintiq labs, stop motion stages, fabrication studios, 3D motion capture, motion control, sound studios, professional animation and effects software, and 3D printing. 

All DePaul Animation students also have the unique opportunity to participate in the Los Angeles Quarter Program. Over 10 weeks, this immersive experience allows students to intern at major Hollywood studios such as The Jim Henson Company, Disney, Warner Bros. Animation, DreamWorks Animation, Nickelodeon, Sony Studios, and Titmouse. 

Additional program benefits include participation in the Premiere Film Festival; the Japan Study Abroad program; Project Bluelight; visiting artists from places such as Disney and Pixar; and access to the Animation Lodge. 

The Premiere Film Festival displays and awards the best student work in animation and film. The event attracts jury members from around the country including filmmakers, industry insiders, and festival programmers.

The Japan Study Abroad program is a biennial trip that takes students to Nagoya, Kyoto, and Tokyo for tours of Japanese animation and game studios, cultural sites, and galleries. 

Project Bluelight provides hands-on experience in motion picture production to all interested students. Students at The Lodge have opportunities to collaborate on group projects, build their portfolios, and network. 

Graduates of the Animation programs at DePaul University are prepared to pursue advanced roles in industries such as film and television, games, and advertising. Program alumni have been hired at major studios and gaming companies such as Lucasfilm, DreamWorks Animation, Electronic Arts (EA), Warner Bros. Animation, Google, Cartoon Network, Disney Animation Studios, Epic Games, Nickelodeon, LAIKA, Blizzard Entertainment, Iron Galaxy Studios, and BioWare. 

13. Carnegie Mellon University, Pittsburgh, Pennsylvania
Carnegie Mellon University

Carnegie Mellon University (CMU) is the world’s only institution to have Buggy Races. Although this tradition began as something fun and silly to do back in the 1920s, the races today begin as a design project that sees student teams brainstorm, sketch plans, build from scratch, and test the vessels before the big event. For what takes long hours to complete, Design teams take the skills and knowledge they’ve acquired in the classroom and apply it to each project—all to win one of CMU’s many coveted awards. 

Students in all majors are welcome to participate in the Buggy Races. This includes students in the Electronic and Time-Based Media BFA (ETB BFA) program. Housed in the College of Fine Arts (CFA), this interdisciplinary professional degree explores areas such as animation, video and performance, game art, and computational and interactive arts. Students will take advanced courses such as Animation, Art, and Technology; Digital Storytelling and Resistance; Experimental Game Design; and Music Video/Visual Music. The BFA ETB program takes four years to complete.

Graduates of the ETB BFA program at Carnegie Mellon University are prepared to pursue positions at film and animation studios, television networks, game design studios, advertising agencies, and more. Program alumni have been hired at places such as DreamWorks Animation, Comedy Central, Electronic Arts (EA), Sony Interactive Entertainment, Walt Disney Studios, Zynga Games, MTV, Paramount, Blizzard Entertainment, and Warner Interactive.

14. Academy of Art University, San Francisco, California
Academy of Art University

Academy of Art University (AAU) is one of the nation’s largest private, accredited art and design schools. With more than 70 alumni art shows and gallery exhibitions each year, AAU also has one of the most active alumni associations of all art and design schools.  

For animators, Academy of Art University houses the Houdini Certified School of Animation and Visual Effects (VFX). All programs take place in a studio production environment known as StudioX. Founded more than 15 years ago, the AAU School of Animation and VFX is the only school of its kind to teach in this type of environment. 

Because StudioX functions like most real-world studios, students gain hands-on experience using the same tools and techniques used in the industry. Students also benefit from individual and collaborative projects and Feature Animation Training (FAT) classes. 

Taught by industry professionals from companies such as Industrial Light & Magic (ILM) and Pixar, FAT classes allow students to immerse in the mental processes of creating a character. Every Tuesday evening, students will also explore the emotional aspects of acting to enhance the characters they have created. 

All degree-seeking FAT Tuesday students will complete an internship and create a professional portfolio of their best work. To date, StudioX students have been credited for their work on productions such as Beasts of the Southern Wild, I’m No Longer Here, Fruitvale Station, I Am A Man, Strawberry Mansion, and THEEB.

For students seeking a professional undergraduate degree, the School of Animation and VFX at Academy of Art provides an Animation and VFX BFA with five emphasis areas. Options include 2D Animation and Stop Motion; 3D Animation; VFX; 2D Animation and Stop Motion; and Storyboarding. Students in this on campus or online program will take courses such as Introduction to Computer Graphics for Animation; Color Fundamentals; Cinematics for Animation and VFX; Introduction to 3D Production A-B; Fundamentals of Texturing, Look Development, and Lighting; Game Engines; Node-Based Compositing; Storyboarding; Digital Drawing for Entertainment; and Careers in Animation and VFX. 

The culminating experience for this 120 credit-hour BFA program is the creation of a professional portfolio of the student’s best work. This final project will be completed in the Senior Portfolio for Animation and VFX course. Graduates are prepared to pursue intermediate to advanced roles in the entertainment industry. 

Across all Academy of Art University programs, graduates have gone on to establish careers at major companies and studios such as Marvel, Industrial Light & Magic (ILM), Pixar, Sony Pictures Imageworks, Paramount, Wieden + Kennedy, Sony Pictures Animation, LAIKA, Riot Games, Walt Disney Animation, Google, DNEG, and Weta Digital. 

15. The Ohio State University, Columbus, Ohio
The Ohio State University

The Ohio State University (OSU) belongs to an elite group of universities that have land-, sea-, and space-grant designations. The largest campus in Columbus, OSU houses more than 200 academic centers and institutes; 350 study abroad programs across 70 countries on six continents; and nearly 20 colleges and schools. This includes the College of Arts and Sciences, which provides more than 250 majors, minors, certificates, and graduate programs to approximately 19,310 students. 

For students seeking a professional degree in animation, the College of Arts and Sciences' Department of Art houses an Art and Technology emphasis. Part of the College of Arts and Sciences' Department of Art and leading to a BFA, this interdisciplinary area explores animation, 3D modeling, robotics, animatronics, and everything in between. Course examples include Art and Technology Studio Practice; Computer Animation; Internet Art; Graphic Novel – Web Comic Production; New Media Robotics; Moving Image Art; Video Art; Digital Imaging; and Aspects of Art and Technology I-II with special topics such as Art Games and Eco Art.  

Students in the OSU Art and Technology BFA program also benefit from project-based learning; opportunities to work with 3D animations, virtual reality, interactive installations, and sound; and access to dedicated labs, state-of-the-art production facilities, and collaborative studio spaces. 

Graduates of the program are prepared to pursue roles in animation, film and television, multimedia design, computer graphics (CG), game design, augmented and virtual reality (AR/VR), visual communication, directing, motion graphics, interaction design, mixed reality (MR), human-computer interaction (HCI) design, user interface design (UI), and visualization. 

16. School of the Art Institute of Chicago, Chicago, Illinois
School of the Art Institute of Chicago

The School of the Art Institute of Chicago's (SAIC) Film, Video, New Media, and Animation Department (FVNMA) houses a Studio BFA program that explores animation (experimental 2D and 3D), cinema, new media art, and video. Course examples include 3D Character Animation; Sonics and Optics; Media Practices: The Moving Image; Advanced 2D Computer Animation; Real-Time 3D; Motion Graphics and Visual Effects; Puppet Animation; Experimental Technology Lab for 3D Animation; Advanced Drawing for Animation; and Writing and Art Direction for Animation.  

All FVNMA BFA students benefit from interactions with visiting artists; graduate seminars, screenings, and performances; access to state-of-the-art film, editing, and production equipment; and unlimited admittance to the Art Institute of Chicago Art Museum and on-campus galleries. 

All students also have access to SIAC’s Gene Siskel Film Center, which regularly showcases student and other films from around the world. In addition, FVNMA MFA students can participate in Critique Week. During the event, the entire faculty, invited artists, and visiting designers form panels to critique student work. Critique Week takes place every semester. All classes are suspended during the event. 

The FVNMA Studio Art BFA culminates with the Senior Film/Video Projects Capstone. During this final course, students will complete a professional quality moving image project for public presentation.

Graduates of SAIC’s FVNMA Department are prepared to pursue positions in animation, film, games, digital media, and more. SAIC alumni have been hired at places such as Disney, the Whitney Museum, NASA, and YouTube. 

17. University of Central Florida, Orlando, Florida
University of Central Florida

University of Central Florida (UCF) is home to the College of Arts and Humanities (CAH), which houses the School of Visual Arts and Design (SVAD). Within the SVAD is an Emerging Media BFA program with Character Animation and Experimental Animation tracks (BFA). Courses and production activities for these highly-competitive, portfolio-based tracks take place in a professional studio environment. Other program benefits include faculty mentors; courses taught by industry professionals; access to state-of-the-art facilities; and internship opportunities.

Course examples for the Character Animation track include Visual Storytelling and Visual Development; Advanced 3D Animation; Digital Production in Artificial Environments; New Imagery in Motion Workshop; 3D Textures; Digital Effects and Compositing; and Character Animation Portfolio Review. 

Course examples for the Experimental Animation track include Experimental Animation Workshop; Experimental Animation Professional Practice; Advanced Experimental Animation; and Experimental Animation Portfolio. Students in this track will also complete a BFA thesis project which culminates with an exhibition (screening).

UCF Emerging Media BFA alumni are prepared to pursue leadership roles in all areas of animation, filmmaking, and television. Pixar, DreamWorks, Disney, and Electronic Arts (EA) are just a few recent employers of Emerging Media graduates. Some program alumni also go on to launch their own independent studios and freelance businesses. 

18. Otis College of Art and Design, Los Angeles, California
Otis College of Art and Design

Otis College of Art and Design (Otis) is LA’s first professional school of the arts. The school also employs more than 430 professors who are all active professionals in the fields of art and design.

For students seeking a professional undergraduate degree, Otis College of Art and Design has a competitive Animation BFA. This interdisciplinary, STEM-designated program provides technical and creative training. In addition to developing advanced skills in 2D and 3D computer animation, 3D production, and visual development, students will master industry software such as Unreal Engine, Toon Boom, Houdini, Maya, Nuke, Cinema 4D, Adobe Suite, and ZBrush. 

Core courses for the program explore character design, rendering, mathematics, complex graphics, and modeling. Course examples for the program include Form and Figure; Contemporary Studio and Creative Action; Exploration Into Making: Thought Lab 2; Producing and Production Management; Animation Basics; Art History of Animation; Storytelling Fundamentals; Design and Drawing for Animation; Stop Motion Animation; Advanced Storyboarding; Motion Capture; and Storytelling: Cinematic/Miyazaki.

Each semester, students will apply what they’ve learned to their own studio projects. Key projects include Animation Explorations; Animation Studio Project I and II; and Animation Senior Project I and II. BFA students may also complete a professional internship. 

