Stevens Institute of Technology opened in 1870. The school serves around 7,280 students enrolled in 35 undergraduate majors within four schools including Charles V. Schaefer, Jr. School of Engineering, the School of Business, School of Systems and Enterprises, and the College of Arts & Letters. The school also offers more than 40 master's degree programs and 20 PhD programs in the fields of Business, Computer Science, Engineering, Science, and Arts and Humanities (plus two additional interdisciplinary PhD programs).
The College of Arts & Letters offers a BA and a Minor in Visual Arts and Technology. Concentration options include Game Design, Creative Computation, Design, and Moving Image. “Creativity, critique and collaboration define the classroom, and students are encouraged to explore the intersections of their imaginations and the latest technologies,” says the school.
In the Game Design Concentration, students focus on learning “how to build 2D and 3D games using their own artwork, code, and story.” The Concentration also “critically looks at the current state of game design—from large scale studio, to small independent art projects. By seeing the entire scope of what games can do, students will explore a range of possibilities of using games to create thought provoking projects.”
Course highlights for the program include Animation, Design, Drawing, Game Design I, II & III, Foundation 2D: Color & Composition, Foundation 3D: Form & Space, Video, and Web Design. A yearlong Capstone, designed to launch students “into early career success,” is also part of the program.
With a 100% job placement rate (2016), graduates of the Visual Arts and Technology Program often go on to work in a range of creative fields, including media, production, design, game design, advertising and marketing. Graduates have been hired at 72 Pixels, Vita Coco, VaynerMedia, Scholastic Inc., BuzzFeed, Comcast, and many others.