Graduates of the Animation BFA Program at Otis College of Art and Design are prepared to pursue roles across industries such as entertainment, game design, and advertising. Otis alumni can be found at major companies and studios such as Pixar, Industrial Light & Magic (ILM), Disney, DreamWorks Animation, Nickelodeon, Reel FX, Nike, Apple, Netflix, and Mattel. 

19. California College of the Arts, San Francisco and Oakland, California
California College of the Arts

The Animation Department at California College of the Arts (CCA) houses the school’s largest program—the Animation BFA. This STEM-designated program is immersive, interdisciplinary, and project-based, with a strong focus on storytelling. The program also takes place in a hands-on, collaborative learning environment consisting of six state-of-the art studios, shops, and labs; a sound booth; and stop motion suites. 

The programs Digital Animation Lab houses a Hybrid Lab for experimental making; a foley room for sound effects and voice-overs; and a sound studio for editing and mixing soundtracks. Students also have access to the Multi-Purpose Suite and Open VR Space. 

All CCA studios, shops, and labs are furnished with the latest industry equipment and software. Examples include Dragonframe, Adobe Creative Cloud, TVPaint Animation, and Toon Boom's Harmony and Storyboard Pro; down-shooter cameras for stop-motion animation; drawing light tables; Autodesk software, including Maya and Mudbox; Wacom Cintiq displays for digital drawing; and 27-inch iMac workstations. 

In addition to storytelling, the Animation BFA program at California College of the Arts focuses on 2D and 3D animation, stop-motion animation, animation for games, and sound effects. Because the program is interdisciplinary, animation students will develop skills in other creative areas such as acting, fine art, photography, and illustration. 

The CCA Animation BFA also requires 48 units of Humanities and Sciences coursework. Course examples for this requirement include Foundation in Critical Studies; History of Animation; Literary and Performing Arts Studies; Introduction to the Modern Arts; and Writing 1 and 2. 

Students benefit from courses and workshops led by working professionals in the entertainment industry. CCA faculty are active at major studios such as Pixar, DreamWorks, and Tippett. Course and workshop examples include Animation 1 and 2; Experimental World Building; Stop-Motion Animation; Advanced Visual Storytelling; Sound for Animation; Color and Design Visual Development; Sculpture for Animation; Digital Painting; Acting for Animation; Fabrication for Stop-Motion; Drawing for Animation; Character Design; and 3D Computer Animation 1 and 2. 

During the third year of study, Animation BFA students will complete Junior Project 1 and 2. In the final year of the program, students will complete Senior Project 1: Pre-production and Senior Project 2: Production. This culminating experience results in a portfolio of the student’s best work. 

CCA Animation alumni are prepared to pursue roles in the film industry, game design and development, advertising, and more. Graduates are routinely hired at major studios such as Cartoon Network, Pixar, DreamWorks Animation, Electronic Arts (EA), Walt Disney Animation Studios, Sony Pictures Animation, Nickelodeon, Phosphor Games, and Bento Box Entertainment. Some program alumni have also gone on to launch their own independent studios and freelance businesses. 

20. San Jose State University, San Jose, California
San Jose State University

San Jose State University (SJSU) has an Animation and Illustration program with three degree options: the BFA in Animation and Illustration (ANI BFA); the Design Studies BA, specializing in Animation and Illustration; and the Master of Design (MDes) with a specialization in Animation. All programs are housed in the College of Humanities and the Arts’ Department of Design. 

Across all programs, students have access to state-of-the-art production facilities and studios; immersive courses taught by industry professionals; internships; and study abroad experiences in more than 170 locations. Students also benefit from interactions with guest speakers from major studios such as Industrial Light & Magic (ILM), Pixar, Nickelodeon, Cartoon Network, Disney, Sony Pictures Animation, DreamWorks, Blizzard Entertainment, and Warner Bros. Animation.

The SJSU ANI BFA is a professional degree that explores traditional and 3D animation, storyboarding, visual development, character design, modeling, and physics of motion. Students in this program may specialize in Animation or Visual Development. Specializations are 21 units, including 12 units of approved electives. Course examples across specializations include Digital Animation I-II; Visual Development I-II; Animation Production – Storyboarding; and Digital Modeling I-II. 

Students in both specializations will take courses such as Drawing for Animation/Illustration; Visual Storytelling; 2D Animation I-II; Illustration Fundamentals I-III; Color Principles for Screen Arts; and all ANI BFA students must also pass a milestone portfolio review and complete the six-unit capstone Senior Seminar Animation/Illustration to graduate. 

Graduates prepared to pursue careers in areas such as film and animation, television production, game design and development, advertising, and education. SJSU alumni have been hired at hundreds of studios, networks, companies, and universities. Examples include Cartoon Network, Lucasfilm Animation, Cisco, Disney Interactive, Nickelodeon, Electronic Arts (EA), Google, the Cogswell Institute, Sony Pictures, UC San Diego, Pixar, Microsoft, Blizzard Entertainment, NBCUniversal Studios, Intel, 20th Century Fox, Zynga, National University of Singapore, and Animation Mentor.

21. Massachusetts College of Art and Design, Boston, Massachusetts
Massachusetts College of Art and Design

Massachusetts College of Art and Design (MassArt) has a four-year Animation BFA program that focuses on experimentation and innovation. Housed in the school’s Animation Department, the program features courses taught by accomplished faculty; dedicated state-of-the-art labs, classrooms, and production spaces such as digital studios and stop motion stations; campus events such as screenings and exhibitions; collaborative projects; and the opportunity to display works on campus. 

Students will begin the MassArt Animation BFA program with the 30-credit Studio Foundation Curriculum (SFC). In addition to taking courses such Studio for Drawing; Thinking, Making, Writing: Using Words with Clarity and Flair; and Visual Language, students will develop projects from start to finish. Critiques, both self and peer, are also part of the SFC, as well as opportunities to exhibit first-year projects at MassArt’s Brant Gallery. 

In the second year of the Animation BFA program at MassArt, students will be introduced to animation basics, digital 2D animation, and experimental animation. Students will also take art history, liberal arts, and creative courses. Examples include Human Figure in Illustration; Animation 1: Basics; Life Drawing; Figurative Clay Construction; Introduction to Digital 2D Animation; Media Techniques; Color for Painting; Animation 2: Experiments; and Design for Animators. 

In the junior and senior years of the Animation BFA program at MassArt, students will focus primarily on studio electives such as 3DCG Character Animation; Puppet Animation and Fabrication; and Sound Design for Animators. Examples of other advanced coursework includes Animation 3: Communication, and Animation 4: Production. BFA students will also complete an animation portfolio and animation project as the culminating experience for the program. 

Graduates of the Animation BFA program at Massachusetts College of Art and Design are prepared to pursue creative roles in industries such as film and animation, digital art, advertising and marketing, and design. Program alumni have also gone on to launch their own studios or freelance businesses.

22. Minneapolis College of Art and Design, Minneapolis, Minnesota
Minneapolis College of Art and Design

Minneapolis College of Art and Design (MCAD) began as the Minneapolis School of Fine Arts. When it opened, classes commenced in a rented apartment in downtown Minneapolis. Within a few years the school moved on the top floor of the newly built Minneapolis Public Library. Today, MCAD sits on an 11-acre urban campus that houses galleries, media centers, studios, exhibition spaces, a library, fitness center, an art cellar, computer labs, and administrative offices. 

Instead of dorms, MCAD provides shared furnished apartments for students. This includes The Web, The Shallows, and The Lodge. Full-time first-year and sophomore undergraduates are required to live on campus. 

In addition to a vibrant campus life, Minneapolis College of Art and Design provides several pathways to study animation. At the undergraduate level, the school has an Animation BFA with internships and study abroad opportunities in places such as the UK, Italy, Germany, and Japan. Students have completed internships at places such as MTV, Nickelodeon, Walter Art Center, and MASS MoCA.  

The MCAD Animation BFA is a collaborative program with 2D and 3D tracks. Both tracks require 12 credit hours of study. Consisting of 120 total credits, the BFA allows students to customize an additional focus area (or areas) through 26 credits of required studio electives. Course examples for the program include Introduction to Filmmaking; Experimental Animation; Background Layout for Animators; Virtual Environments; Stop-Motion Animation; 3D Modeling; 2D Digital Animation; Professional Practice; and Character Animation. 

The culminating experience for the Animation BFA program at Minneapolis College of Art and Design is the senior project and presentation. 

Graduates of the Animation BFA program at Minneapolis College of Art and Design are prepared to pursue careers in all areas of film and animation, game design, advertising, visualization, and many others. MCAD graduates (and students) have been hired at (or interned with) companies and studios such as Nickelodeon, MTV, Medtronic Inc., Walker Art Center, and Target.

23. Arizona State University, Tempe, Arizona
Arizona State University

The Herberger Institute for Design and the Arts at Arizona State University (ASU) was created in 2009 after the ASU College of Design and the Katherine K. Herberger College of Fine Arts merged. Today, Herberger employs more than 600 faculty members that serve nearly 9,000 students enrolled in 130 different programs across the School of Art; the School of Arts, Media and Engineering; the Design School; The Sidney Poitier New American Film School; ASU FIDM; and the School of Music, Dance and Theater. The Herberger Institute also houses the ASU Art Museum.

For students seeking a professional undergraduate degree in animation, the School of Art provides an Art BFA with a concentration in Animation. Courses for this 120 credit-hour program are led by industry professionals with expertise in animation filmmaking, emerging technology, and computer-generated imagery. Course examples include Animation Motion Studies; The Art Experience; Storyboarding and Narrative Sequencing; 3D Computer Imaging and Animation; Illustration; and Junior Animation Projects I-II. Elective options for the program allow students to gain experience in other areas such as stop motion animation, visual effects (VFX), experimental video art, game art, and screenwriting.

Other Art BFA/Animation program benefits include access to state-of-the-art facilities and resources at the Media and Immersive eXperience (MIX) Center in Mesa, Arizona; internships with local studios, companies, and arts organizations; visiting artist lectures supported by the School of Art galleries, the Ceramics Research Center and Archive, and the ASU Art Museum; and participation in public exhibitions. 

The Art BFA program at Arizona State University culminates with the Animation Capstone completed across two courses. The capstone results in an independent short film or a full-length film produced as a team. 

Graduates of the Art BFA/Animation program at Arizona State University are prepared to pursue careers in the creative, technical, and scientific industries, among others. Examples include animation and film, robotics, medical illustration, scientific and data visualization, games and game development, cinema and television, AR/VR, illustration, and fine arts. ASU Art and Animation alumni hold titles such as Animator, Creative Director, VFX Artist, Graphic Artist, Art Director, and Multimedia Designer.

24. California State University, Fullerton, Fullerton, California
California State University

The College of the Arts at California State University, Fullerton (Cal State Fullerton or CSUF) hosts exhibitions, workshops, masterclasses, visiting artists; lectures, and hundreds of concerts and performances each year. The college also houses the Department of Visual Arts, which is accredited by the National Association of Schools of Art and Design (NASAD). 

In addition to everything the College of the Arts has to offer, the department features experiential learning opportunities such as internships and external projects; access to the Visual Arts Complex, which houses state-of-the-art animation, painting, drawing, and illustration studios; and partnerships with major studios such as Nickelodeon and Walt Disney. Visual Arts students also have access to eight studio concentrations. This includes Entertainment Art/Animation. 

Leading to BFA in Art, this program requires 132 units of study, including 36 in the concentration. Through immersive courses, projects, and other skill-building activities, BFA students will master areas such as storytelling, drawing, and production. 

Course examples for the program include Writing in the Visual Arts; Principles of Animation; Special Studies: Storyboarding for Animation; Animal and Wildlife Drawing; Intermediate Character Animation; 3D Animation; Design for Interactive Art; 3D Team Production; Video Art and Moving Image; Special Studies in Entertainment Art/Animation; Elements of Sequential Art; Digital Narrative Illustration; Cartooning and Caricature; Animation Production; and Animation Preproduction. 

Studio Art electives allow students to explore other areas such as kinetic sculpture, creative digital photography, printmaking etching, artists’ books, and watercolor.

In addition to a wide selection of course options, the Cal State Fullerton Art BFA program includes independent research, collaborative projects, and internship opportunities at major studios. The culminating experience for the program is the BFA Capstone: Game Art, Animation, and Immersive Media. Totaling three credits, the experience focuses on career path development and portfolio-building works in animation, game art, virtual production, and immersive media (VR/AR/XR). 

Graduates of the Art BFA with an Entertainment Art/Animation concentration are prepared to pursue careers across the animation, film, games, and immersive media industries, among others. Program alumni have been hired at studios such as Disney Feature Animation, Lucasfilm, Electronic Arts (EA), Sony Games, Nickelodeon, Cartoon Network, and Sony Pictures Imageworks. Just a few alumni credits include Spiderman 3, Ice Age 2, SpongeBob Squarepants, Avatar, The Simpsons, Alvin and the Chipmunks, and Superman Returns.

25. Columbus College of Art and Design, Columbus, Ohio
Columbus College of Art and Design

The Animation program at Columbus College of Art and Design (CCAD) was established in 1987. Recognized as a Center of Excellence by Toon Boom, the program focuses on developing advanced skills in the latest animation techniques and tools. Examples include 2D, 3D, Claymation, and stop-motion. The program also explores virtual reality, motion graphics, and digital modeling.  

Other program benefits include CCAD Sketch, where students can sketch live animals, in studio, as they play with their trainers; participation in the Animation Student Collective, which features networking opportunities; unlimited access to CCAD’s Cloyd Family Animation Center, which houses flex spaces, the Animation Student Collective, student lounges and  state-of-the-art labs such as stop-motion, virtual reality drawing, computer, and teaching; participation in the 24-Hours Animation Contest for Students; and real-world projects with nonprofit, corporate, and government partners. 

Examples of CCAD partners include American Greetings, Odam Publishing, Greater Columbus Film Commission, General Motors, Rela Art, Greater Columbus Arts Council, Nutella, 99P Labs, JP Morgan Chase, Procter & Gamble, Old Navy, Keep Ohio Beautiful, Columbus Zoo and Aquarium, Goodwill Industries, E. & J. Gallo Winery, Cardinal Health, White Castle, Ohio History Connection, and Zox. 

Students in the Animation program at CCAD can earn a BFA that begins with the first-year experience.  Areas explored during this introductory year include drawing, technology, design, and business. Students will also explore creative processes and performance, conduct research, and collaborate with peers.  

Upon completion of the first-year, Animation BFA students may select a concentration or one of 18 minor options. Concentrations require nine credit hours of coursework, while minors require 15 credit hours. Concentration examples include Animation/Game Design; Illustration/Entertainment; Animation/Experimental; Design/Modeling; Design/Drawing; and Illustration/Illustrative Design. 

Minors that complement the program include Animation 2D or 3D; Illustration; Comics & Narrative Practice; Fine Art; Film & Video; Creative Writing; Advertising & Graphic Design; and Photography.  

The CCAD Animation BFA requires 120 credit hours. Course examples include 3D Character Animation Simulation; Visual and Narrative Storyboard; 3D Animation Modeling and Surfacing; Historical Art and Design; Animation Lab Pipeline; Café Sketch; Visual Literacy; Animation Lab Production; and Writing and the Arts. 

The Animation BFA program at Columbus College of Art and Design culminates with a final project, portfolio, and presentation. Graduates are prepared to pursue careers in entertainment and other creative industries. Examples of recent employers include Netflix, Sony Pictures Animation, Amazon Studios, Electronic Arts (EA), Cartoon Network, Pixar, Nickelodeon, Titmouse, DreamWorks Animation, Walt Disney Animation Studios, Riot Games, Aardman Animations, Framestore, LAIKA, ZeniMax Media, Illumination Entertainment, Aha Media, PIXEL Park, and AXIS Studios.  

Some Animation BFA alumni also go on to open their own independent studios or to enroll in a graduate program, such as CCAD’s Amelita Mirolo MFA in Visual Arts, or graduate studies at other major universities.

26. Columbia College Chicago, Chicago, Illinois
Columbia College Chicago

The School of Design at Columbia College Chicago houses a Computer Animation BFA, and a Traditional Animation BFA. The Computer Animation BFA is a professional degree with advanced courses in story, critical studies, and CG Animation. Also a professional degree, the Traditional Animation BFA focuses on advanced animation, story, classic art, and critical studies.

Students in all programs may participate in the Animation Studios in LA Program. Activities for this one-credit program include specialized classes, tours, employment screenings, and portfolio reviews. Past participating studios include Nickelodeon, DreamWorks, Cartoon Network, Disney, and Warner Bros.

Columbia animation students also have access to state-of-the-art classrooms and workshops; Cintiq labs, stop-motion labs, and traditional animation camera labs; instructional spaces for stop-motion and traditional animation projects; and the Animation Equipment Center. Other program benefits include the internship program, which provides opportunities to work at local studios, and the study abroad program, which provides access to faculty-led experiences (and others) in more than 20 countries. 

Across programs students can expect to take courses such as History of Animation; Storyboarding for Animation; Scriptwriting; Animation Layout; Alternative Strategies in Animation; Animation Maquettes; Environmental Design and Modeling; Digital Animation Techniques Current 2D Trends; Acting for Animators; Drawing for Animation I-II; Digital Animation Techniques: Ink, Paint & Composite; and The Business of Animated Content. 

The culminating experience for the programs is the production of an animation portfolio and an animated film to be presented at Manifest—Columbia Colleges annual art festival highlighting graduating students work. 

According to the most recent available figures, 98% of Columbia College Animation graduates are employed or pursuing an advanced degree within a year of graduation. Animation alumni have been hired at major networks and studios such as Pixar, Nickelodeon, DreamWorks, Warner Bros. Animation, Cartoon Network, Disney, Microsoft, and Weta Digital. They have worked on films and series such as Frozen, Pocahontas, The Lion King, Coco, Robot Chicken, Brave, The Lego Batman Movie, and UP. 

Program alumni have also gone on to win Oscars and Emmy Awards, while others have launched their own independent studios and freelance businesses.

27. The New School's Parsons School of Design, New York, New York

In 1926, The New School became the first American university to teach the history of film, and one of the first to provide college-level courses in jazz and photography. Courses in the creative arts were taught by the likes of artists such as Frank Lloyd Wright, W. H. Auden, and Martha Graham. Today, The New School is the only university to have a design school (Parsons School of Design), liberal arts college, performing arts college, and graduate programs and colleges under one roof. 

Serving approximately 5,755 students, Parsons School of Design is the largest college at The New School. Within the school is a STEM-designated Design and Technology BFA program that focuses on storytelling, emerging art, design practices, and interaction. All students may participate in The New School’s internship program, as well as projects with external partners such as Samsung, Google, The New York Times, Intel, Panasonic, NYC Media Lab, IBM, Nokia, MIT, and SXSW. 

In addition, students in all New School programs have the opportunity to interact with and work on projects with professionals at places such as Nickelodeon, Atari, MTV, Apple, The Metropolitan Museum of Art (The Met), UNESCO, Siemens, Eyebeam Art and Technology Center, and OnePlus Technology. 

The Design and Technology BFA has specialization options in Creative Technology and Game Design. Students may also add the Motion Design and Animation certificate.

Housed in the School of Continuing and Professional Education, this 100% online certificate consists of just three required courses that explore the production process from start to finish. Courses include Storytelling with Motion Graphics and Animation; Motion Design 1 with After Effects; and Moton Design 2 with After Effects. 

Course examples for the 120 credit-hour Design and Technology BFA include Drawing/Imaging; Critical Computation Lab; Objects as History; Space/Materiality; Integrative Studio; History of Design; Core Studio Environments; Time; and Design Studies. All New School undergraduates must also complete the 30 credit-hour first-year experience (FYE). During this introductory year, students will explore 2D and 3D processes. drawing, and digital design; complete liberal arts studies; and participate in seminars and studios. 

The Design and Technology BFA at The New School culminates with a thesis project, completed across two courses worth a total of 12 credits. Graduates are prepared to pursue positions in animation, 2D and 3D animation, game design, advertising, VR/AR, motion graphics, immersion experience design, digital filmmaking, graphic arts, interaction design, television production, mobile and application design, web design, software design, and media art. 

28. Florida State University, Tallahassee, Florida
Florida State University

Florida State University (FSU) is home to the College of Motion Picture Arts, which houses the Film School. Within the school is a limited access, Motion Picture Arts BFA program that allows just nine students per class. This collaborative four-year program has an Animation and Digital Arts concentration that includes three full years of immersive animation coursework. 

Courses and projects take place in an environment that functions like an industry-standard production studio with 24/7 access. Spaces include an animation and visual effects studio; development rooms; sound stages; post-production facilities; color and sound suites; screening theaters, an equipment room, and director’s prep rooms. 

The Film School also provides access to Torchlight Center for Motion Picture Innovation and Entrepreneurship. Home Torchlight Studios and Torchlight Cinematheque, the Center houses a state-of- the-art LED virtual production volume (LED stage), that provides the opportunity for students to learn about virtual production.

Course examples for the Motion Picture Arts/ Animation and Digital Arts BFA program include Character Animation; Reality and Illusion in World Cinema; History and Practice of Visual Effects and Animation; Visualization I-III; Motion Picture Editing; Story Development and Screenwriting; Film Aesthetics; Character Art; Advanced Filmmaking; Lighting, Texturing, and Rendering; Production Management; and Digital Studio Department Leadership. 

FSU Animation and Digital Arts students may also take electives such as Marketing and Exhibition; Portfolio Production; and the Professional Internship. 

Throughout the Animation and Digital Arts program at FSU, students will complete four major films. This includes the culminating Thesis film. All enrolled students in the College of Motion Picture Arts may also participate in the Torchlight Program, which provides instruction in the financing, marketing, and distribution of films. 

Graduates of the Animation and Digital Arts BFA program at Florida State University are prepared to pursue positions in the animation, film, television, games, and advertising industries, among others. Program alumni are Animators, VFX Artists, Riggers, Art Directors, Modelers, CG Lighters, Animation Supervisors, and Storyboard Artists at independent, local, and major studios. Some alumni have also gone on to launch their own studios and freelance businesses. 

29. DigiPen, Redmond, Washington
DigiPen

DigiPen has international partnerships with Princess Nourah bint Abdul Rahman University in Riyadh, Kingdom of Saudi Arabia; Keimyung University in South Korea; The One Academy in Kuala Lumpur, Malaysia; and Thammasat University in Thailand. These partnerships help foster the fields of animation, game design, computer science, engineering, and more. 

DigiPen is also a Certified Partner of SideFX and the first school in the world to offer a bachelor’s degree in video game programming. SideFX is the Toronto-based company that developed Houdini—the 3D procedural software for film, TV, and game development. Houdini is the preferred software for major studios such as Pixar, DreamWorks, Disney Animation, Sony Pictures Imageworks, Industrial Light & Magic (ILM), DNEG, MPC, and many others. 

Other DigiPen features include intensive programs for artists seeking degrees in art, engineering, design, and technology; interdisciplinary team-based projects that last anywhere from a semester to a year; courses taught by accomplished artists who have worked on projects for Lucasfilm and Disney Animation Studio; and the opportunity to study abroad at the DigiPen campuses in Singapore or Spain, or at any partner institute. 

DigiPen also houses a competitive Digital Art and Animation BFA program designed for artists looking to enhance their skills. Students will explore areas such as 2D and 3D animation, computer graphics, storytelling, digital sculpting, drawing, and production pipelines. Course examples include Animation I-III; Film History; Introduction to Scripting and Programming; Visual Development for Production; Game History; Storytelling; 3D Digital Art Pipeline; and Cinematic Project I-III. 

In the junior year of this 126 credit-hour program, students will create a specialization of their choice from Digital Art and Animation electives, and open electives. Available at all DigiPen campuses, the Digital Art and Animation BFA program culminates with a final project and presentation. Graduates are prepared to pursue careers in the entertainment industry.

Over the years, DigiPen graduates have earned more than 300 awards and festival selections; they have won approximately 230 awards for game projects and academic papers; and they have helped develop more than 2,000 commercial game titles. DigiPen alumni have also been hired by more than 1,250 companies worldwide. Examples include Electronic Arts (EA), Nintendo, DreamWorks, Sony, Microsoft, Amazon Games, Walt Disney Imagineering, Zynga, Google, Blizzard Entertainment, Warner Bros. Games, ArenaNet, Apple, Riot Games, and Meta.

30. Maryland Institute College of Art, Baltimore, Maryland
Maryland Institute College of Art

Maryland Institute College of Art (MICA) is accredited by the National Association of Schools of Art and Design (NASAD). The school provides both degree programs and non-credit options for artists of all kinds. Degree programs at MICA require participation in the school’s First Year Experience (FYE). During this exploratory year, students can collaborate; study contemporary art and design practice; and participate in critiques. 

The rigorous FYE curriculum also highlights skill-building activities, technology, and 2D, 3D, and 4D media studies. Upon completion of the MICA FYE, students will move on to their chosen major. Animation is one of the school's top majors. 

Housed in the Animation Department and leading to a BFA, the 120 credit-hour Animation program requires 90 credit hours in the major. This means, students will spend much of the program studying animation and creating animated works. Course examples include The Principles of Animation; Digital Tools for Animation; History of Animation; Stop-Motion Animation; Introduction to 3D Animation; 2D Character Animation; 3D Character Rigging; Animation Pre-Production; and 3D Animation Performance. 

The MICA Animation BFA program culminates with a year-long capstone/thesis. This may include a film, installation, or interactive media project. Final projects are presented at the MICA Grad Show, which consists of exhibitions and events that highlight final projects for all students across the school’s 14 MA and MFA programs.

Graduates of the Animation BFA program at Maryland Institute College of Art are to pursue roles in areas such as entertainment, games, and advertising. They have been hired at major studios such as DreamWorks, Disney, MTV, and LAIKA. Some MICA alumni have also gone on to launch their own studios or freelance businesses, while others go on to pursue graduate studies at MICA and other top art and design schools. 

31. California State University, Long Beach, Long Beach, California
California State University, Long Beach

California State University, Long Beach (CSULB or Cal State Long Beach) has a long list of notable alumni. One of the most accomplished is Steven Spielberg. This renowned filmmaker attended CSULB for three years, paused his studies to pursue filmmaking, then returned under a pseudonym 30+ years later to complete his film degree in the College of the Arts (COTA). 

More than 3,000 students and over 250 faculty members call COTA home, making it one of largest and most popular colleges at CSULB. With six separate departments including Art; Film and Electronic Arts; Design; Theater Arts; Dance; and the Bob Cole Conservatory of Music, COTA houses state-of-the-art production facilities, studios, and work spaces; five separate, customizable student art galleries; the 1100-seat Richard and Karen Carpenter Performing Arts Center; and University Art Museum. 

The College of the Arts also houses dozens of programs leading to a BA, BFA, BS, MA, MFA, Bachelor of Music (BM), Master of Music (MM), and an MFA/MBA. Animators seeking an undergraduate degree typically enroll in the Art BFA program, which has Animation and Pre-production tracks

The Art BFA/Animation program at CSULB emphasizes storytelling, foundation principles, and experimentation. Students in this 120 credit-hour program will take 82 credit hours of core, major, major support, and track courses. Core course examples include Animation - Practices; Animation - Design 1; Animation - Story Art; Advanced Studio: Animation Filmmaking; Advanced Studio Design 2; and Advanced Studio: Animation 3D CG 1. 

Examples of animation track courses include Experimental Animation 1-2; Storyboarding for Film and Television; Special Studies in Animation; Advanced Animation Practices; Advanced Studio: Animation 3D CG 2; and Professional Practices in Illustration/Animation. This course helps students develop their brands, self-promotion, and entrepreneurial skills. Topics include: portfolio and resume development; project management; interviewing and networking; pricing and negotiating; pitching ideas to networks; ethical guidelines; and submitting to film festivals, competitions, and conventions. 

The Art BFA/Animation program at Cal State Long Beach culminates with the Animation Senior Film, completed across two courses. 

Graduates of the COTA Art BFA/Animation program at California State University, Long Beach are prepared to pursue careers in the entertainment industry, game design, television, advertising, and publishing, among other fields. 

CSULB has partnerships with recruiters in animation, games, and media arts. Examples include Walt Disney Animation Studios, Cartoon Network, Pixar, Sony Pictures Animation, Activision Blizzard, Shadow Machine Studio, and KCET Studios. 

Graduates are routinely hired at these and other places such as MGA Entertainment, Fox, and OPR Communications. 

32. University of Colorado Denver, Denver, Colorado
University of Colorado Denver

University of Colorado Denver (CU Denver) is a public urban research university that encompasses some of the oldest areas in the city. Examples include Tivoli Student Union (housed in a former brewery), and Ninth Street Historic District. CU Denver also houses the College of Arts and Media (CAM), home to the Department of Visual Arts (VA) and the Digital Animation Center (DAC).

Students in the CAM Visual Arts BFA program will learn and create in the DAC, which is a state-of-the-art facility that houses labs, studios, and production areas. This includes include 100 workstations outfitted with the latest industry 3D software including Maya, Houdini, and ZBrush; a large volume Vicon Motion Capture System; and a dedicated render farm with more than 4,300 cores. 

Other Visual Art BFA features include internships at major studios such as Pixar, Disney, and NBC Universal; study abroad experiences in places such as the UK, Greece, Italy, France, and South Korea; and access to the CU Denver Comcast Media and Technology Center (CMTC). The CMTC is a partnership between CAM and the College of Engineering and Applied Science (CEAS) that focuses on research and development in everything from artificial intelligence (AI) to the performing arts.  

The Visual Art BFA program at University of Colorado Denver also houses a 3D Graphics and Animation emphasis. Course examples for the program include Animation Foundations; Surfacing and Lighting; Advanced Character Animation; Modeling I-II; Introduction to Animation and Rigging; Production Practices; Creating Visual Story; Art History Survey I-II; Digital Cinematography; 3D Design; Dynamic Simulation; International Perspectives Through Animation; and Production I-III. 

In the beginning of the third year of the 3D Graphics and Animation program, students will start production on the Senior Film requirement. This 18-month Capstone experience is a collaboration across departments in the College of Arts and Media. Animation students will work in all areas of design and production to create an industry-ready film, which will be screened at the Visual Arts Thesis Exhibition at Redline Contemporary Art Center or other venue. 

To date, CAM 3D Graphics and Animation graduates have produced works that have been screened at more than 300 film festivals across 22 countries. Program graduates have also won more than 75 Best Animated Short awards in non-student categories. 

CU Denver CAM alumni also work in a variety of roles at major companies and studios across the U.S. Examples include Disney, Nickelodeon, Sony, LucasArts, Pixar, HBO, Industrial Light & Magic (ILM), Google, Apple, AEG Live, Comcast, and Rolling Stone. Some CAM alumni also go on to launch their own independent studios or freelance businesses. 

33. College for Creative Studies, Detroit, Michigan
College for Creative Studies

College for Creative Studies (CCS) is accredited by the National Association of Schools of Art and Design (NASAD). Founded in 1944, this prestigious organization accredits less than 350 institutions nationwide. In addition to NASAD-accreditation, CCS houses a STEM-designated Entertainment Arts program that has Animation, Game Design, and Concept Design pathways. 

A Toon Boom Center for Excellence, the Entertainment Arts program at CCS also features courses taught by Hollywood insiders and Unreal Authorized Instructors (UAI); access to state-of-the-art facilities and equipment including PC and MAC equipment, gaming labs, editing suites, and full VR capabilities with Vive goggles and sensors; and internship opportunities with local and regional studios. Students may also participate in the study abroad program, which features faculty-led and independent experiences in places such as Paris, London, Italy, Ireland, Spain, Sweden, and India. 

Leading to a BFA, the Entertainment Arts program begins with the First Year Experience (FYE), which consists of courses such as Animation I; 2D Design Principles; Digital Techniques; Process and Making; Drawing I: Rapid Concept; and Drawing II: Style and Skill. 

In the second year of the program, students will begin taking courses in their chosen pathway. Animation course examples include Animation II-III; Experimental Animation; Animation Nuts and Bolts; Introduction to Filmmaking Animation Production; and History of Animation and Digital Media. Animation elective examples include Stop Motion; Sound Design; Computer Character Animation; Playing the Self; and Storyboarding for Film/Animation. 

Upper division course examples include Animation Projects I-II; Professional Futures; and Advanced Story Concepts. In the final year of the program, CCS Animation students will complete several required general education electives; Entertainment Arts electives; and Senior Production Studio I-II. The studio culminates with a finished project and portfolio. 

Graduates of the Entertainment Arts BFA (Animation) program at College for Creative Studies are prepared to pursue careers in the entertainment, games, advertising, and other industries. Program alumni have been hired at major studios, companies, and networks such as Nickelodeon, Lucasfilm, Disney, Pixar, Cartoon Network, Sony Pictures Imageworks, Marvel, DreamWorks Animation, Blizzard Entertainment, Google, Universal, Titmouse, EA Sports, Warner Bros. Animation, Technicolor Group, Bento Box, ABC Television Group, DC Entertainment, and WildBrain Studios. 

34. Cleveland Institute of Art, Cleveland, Ohio
Cleveland Institute of Art

During World War II, Cleveland Institute of Art (CIA) was one of the first schools in the U.S. to provide courses in medical drawing and mapmaking. The schools Joseph McCullough Center for the Visual Arts is a former Ford assembly plant that was built in 1914–1915, and CIA participated in the Works Progress Administration (WPA) Federal Art Project during the Great Depression. 

Today, Cleveland Institute of Art houses one of the top repertory movie theaters in the nation, along with a carefully curated collection of art and design programs accredited by the National Association of Schools of Art and Design (NASAD). Among CIA’s programs is an Animation BFA that combines a First-Year Experience (FYE) and liberal arts studies with immersive studio courses in animation. 

Other program benefits include work experiences with real clients and community partners such as Ford Motor Company, Hearst Foundations (HearstFDN); Ohio Arts Council, and Cuyahoga Arts and Culture; independent and collaborative projects; field trips to museums and the zoo for inspiration; opportunities to collaborate with students in other CIA departments; and internships with local companies, studios, and cultural institutions such as Cleveland Museum of Art and the Museum of Contemporary Art Cleveland (moCa Cleveland).

CIA Animation students also benefit from mentorships with veteran industry professionals with a combined 600+ feature film, digital production, and television credits. CIA faculty have worked with Walt Disney Animation Studios, Illumination, DreamWorks, Warner Bros., Hasbro, and Sony Pictures Animation. 

The Animation BFA program at CIA begins with the FYE. Required courses include 2D Design; Digital I-II; Observational Drawing; Studio Discovery; 3D Design; Life Drawing; and Safety Lab I-II. Liberal arts course examples include Critical Issues in Visual Culture; Themes and Movement in Art Design History; Writing I-III; Contemporary Art, Design and Media; Quantitative Reasoning; and Writing Intensive. 

Animation coursework consists of 42 credit hours in cores and an elective. Core course examples include Introduction to 3D Animation; Screenwriting; Narrative Production I-III; Body Mechanics for Animation; Storyboarding and Sequential Art; Drawing for Animation; and Concept Development. Elective options include 3D Texture Mapping and Digital Lighting; and Motion Graphics. 

The culminating experience for the CIA Animation BFA program is the Animation Portfolio Reel and Shorts course, and the BFA Thesis and Exhibition. 

Graduates of the Animation BFA program at Cleveland Institute of Art are prepared to pursue roles in film and television; game design and development; mobile app animation; medical animation; legal, scientific, or architectural visualization; social media; scientific visualization; and educational animation, among others.  

Program alumni can be found at places such as Walt Disney Animation Studios, DC Comics, Electronic Arts (EA), Bethesda Softworks, PBS, and The Wall Street Journal. 

35. University of North Carolina School of the Arts, Winston-Salem, North Carolina
University of North Carolina School of the Arts

University of North Carolina School of the Arts (UNCSA) is home to the School of Filmmaking, which houses an Animation BFA program that takes place in a 100,000 square feet of state-of-the-art production space. The program consists of 120 credit hours of study including 84 in filmmaking; 30 in general education; and six in liberal arts of designated arts courses. The first year of the program focuses on courses such as Introduction to Animation I-II; Fundamentals of Production Design; Fundamentals of Screenwriting I-II; and Fundamentals of Picture Editing I-II.

At the end of the first year, students will complete a portfolio for entry into the full Animation program. Course examples include Storyboarding I-II; Computer Animation I-II; Computer Graphics I-II; International Animation; Sketching for Communication; Experimental Stop-Motion Animation; Life Drawing Studio; Advanced Computer Animation I-II; and Independent Study. 

Third year students will complete a short, three-minute animated project and begin working on fourth-year projects. This culminating experience consists of a five-minute film that will serve as the BFA Thesis. 

During the junior or senior year of the Animation BFA program, students also have the opportunity to complete an internship, along with upper-level elective courses to enhance the degree. UNCSA Animation BFA students have interned at major studios such as Cartoon Network, Sony Pictures Imageworks, Prologue Studios, and Stargate Studios. 

Graduates are prepared to pursue positions in the entertainment industry, among others. Program alumni have landed full-time positions at Cartoon Network and Prologue Pictures. Some graduates have also gone on to launch their own independent studios and freelance businesses, or to pursue graduate studies at UNCSA or other major universities. 

36. Rocky Mountain College of Art and Design, Denver, Colorado
Rocky Mountain College of Art and Design

Rocky Mountain College of Art and Design (RMCAD) is accredited by the National Association of Schools of Art and Design (NASAD). The school houses an Animation Department with a collaborative BFA in 2D Animation or 3D Animation. Consisting of 123 credit hours, the program curriculum has a liberal arts component that emphasizes critical awareness, information literacy, and global consciousness. 

Both 2D and 3D Animation students will take courses that explore texture mapping; storyboarding; character design; line of action; modeling; and observational drawing. Each option requires 27 credit hours. Designed for students interested in traditional animation, the 2D Animation program requires 21 credits in animation and six studio elective credits. With a focus on computer animation, the 3D Animation program requires 18 credits in animation and nine in studio electives. 

Across programs, students will learn the 12 principles of animation and master software such as Adobe Creative Cloud including Photoshop; Toon Boom Harmony; Autodesk Maya; and Storyboard Pro. 

Course examples include The Art of Villainy; Digital Painting for Film and Games; Experimental Animation; Character Animation and Motion Studies; Character Rigging; 3D Computer Lighting and Materials; Fundamentals of Animation; 3D Character and Production Design; Creative Visualization; Video Editing and Sound Design for Animation; Scriptwriting for Animation; Tools and Techniques of Contemporary Animation; 2D Computer Animation I-II; Animation Layout and Production; 3D Computer Animation Motion Studies; Stop Motion Animation; World Building; and Special Topics. 

At the sophomore, junior, and senior levels, Animation BFA students will participate in intensive portfolio reviews. The culminating experience for the programs is the final project and presentation. Programs can be completed in four years, with year-round online and on-campus courses.  

Graduates of the Animation BFA programs at Rocky Mountain College of Art and Design are prepared to pursue roles across the entertainment, games, and advertising industries. Program alumni have been hired at major networks, companies, and studios such as Nickelodeon, Pixar, Industrial Light & Magic (ILM), Cartoon Network, Blizzard Entertainment, LAIKA, Sony Pictures Animation, Walt Disney World, Warner Bros., Microsoft, Epic Games, Adobe, Design Republic, and Pentagram. 

37. Laguna College of Art and Design, Laguna Beach, California
Laguna College of Art and Design

Laguna College of Art and Design (LCAD) provides the unique opportunity to work directly with some of the top animation studios in the world. The school has industry partnerships with studios such as Pixar, Disney, South Park Studios, DreamWorks, Nickelodeon, Industrial Light & Magic (ILM), Cartoon Network, Sony, Warner Bros., Mattel, The Jim Henson Company, Fox, LAIKA, Obsidian Entertainment, and Titmouse. 

Other LCAD highlights include access to state-of-the-art production studios; opportunities to participate in the annual LCAD Animation Film Festival (LAFF)—a theatrical exhibition that highlights the best student animated films; interactions with visiting artists; courses taught by industry professionals; and study abroad experiences in places such as Paris. 

Laguna College of Art and Design also provides an Animation BFA—the school’s largest academic program. Options within the BFA include the broad Animation program or the focused Experimental Animation program. Programs have a common first-year core in traditional full-animation practices. An Animation minor is also available. 

While the five-course minor can be added to any LCAD program, it’s an ideal option for students in the Game Art, Entertainment Design, and Illustration majors. The Animation minor explores principles of both traditional and computer-generated (CG) animation. Courses for the program include Animation 1 and 2; Character Design for Animators 1; Storyboarding 1; and CG Animation 1. History of Animation is strongly recommended for this program, but it is not a requirement. 

The LCAD Animation BFA provides instruction and hands-on training in filmmaking (editing, directing, screenwriting, sound design); creating animated characters; working in teams; and pitching stories. The curriculum combines liberal arts and studio courses.

Animation course examples include Storyboarding; Animation 1-2; Background Painting; CG Animation; Visual Development; Character Design for Animators; Layout; Digital Animation Skills; Fundamentals of Maya; Directing for Animators; Dynamic Sketching; Fundamentals of Story; and Animal Drawing. The program culminates with the Senior Capstone and Thesis Defense.

The Experimental Animation BFA program at Laguna College of Art and Design limits class sizes to just 18 students. Hands-on projects and collaboration are emphasized, as well as specializations in Show Design, Storyboarding, and Internet Series Projects. 

Course examples for the program include Storyboarding for Limited Animation; Art Direction for TV and New Media; 2D Paperless Animation; Original Series Development; History of Animation; 3D Modeling and Sculpting; Acting for Animators; Story Structure Visuals; Compositing for Animators; Fabrication; and Directing for Limited and Experimental Animation. This 122 credit-hour program culminates with the Senior Capstone and Thesis Defense.

Graduates of the Animation BFA programs at LCAD are prepared to pursue careers in the animation, film, television, and games industries, among others. Program alumni are routinely hired by all LCAD industry partners. 

38. Kansas City Art Institute, Kansas City, Missouri

The Kansas City Art Institute (KCAI) campus is a garden-like setting located just steps away from Kemper Museum of Contemporary Art and Nelson-Atkins Museum of Art. The school also houses the KCAI gallery—a contemporary art museum which hosts public screenings, exhibitions, readings, and lectures; a state-of-the-art production studio outfitted with the latest tools and equipment; the KCAI media center; 3,000 square feet auxiliary woodworking studio; and several other studios and resources for students and the school’s 75 faculty members.  

Kansas City Art Institute also houses an Animation BFA program; the Animation/Art History BFA; and Animation/Creative Writing BFA. Double majors require 135 credits. The Animation BFA requires 120 credits, and all programs begin with the school’s First Year Foundation (FYF). 

This immersive experience takes place in a 20,000 square feet space featuring, workshops, seminars, classes, faculty meets, presentations by international speakers, and intensive studios. Students may customize workshops to support their interests. At the end of the First Year Foundation, students will have a completed project to display alongside other FYF works. 

In the second year of the KCAI Animation BFA program, students will take courses such as History of Animation: Origins; Sophomore Studio; Principles of Animation; Digital Methods; Contemporary Animation History; Visual Communication; and Sophomore Studio: Animators Toolbox.

In year three, students will take courses such as History of Animation Since 1960; Junior: Ideas in Motion; and Junior Studio: Explorations in Animation. 

The program also requires 39 credit hours of liberal arts requirements and 15 credit hours of electives. Examples include Intro to Toon Boom Harmony; The Art of Stop Motion Puppetry; Motion Graphics: History and Practice; Narrative Storytelling: Documentary; Real-Time Animation; Live Action for Animation; Writing for Animation; Action for Animators; and Animation as Political Protest. 

In the final year of the KCAI Animation BFA program, students will complete the Professional Practice course and Senior Studio: Graduation Animation 1 and 2. The Professional Practice course allows students to interact and network with visiting artists and industry professionals. The two six-credit Senior Studios provide the opportunity to produce an animated work. In the last year of the program, students will also have the chance to complete an internship at a local studio. 

Double major students will complete all required animation courses and the final animated project. Animation/Art History students will also take courses such as Contemporary Art; Global/Comparative Art; Modern Art; Art History Seminar; Renaissance Art; Baroque Art; Medieval Art; Ancient Art; and Art Historical Studies I-II. 

Animation/Creative Writing BFA students will complete additional courses such as Writing Seminar; Critical Studies; Creative Writing Workshop; Literature; Philosophy; and Art Historical Studies I-II. 

Graduates of the Kansas City Art Institute Animation BFA and double major programs are prepared to pursue creative roles in areas such as animation, film, television, game design, advertising, and publishing. Program alumni have been hired at major networks and studios such as Disney, Nickelodeon, Digital Domain, Warner Bros., Netflix, Titmouse, and Hallmark. 

Some KCAI BFA graduates also go on to pursue advanced degrees at major Universities and art schools such as California Institute of the Arts (Cal Arts), University of California Los Angeles (UCLA), School of Visual Art New York (SVA NY), and University of Missouri Kansas City (UMKC). 

39. Fashion Institute of Technology, New York, New York
Fashion Institute of Technology

Fashion Institute of Technology (FIT) provides programs in design, technology, business, and fashion. Accredited by the National Association of Schools of Art and Design (NASAD), the school focuses on collaboration, innovation, hands-on training, and global studies. 

For FIT students interested in animation, the school has an Animation, Interactive Media, and Game Design program. Housed in the School of Art and Design and leading to a BFA, the program takes place in a collaborative environment designed to mimic professional production pipelines. Students will explore animation, game design, immersive environments (AR/VR), and Interactive storytelling, while mastering the latest tools, techniques, and technologies used in the entertainment and games industries. 

Courses for the program are taught by industry professionals who are active in the field. Course examples include Principles of Animation I-II; 2D Computer Animation; Design Fundamentals for Animation and Game Design; 3D Computer Modeling and Rendering; Narrative Animation Fundamentals; Design and Authoring for Interactive Media II; 3D Modeling and Animation; Storyboarding and Storytelling; History of Animation; Digital Editing for Film and Video; Advanced 3D Animation; Programming for Artists; Animation Production; and 2D Computer Image Generation. 

The culminating experience for the FIT BFA program is the Senior Project. Consisting of an individual short or interactive work, final projects are presented at the Graduating Student Exhibition for the School of Art and Design.

Graduates are prepared to pursue careers in 2D and 3D animation, visual effects (VFX), game design, motion graphics, animation production, post-production, advertising and marketing, architecture, television production, publishing, recording studios, news agencies, corporations, and more. 

FIT alumni have been hired at places such as Disney, LucasArts, DreamWorks, Warner Bros., Pixar, BBDO Worldwide, Electronic Arts (EA), Framestore, Weta, Blizzard Entertainment, Marvel Studios, Nickelodeon, Epic Games, Activision Blizzard, MPC, LEGO, Atlantic Records, CNN, Nike, Sony Music, Vogue, R/GA, ESPN, Psyop, Hyperkat, Think Brands, MoMA, and Harper’s BAZAAR.

40. Ball State University, Muncie, Indiana
Ball State University

The School of Art at Ball State University (Ball State) is housed in the Art and Journalism Building (AJ), which provides more than 57,000 square feet of state-of-the-art studios and classrooms. Part of the College of Fine Arts, the school is also just one of around 328 institutions accredited by the National Association of Schools of Art and Design (NASAD).

Within the School of Art is a Visual Arts/Animation program with concentrations in Animation Production; Game Art/Design; and Illustration. Although Animation Production is the most popular option for aspiring animators, all options provide the opportunity to study animation. 

Students in this 120 credit-hour BFA program will receive hands-on training in industry tools such as Toon Boom, Photoshop, Maya, and Adobe Illustrator. Major areas explored include traditional 2D animation, 3D animation, and stop motion. Led by professors from Disney and other major studios, courses for the program are collaborative, immersive, and advanced. 

Student in all concentrations will take Studio Art Foundation courses including: Introduction to the College of Fine Arts; Drawing Studio; 2D, 3D and 4D Foundations Studio; Introduction to Art History: Global Traditions; and Introduction to Art History: The Modern and Contemporary World. 

Animation Production students will also take courses such as 3D Animation, Rigging, and Simulation; Character Design; Experimental Techniques; 3D Modeling, Texturing, Lighting, and Rendering; Storyboarding; Animation: Compositing and Motion Graphics; Drawing Studio; Animation: Specialty; and Drawing: The Figure.  

Game Art students will take courses such as Animation: Introduction to 3D; Character Design; Game Engine 01 and 02; 3D Animation, Rigging, and Simulation; Traditional Animation; Game Design Studio; 3D Modeling, Texturing, Lighting, and Rendering; and Introduction to Digital Signal Processing. 

Illustration students will take courses such as Animation: Character Design; Animation: Surface Illustration; Animation: Storyboarding; Comic Art; Editorial Illustration; Narrative; and Drawing: The Figure. Illustration students may also take additional animation courses through the 18 credits of required studio art electives. 

All Visual Arts/Animation students at Ball State University will have opportunities to engage in professional skills development activities; complete an internship; and study abroad. 

The culminating experience for the Visual Arts/Animation BFA at Ball State includes the Senior Project (Animation), which will be presented at a student exhibition. Students will also complete a professional portfolio and demo reel of their best work. 

Graduates of the Visual Arts/Animation BFA at Ball State University are prepared to pursue titles such as 3D Animator (film), Multimedia Artist, 3D Animator or Modeler (video game industry), Storyboard Artist (film or advertising), Animation Web Designer, and 3D Modeler (entertainment, advertising, engineering, and medicine), Art Director, Fine Artist, and Art Historian. 

Some program alumni have also gone on to launch their own independent studios or freelance businesses. Others have gone on to pursue a graduate degree at Ball State or other major universities.

41. Northeastern University, Boston, Massachusetts
Northeastern University

With its signature experiential learning model and more than 3,500 employer partners, Northeastern University prepares students for immediate employment across industries. The school has established solid relationships with co-op employers such as Pixar, Industrial Light & Magic (ILM), Microsoft Studios, Walt Disney Company, Lucasfilm, Viacom, Electronic Arts (EA), Apple, Universal Pictures, Sony, Amazon, Adobe, CBS, and Meta. Partnerships such as these are especially beneficial to students in Northeastern’s animation programs in the College of Arts, Media and Design (CAMD). 

Serving 2,800 students, the CAMD houses the Department of Art + Design, home to the Art + Design BFA with an Animation concentration, and the Game Art and Animation BFA. All programs take place in a collaborative, immersive environment, with opportunities to explore other areas such as virtual reality (VR), augmented reality (AR), and extended reality (XR); interactive video; and game design. In both BFA programs, students will work their way through the production pipelines for animated films, simulations, games, visualizations, spatial media, and visual effects (VFX).

Course examples for the CAMD Animation concentration include Animation Basics; Character Design for Animation; Virtual Environment Design; Making with Video, Sound, and Animation; Animation 1-3; and Animation for Games. The Media Arts Degree Project course is the culminating experience for this program. 

The Game Art and Animation BFA program at Northeastern University requires 130 credit hours, with 90 in the major. Game Art/Animation students will take many of the same courses as students in the Animation concentration. Other courses may include Foundations of Game Design; Physical Computing; Games and Society; Experience and Interaction Tools; Game Concept Development; Narrative for Games; Survey of the Still Moving Image; Game Production; and Experimental Game Design. 

Students will also complete the Media Arts Degree Project course as the culminating experience for the program. Graduates have gone on to pursue careers in animation, TV and film, game art and design, VR/AR, XR, advertising, HCI, and digital media. Program alumni have been hired by many partner companies and studios such as Apple, Amazon, CNBC, Google, Microsoft, IBM, Dolby, NBC Universal, and Meta. 

42. Sam Houston State University, Huntsville, Texas
Sam Houston State University

Sam Houston State University (SHSU) has some of the largest and most diverse programs in the academic world. The school houses the only Professional Golf Management program in Texas and one of the nation’s oldest speech and debate programs. With a full-service courtroom, and the headquarters of the Texas Forensic Science Commission, SHSU’s criminal justice program is also one of the largest programs of its kind in the U.S. 

One of Sam Houston’s most diverse programs is the Animation BFA. Housed in the College of Fine Arts and Mass Communication’s Department of Art, the program explores storyboarding, 2D and 3D animation, lighting, 3D modeling/rigging/texturing, character design, and rendering. Program highlights include the portfolio reviews by industry leaders; the guest speaker series; and SHSU SIGGRAPH. This self-governed student-run organization features on-campus exhibitions, student-led workshops, and collaborative animation and other digital art projects.  

Courses and projects for the SHSU Animation BFA program take place in state-of-the-art classrooms and studios such as the PC Lab with 20 workstations and 20 Cintiq Pro 16 – creative pen displays; a dedicated production studio for stop motion and 3D printing; a dedicated space for audio recording; and an additional lab with 20 HD interactive pen displays. 

Program facilities are outfitted with other equipment and software such as professional studio lighting; ZBrush, Dragonframe, Maya, iPi Motion Capture, Mudbox, and Pixar’s RenderMan; animation lightboxes; and HD-TVs for displaying student work. 

The SHSU Animation BFA program requires 120 credit hours including the University Core Curriculum; the Art Department Foundation; the Art Department Core, and 45 credit hours of Animation coursework. Upon completion of Foundation requirements, all BFA students will participate in the Art Department BFA Portfolio Review before being admitted to the Animation major. 

The major includes the following required courses: History of Animation; Experimental Animation; Character Animation; 2D Animation; Shading, Lighting and Rendering; Introduction to 3D Animation; Animation Concepts and Techniques; Advanced 3D Animation; and Animation Preproduction. The program culminates with the final Animation Portfolio course. 

Graduates of the Animation BFA program at Sam Houston State University are prepared to pursue careers in animation, filmmaking, video games, television, virtual and augmented reality (VR/AR), interactive media, advertising, and education. Graduates may also pursue roles in emerging areas for animators such as AI-powered animation, UX design, healthcare, and sustainability. Others have gone on to pursue graduate studies at SHSU, Savannah College of Art and Design (SCAD), Florida State University (FSU), Texas A&M University (Texas A&M), Southern Methodist University (SMU), and University of Texas at Dallas (UT Dallas), among others. 

SHSU Animation BFA alumni can be found at places such as Zynga, EA Mobile, Powerhouse Animation, 900lbs of Creative, Kiloo Games, Perkins+Will, Rio Bravo Productions, Next Level Design Company, Stoic Studio, Jacobs Visual Media Group, JHT Incorporated, Softway Solutions, Brown Distributing Company, and the Texas Public School System. 

43. Louisiana State University, Baton Rouge, Louisiana
Louisiana State University

Louisiana State University (LSU) is in the elite 1% of academic institutions with land-, sea-, and space-grant designations. The school is also home to the College of Art and Design, which is one of less than 330 schools accredited by the National Association of Schools of Art and Design (NASAD). Within LSU’s College of Art and Design is the School of Art, which provides BA, BFA, MA, and MFA programs led by accomplished artists and designers. 

Among the school’s programs is a Studio Art BFA with a Digital Art concentration. Students in this program have opportunities to join the Digital Art and Design Association (DADA), which hosts an Annual Animation Jam. Students may also participate in LSU’s Arts, Visualization, Advanced Technologies, and Research (AVATAR) Initiative, and study abroad experiences developed specifically for the College of Art and Design. Examples include LSU in South Africa; College of Art and Design in Rome; ArtNYC; Footsteps in Berlin; LSU in China; Art in Florence; Design in Paris; and Art in Ireland. Other study abroad destinations may include the Netherlands, Vietnam, Haiti, and the UK.

This LSU Studio Art BFA begins with a full year of preliminary foundation courses in art and design. This first year culminates with the Foundations Portfolio, which determines if students will be fully admitted into the School of Art and their chosen discipline. Once students have been admitted, they will begin taking courses specific to their concentration area. For Digital Art, course examples include Intermediate 3D Animation; Digital Art I-II; Virtual Space; Creative Coding; Digital Art Synthesis; Intermediate 3D Design; Moving Image; Digital Art Studio. 

This 120 credit-hour professional program culminates with a final project and portfolio. Graduates are prepared to pursue careers in entertainment, games, advertising, graphic design, multimedia, and more. Program alumni hold titles such as Multimedia Animator, Game Designer, Visual Effects Designer, 2D and 3D Graphic Artist, Character Designers, Sound Designer, Advertising Animator, and Game Artist. 

44. Bowling Green State University, Bowling Green, Ohio
Bowling Green State University

Bowling Green State University (BGSU) houses Ohio’s largest public undergraduate school of art. 
Established more than 75 years ago, the BGSU School of Art has also been accredited by the National Association of Schools of Art and Design (NASAD) since 1984. Students in the school benefit from BGSU’s student life program with over 300 student organizations; specialized workshops and career coaching; access to array of STEM programs; and dozens of state-of-the-art spaces that simulate real-world production studios, labs, offices, and research centers. 

Part of the College of Arts and Sciences, the School of Art houses also five divisions including Digital Arts; Graphic Design; Art History; Studio; and Art Education. Features across divisions include a student-faculty ratio of 15:1; opportunities to gain hands-on experience through internships with Pixar, Disney Animation, and the Museum of Modern Art; the chance to study abroad at BGSU’s partner school in Florence, Italy; opportunities to work in BGSU’s professional large-format printing studio; and access to a variety of curriculum-enhancing minors.

In addition, the newly built 100,000 square feet Wolfe Center for the Arts provides access to three state-of-the-art digital studio classrooms; a 20-seat HP (Windows 7) lab; an editing lab with 20 Mac Pro video editing workstations; and a 20-seat Mac Pro OSX lab. The School of Art also houses The Media Center, which houses high-end digital A/V equipment for student checkout; high-dynamic range wide format printers; high-resolution scanners; and 3D printers.

For individuals seeking a professional undergraduate animation degree, the Digital Arts Division has a BFA with a specialization in Animation, with a 2D or 3D Animation track. An optional interdisciplinary track allows students to incorporate classes from other formal areas such as Drawing, Graphic Design, or Photography. 

The 2D Animation track includes required courses such as Digital Imaging, and Art and Code. Other courses include 2D Digital Animation; Creative Character Design; 3D Modeling; Animation Principles and Techniques; and Animation Production. Students will also have the option to select from electives such as Collaborative Digital Art Development; 3D Animation; Art and Virtual Environments; and Animated Films: An International History. 

3D Animation track students will also complete the required Digital Imaging, and Art and Code, as well most 2D track courses. Elective options are identical as well. Other 3D Animation courses include Artistic Animation Effects and Advanced 3D Animation Techniques.

The 2D Animation and 3D Animation tracks culminate in a semester-long senior capstone completed across three courses including Professional Practices (4090); Senior Studio (4180); and BFA Thesis (4190). Projects will be screened at The Wolfe Center for the Arts during the School of Art's Annual BFA Exhibition and Film Festival. 

Graduates of the Digital Arts program at Bowling Green State University are prepared to pursue titles such as 2D or 3D Animator, Special Effects Artist, Motion Graphics Artist, Video Game Animator, Multimedia Designer, Web Design Animator, Technical Director, Producer, and Advertising Animator. BGSU alumni have been hired at major companies and studios such as DreamWorks Animation, Apple, Blizzard Entertainment, Epic Games, American Greetings, Root Learning, and Designing Digitally. 

45. University of South Florida, Tampa, Florida
University of South Florida

University of South Florida (USF) is the first public university to be invited to join the Association of American Universities (AAU) in nearly 40 years. The school is the fifth youngest and one of only six AAU universities to be founded after 1950. USF is also one of only two institutions from the State University System of Florida to serve as an AAU member.

University of South Florida is home to the College of Design, Art, and Performance. When it launched back in the 1950s, the college was known as the Division of Fine Arts and one of the first four colleges at USF. The division became its own school in 1971. Today, the College of Design, Art, and Performance, houses the Institute for Research in Art, along with the Schools of Architecture and Community Design; Music; Art and Art History; and Theatre and Dance. 

The School of Art and Art History at USF houses a Studio Art BFA with a specialization in Animation and Digital Modeling. Areas explored include 3D modeling, visual storytelling, concept design, motion, composition, acting, 3D printing, and lighting. Students may also combine any program curriculum with other disciplines in the School of Art and Art History. 

Course and elective examples include Principles of Animation; Visual Design for the Internet; Computer Animation; Digital Dinosaurs; Motion Design; Character Animation; The Real World; Advanced Animation; Selected Topics in Film and Video; Animation Process; Introduction to Japanese Pop Culture; Digital Modeling; Visual Storytelling; Digital Drawing; and Professional Practices. 

USF BFA students will complete several self-directed projects, a professional internship, and/or a study abroad experience, and the senior thesis. The Studio Art BA highlights extended studies; internships and apprenticeships; The Paris or London Middlesex Program; participation in public art exhibitions; museum internships; and community art project. This broad degree culminates with a final project.

Graduates of the Studio Art BFA/Animation and Digital Modeling program at University of South Florida are prepared to pursue careers in the entertainment industry, game design and development, advertising and marketing, architecture, television production, or just about any field that requires the production of visual materials. USF alumni have been hired at companies and studios such as Disney, Universal, Google, Dell, Microsoft, P&G, Walmart, Keurig Dr Pepper (KDP), Tropicana, Publix, and DHL. 

46. Syracuse University, Syracuse, New York
Syracuse University

When it was established in 1873, the College of Visual and Performing Arts (VPA) at Syracuse University (SU) became the first degree-granting school of its kind in the U.S. The College of VPA went on to become one of the first in the country to grant a degree in music; one of the nation’s first colleges to require four years of study in both theory and music; and one of America’s first academic programs specifically designed for the study of rhetoric and communication.

Today, the College of Visual and Performing Arts at SU houses seven schools and departments, along with the recently launched 2022 VPA LA Semester. This program provides the opportunity for students to intern in Los Angeles while taking courses led by some of LA’s leading industry professionals. VPA departments and schools include the Department of Film and Media Arts (DFMA); the School of Design; the Department of Communication and Rhetorical Studies; the School of Art; Setnor School of Music; the Department of Creative Arts Therapy; and the Department of Drama. 

The Department of Film and Media Arts houses an undergraduate program for animators: the Computer Art and Animation BFA. This 121 credit-hour program consists of major requirements, studio electives, culture studies, free electives, and academic electives. All students will complete the First Year Seminar (FYS), which explores areas such as ethics, health and wellness, socialization, and development of identity. Upon completion of the FYS, students will begin taking major and other courses.

Course examples for the program include Introduction to Programming for Visual Art; Intermediate 3D Animation; Drawing for Illustration; Advanced Animation; Conversations in Film and Media Arts I-II; Art and Craft of Animation; Film and Media Arts Advanced Studio; and Topics in Computer Gaming. Students will also complete History of Animation; Studio 1: Practices of Academic Writing; and Studio 2: Critical Research and Writing. 

Examples of studio electives include Visual Effects Workshop I-II; Previz and Character Development for Animation; Special Topics in Digital Art; Animation Workshop I-II; and Topics in 3D Animation. 

All students may participate in global studies programs such as the Italian Film Studies and Filmmaking Summer in Bologna, Italy; the semester-long Film Studies Program in Prague, Czech Republic; or the 10-day Summer Immersion Program in Venice, Italy. 

Other DFMA benefits include the visiting artist series, including past guests such as past president of Pixar Animation Studios Jim Morris, actor/director Giancarlo Esposito, Pixar post-production director Cynthia Slavens; extensive computer art and animation facilities with access to Maya, Unreal Engine, ZBrush, Substance Painter, Houdini, Creative Cloud, Unity, and TVPaint; the local Women in Animation chapter; access to Orange Shorts animation production studio; and the Canary Lab, which hosts workshops, speakers, collaborations, visiting artists, research, exhibitions, and other events. 

The Computer Art and Animation BFA program at Syracuse University culminates with a senior project and portfolio completed across two courses. Graduates are prepared to pursue roles across the entertainment, games, and advertising industries, among others. Program alumni have been hired at places such as Sony Pictures Imageworks, Lucasfilm, Industrial Light & Magic (ILM), Cartoon Network, Pixar, Blizzard Entertainment, Tippett Studio, MPC, and Filmworks/FX. 

47. Milwaukee Institute of Art and Design, Milwaukee, Wisconsin
Milwaukee Institute of Art and Design

Milwaukee Institute of Art and Design (MIAD) is Wisconsin’s only four-year private nonprofit college of visual art and design. Through internships and the creative development program at the school’s Lubar Innovation Center (LIC), students have opportunities to gain real-world experience with leading organizations, companies, and studios. Examples include Harley-Davidson, Kohler, the Milwaukee Ballet, Carmex, Johnsonville, Milwaukee Business Journal, Gallery at The Ave, 3rd St. Market Hall, Ninewise Publishing, Herzfeld Foundation, Imagine MKE, and The Marcus Corporation.

For students interested in animation, Milwaukee Institute of Art and Design recently launched an Animation track within the Illustration BFA program. Both Illustration and Animation students will take courses that explore 2D, animation, video games, 3D animation, virtual reality, and interactive animation. Animation track students can create an additional focus area through studio elective requirements. 

Course examples for the program include 3D Modeling and Animation; Systems of Drawing; Visual Development and Storytelling; Digital 2D; Visual Language; Interactive and New Media; 2D Motion Fundamentals; Illustration I-III; Advanced Figure Drawing; and Animation Professional Practice. 

The culminating experience for this 120 credit-hour program is the thesis project completed across two courses. Students will work individually or in teams to produce an industry-ready animation project to be presented at the Milwaukee Institute of Art and Design Thesis Exhibition. 

Graduates of the Illustration BFA/Animation program are prepared to pursue careers in entertainment, games, advertising, architecture, medical, education, legal, news media, graphic design, and more. Program alumni have been hired at Amazon Studios, HBO, Variety, Nike, and The New Yorker. Some MIAD alumni have also launched their own studios and freelance businesses. 

Other MIAD graduates have been hired at places such as Harley-Davidson, Milwaukee Tool, and Kohl’s; Milwaukee’s top eight advertising agencies; five of the top seven architectural firms in the state; and galleries and museums worldwide. 

48. Kennesaw State University, Kennesaw, Georgia
Kennesaw State University

Kennesaw State University (KSU) is home to the Robert S. Geer Family College of the Arts (GCA). With state-of-the-art studios, galleries, and classrooms, the GCA provides degree programs in the art, design, dance, theater, and performance fields. GCA programs are housed across the School of Art and Design (SOAAD); Bailey School of Music; the Department of Dance; and the Department of Theatre and Performance Studies. 

The SOAAD serves more than 1,200 students enrolled in BFA and MA programs accredited by the National Association of Schools of Art and Design (NASAD). Across programs, students will work and learn in the SOAAD’s Chastain Pointe Facility along with new computer studios in the Visual Arts Building, and other creative spaces. BFA and MFA students also benefit from access to the Bernard A. Zuckerman Museum of Art. 

A unit of the SOAAD, the museum highlights education and professional development through workshops and other activities. Zuckerman Museum also features faculty, student, and alumni projects. 

Among the SOAAD's BFA programs is a Digital Animation BFA. This 120 credit-hour professional degree focuses on traditional animation; 2D animation; motion graphics; 3D animation, and stop motion. Course examples include Foundation Animation; 2D Design and Color Theory; Character Development; Environments for Animation; 3D Design; Storyboarding and Composition; Digital Animation Production; Rigging and Performance; Computer Applications in Art; and Electronic Illustration. 

In the last two terms of the program, students will have the opportunity to complete an art internship, along with the Senior Animation Reel course, which focuses developing resumes, researching the job market, and finalizing a professional animation reel. Graduates are prepared to pursue advanced roles in animation, game art and design, television and film, graphic design, and advertising, among others.

Across all KSU programs, alumni have been hired at places such as The Walt Disney Company, Google, Amazon, Microsoft, Dell, Lockheed Martin, Target, Cox Communications, Delta Airlines, Verizon, the Atlanta Braves, Cisco, CVS Health, Cognizant, Piedmont Healthcare, and State Farm Insurance. 

49. Chapman University, Orange, California
Chapman University

Chapman University (Chapman) is home to one of the world’s top 10 film schools. Serving around 16% of all students enrolled, Chapman’s Dodge College of Film and Media Arts (Dodge College) attracts award-winning actors, directors, and producers such as Jon Batiste, Natasha Lyonne, Brit Marling, Alexander Payne, Billy Ray, Lauren Faust, John Musker, and Brenda Chapman. Together, these industry professionals provide master classes, one-on-one mentoring, workshops, and more. 

Dodge also regularly welcomes guest speakers such as Michelle Yeoh, Oliver Stone, Barry Jenkins, Judd Apatow, Brendan Fraser, and Alejandro G. Inarritu. 

One of the first major film schools to implement a hyper-realistic LED screen, Dodge plans to open a state-of-the-art virtual studio (Innovation Hub), which will link students with future advancements in the entertainment world. Other Dodge facilities include the collaborative space known as the Digital Media Arts Center (DMAC); Chapman Studios West; and Marion Knott Studios.

Inspired by the creative spaces at major studios such as Disney, Pixar, Microsoft, and Google, the DMAC is an 18,000 square-feet space that features a 2D Animation Lab; a traditional skylit art studio with 25 workstations; a 100-seat screening room; a 1,500 square-feet directing stage; two digital arts labs with the latest Maya software for 3D design and animation; a full 65-blade render farm powered by Quanta and Intel Xeon computers; and 10 private digital arts editing suites. 

Chapman Studios West is a 38,000 square-feet building that supports Dodge College’s documentary filmmaking program. Additional spaces include a 50-seat 900 square-feet screening room; a 6,000 square-feet scene shop; and a 7,000 square-feet prop and set warehouse with over 18,000 pieces. 

Designed to function as a real-world working production studio, Marion Knott Studios is a 76,000 square-feet space that houses state-of-the-art facilities such as 36 individual editing suites; a production design studio; cinematography and directing stages; computer labs; hair and makeup rooms; a media library; audition rooms; a set design shop; mixing studios; a production management office; and a 500-seat theater. Across facilities, students have unlimited access to industry software and tools such Houdini, Toon Boom, ZBrush, Nuke, Adobe, Unreal Engine, Maya, Blender, and Rokoko. 

In addition to extensive production facilities and resources, Chapman’s Dodge College provides immersive programs that combine filmmaking, filmmaking history, animation, writing, screenwriting, advertising, PR, and producing. A popular option for animators is the Animation and Visual Effects (AVE). 

Leading to a BFA, the AVE program allows students to focus in CG Animation, 2D Animation, or Visual Effects. Note that course requirements and electives may overlap. Course examples for the CG Area include 3D Computer Graphics I-II; Storytelling in Animation and Visual Effects; Advanced Pre-Visualization for Motion Pictures; Pinocchio and Co: The Puppet Across Media; Advanced Character Animation for CG; History and Aesthetics of Animation and Visual Effects; Storyboarding and Story Reels; Character Design; Animation and Visual Effects: Evenings with the Experts; Short-Form Film and TV Analysis; Production Design for Animation and Visual Effects; Cinematography; and Audio Techniques. 

2D students will take courses such as Advanced Storyboards and Character Layout; Figure Drawing for Animators; Production Design for Animation and Visual Effects; Writing for Animation; 2D Computer Graphics I-II; Mechanics of Motion; Writing for Film and TV; Animation and Visual Effects: Evenings with the Experts; Audio Design; Color and Design: Principles and Practice; and Character Design. 

In the Visual Effects area, students will take courses such as Advanced Visual Effects Production and Workflow; Compositing for Visual Effects; Advanced Pre-visualization for Motion Pictures; Virtual Production Workshop for Animation and Visual Effects; Unreal Engine for Filmmakers; Advanced 3D Computer Graphics for Visual Effects; and On-Set and Post-Production Visual Effects Supervision. 

All Dodge College AVE students will complete Senior Thesis I: Concept Development; Senior Thesis II: Pre-Production and Production I; and Senior Thesis III: Production II and Post-Production. 

During the final years of the AVE program at Chapman University, all students may complete an internship with Disney, Pixar, DreamWorks, Nickelodeon, or Blizzard Entertainment, among others. All Dodge College students also have the opportunity to study abroad at Gobelins Paris, and in places such as Mozambique, Japan, New Zealand, Thailand, Peru, or Italy.

Across programs, AVE students may participate in student clubs such as the Chapman Animation and Visual Effects Club; the Virtual Reality/AR Club; or The Collective. 

Graduates of the AVE BFA program at Chapman University are prepared to pursue careers across the animation/film, television, and game industries, among others. Program alumni can be found at places such as Nickelodeon, Sony Pictures, Marvel, DreamWorks, Blizzard Entertainment, DNEG, PlayStation, Netflix, Bento Box, Lightstorm Entertainment, The Third Floor, and Frame48. 

50. University of Illinois at Chicago, Chicago, Illinois
University of Illinois at Chicago

University of Illinois at Chicago (UIC) is home to the School of Art and Art History, which has two paths to study animation. Options include BFAs in Art and New Media Arts. The Art BFA program has a Moving Image concentration that features seminars, independent study, and production courses in digital animation, film, and video. Students will complete at least 129 credit hours of study, with 61 credits in the major, and up to a dozen credit hours of electives. 

Course examples for the program include 3D Space: Animation; Interactive 3D: Expanded Cinema and Virtual Performance; Introduction to Filmmaking; Topics in Drawing; Trends in International Contemporary Art Since 1960; Introduction to Creative Coding in New Media Arts; and Advanced Critique. The Moving Image BFA program culminates with the BFA Thesis Project and Exhibition/Final Thesis Show. 

The New Media Arts BFA at UIC is an interdisciplinary program that allows students to engage with peers in engineering, biovisualization, and the sciences on team-based projects and advanced topics-based courses. The program explores 3D animation, physical computing, the history and theory of New Media Arts, mobile application design, and Info-aesthetics. Students also have the option to focus in animation through electives. 

Course examples include 3D Space Animation; Topics in New Media Arts: Intermediate Game Play; Animation Cinematography; Topics in Motion Graphics; Creative Coding; Advanced Topics in New Media Arts; and Information Aesthetics. 

The New Media Arts BFA culminates with the BFA Thesis Project and Exhibition/Final Thesis Show. Graduates of the Art and New Media Arts programs at University of Illinois at Chicago are prepared to pursue creative and technical roles in industries such as entertainment, game design and development, advertising, architecture, science and medicine, law, government, and education. 

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